Assassin's Creed creator Patrice Désilets fired from Ubisoft
"I intend to fight Ubisoft vigorously for my rights, for my team and for my game."
Assassin's Creed leading dev Patrice Désilets was fired from Ubisoft this morning, less than two months after returning to the company following a nearly three year absence.
During the summer of 2010, Désilets left Ubisoft to "take a creative break from the industry," before joining up with THQ's Montreal studio where he was working on two projects codenamed 1666 and Underdog. Following THQ's bankruptcy, its Montreal studio - and the two aforementioned projects - were acquired by Ubisoft, so Désilets found himself back at the company he'd previously left.
Ubisoft initially told Polygon that "the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice's and the studio's visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal's past and future successes."
Désilets, however, told a less pleasant story. "Contrary to any statements made earlier today, this morning I was terminated by Ubisoft," Désilets explained to Polygon. "I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.
"This was not my decision," he added. "Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game."
When asked for a comment by GameInformer, he simply stated, "I'll survive."
We've contacted Ubisoft to explain its side of Désilets' accusations and will update if we find out more.