BioWare details Mass Effect 3 multiplayer changes
Atlas.
BioWare has posted a list of changes made yesterday to Mass Effect 3 multiplayer.
The alterations look to be server side, and tend to only insignificantly tweak damage/shield/health. But there are some meatier changes to class abilities.
The first Mass Effect 3 update was 6th March, then on 13th March, then on 20th March.
Keep an eye on the BioWare forum thread for future changes.
20th March
Phaeston Assault Rifle
- Damage increased from [29.7-37.2] to [34.7-42.2]
Revenant Assault Rifle
- Damage increased from [52.9-66.2] to [57.9-71.2]
Claymore Shotgun
- Damage increased from [152.8-191.0] to [167.8-206.0]
Falcon Assault Rifle
- Increased refire time on the Falcon to 0.65 seconds
- Decreased rate of fire from 125 to 50
- Decreased max spare ammo from [24-34] to [18-28]
Sentry Turret Power
- Increased base shields from 500 to 1000
- Increased base damage from 25 to 30
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters
Combat Drone Power
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters
Ops Survival Pack Consumable
Increased amount of bonus shields given from 1000 to 1500
Atlas
- (Silver) Armor increased from 11250 to 12940
- (Silver) Shields increased from 11250 to 12940ó
- (Gold) Armor increased from 16875 to 21094
- (Gold) Shields increased from 16875 to 21094
13th March
Tempest SMG
- Damage increased from [35.7-44.6] to [41.1-53.5]
Locust SMG
- Damage increased from [26.2-32.8] to [30.1-39.3]
Shuriken SMG
- Damage increased from [29.3-36.6] to [33.6-42.1]
Mattock Assault Rifle
- Damage increased from [83.7-104.7] to [94.2-117.8]
Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]
Sabotage Power
- Damage from weapon backfire increased from 150 to 200
- Rank 4 weapon backfire damage bonus increased from 30% to 50%
- Maximum number of simultaneous hacked robots reduced from 2 to 1
- Base cooldown increased from 8 to 14 seconds
- Rank 5 cooldown bonus increased from 25% to 35%
- Base hack duration reduced from 12 to 10 seconds
- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds
Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856
Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers
Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold
- (Bronze) Health increased from 750 to 900
- (Bronze) Shields increased from 675 to 1013
- (Silver) Health increased from 1125 to 1350
- (Silver) Shields increased from 1013 to 1519
- (Silver) Movement speed modifier while cloaked increased from 75% to 90%
- (Gold) Health increased from 1688 to 2025
- (Gold) Shields increased from 1519 to 2278
- (Gold) Movement speed modifier while cloaked increased from 80% to 110%
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds
Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%
6th March
Tech Armor Power
- Base detonation damage increased from 200 to 400
- Base cooldown decreased from 12 to 8 seconds
Stasis
- Base cooldown increased from 8 to 12 seconds
Adrenaline Rush Power
- Base weapon damage bonus increased from 35% to 45%
- Rank 4 weapon damage bonus increased from 15% to 20%
Cluster Grenade Power
- Base damage increased from 450 to 500
Proximity Mine Power
- Evolve 3 "increase damage by X% to impacted targets" value changed from 25% to 20%
Energy Drain Power
- Evolve 6 now gives you a 40% damage reduction effect instead of 15%
Drell Adept
- Starting encumbrance capacity increased from 30% to 45%
Drell Vanguard
- Starting encumbrance capacity increased from 30% to 45%
Drell Fitness Power
- Base health/shield bonus increased from 10% to 20%
- Rank 2 health/shield bonus increased from 10% to 15%
- Rank 4 health/shield bonus increased from 15% to 20%
- Rank 6 health/shield bonus increased from 20% to 25%
- Rank 6 movement speed bonus increased from 5% to 10%
- Base regular melee damage increased from 150 to 225
- Base heavy melee damage increased from 500 to 600
Mattock Assault Rifle
- Damage increased from [76.1-95.2] to [83.7-104.7]
Revenant Assault Rifle
- Damage increased from [47.6-59.6] to [52.9-66.2]
Carnifex Heavy Pistol
- Encumbrance increased from [0.75-0.35] to [1.0-0.5]
Paladin Heavy Pistol
- Encumbrance increased from [0.75-0.35] to [1.0-0.5]