New Rise of the Tomb Raider video demonstrates the non-lethal approach
The wits path.
Rise of the Tomb Raider's Gamescom demo impressed some while leaving others underwhelmed with its portrayal of Lara as a bloodthirsty killing machine. To combat this perception, developer Crystal Dynamics has released a new video showing how to play through that very same section without harming a single person.
"We've built our combat to offer as many choices as possible, and in this case, it's possible for Lara to make her way through the area with zero kills," creative director Noah Hughes explained. "Of course, sometimes combat is unavoidable, but how you approach combat in Rise of the Tomb Raider is often up to you."
Interestingly, this playthrough is quicker than the one we saw at Gamescom, but that might just be because the developers knew exactly where to go.
Rise of the Tomb Raider is due on 10th November for Xbox One and Xbox 360 with a PC release to follow in early 2016 and a PS4 port trailing behind in Hanukkah season 2016.