Codies: "Phoney" F1 2010 AI claims false
Issues led to "assumptions" by gamers.
F1 2010 fans have made "innacurate assumptions" about the game's AI, Codemasters has insisted.
A spiralling 23 page thread on Codemasters forum is bulging with complaints about F1 2010's race AI, which some gamers have labelled "phoney".
Codies confirmed this week that a patch is in the works – that'll fix corrupt game saves.
Now, Codies has promised a patch for the AI.
"As you are aware work is on-going towards a patch for the game, and we will release details on this as we move through the patch creation process," reads a post by community representative Caldera.
"Your constructive feedback has been invaluable in helping us both identify and work to resolve issues with the game, and we appreciate your detailed posts.
"Some of the identified issues have led (understandably) to people making assumptions about the game that are not accurate, so we felt that in order to reassure you and explain better the process which we are going through at the moment, we'd address a few common queries, in particular relating to AI.
"The AI system implemented in F1 2010 is very complex, and is certainly not scripted in any way. Every AI driver is trained with a series of race behaviours such as overtaking, defending a position and slipstreaming etc. On top of these behaviours we have a unique set of characteristics. These characteristics are defined per driver so you'll notice some subtle differences. Some drivers are better at race starts or are better at overtaking (they look for narrower gaps), or are better in the rain, or are more aggressive, or are better around certain race tracks.
"We also have a system which can make certain drivers have a particularly good or bad race depending on a number of factors. All of this driver variance is of course combined with the cars themselves also having varying levels of performance."
F1 2010 is Britain's most popular game at the moment, and secured an impressive 8/10 in Eurogamer's review.