Someone's built Zelda's Temple of Time in Unreal Engine 4
Will Zelda Wii U look this good?
How good would N64 classic The Legend of Zelda: Ocarina of Time look if it was made using Unreal Engine 4?
Your answer lies below, thanks to designer Michael Eurek, who has built a new version of the game's iconic Temple of Time location (thanks, Kotaku).
It's the location from where you pluck the Master Sword, and can then revisit in GameCube/Wii title Twilight Princess.
After six months of work in Maya, Z-brush and Photoshop, Eurek rendered the area in Unreal Engine 4 and recorded a stunning walkthrough.
Will the upcoming Wii U Zelda - likely to be shown off at E3 next month - look anything like this?