Deus Ex: Human Revolution
New trailer and analysis with the game's director.
One of the cities is Adam's hometown Detroit, USA, which is also the home to one of the world's largest and most powerful biotechnology firms. It is one of many locations across the globe that Adam's search will lead him to during the game, and we also feature Shanghai, which is kind of the "Silicon Valley" of mechanical augmentation companies in our game.
We can't go into specifics but those are all augmentations that players will have access to in the game. Players are able to customise Adam depending on their play style, with numerous different augmentations with various levels of upgrades. The mind control you mention actually isn't Adam doing that… it's someone else!
On top of first-person shooting with a variety of weapons and upgrades, Deus Ex: Human Revolution features aggressive takedowns where the camera pulls back from first- to third-person in order to see the damage done.
We have tons of different takedowns, from lethal to non-lethal, and the outcome changes depending on what angle, or how many, of enemies you are attacking, in addition to the various levels of upgrades.
In the first two games, due to the nature of nano augmentations, you really couldn't see your character change as you upgraded them, but with our mechanical augmentations, and with our contextual third person camera, during combat you will really get to see some of your more brutal augmentations in action.
As mentioned, at that point in the video Adam has been nearly killed and he is resting at home just days after his operation. Adam's apartment is located in Detroit and it's a location players will visit throughout the game.
The ambiguity will be consistent right up until the end of the game where the player, as Adam Jensen, will have to make a choice.
That's a good question and something that's really important to our design philosophy - we never want to tell the player how to feel or what decisions to make. Instead, we want to lay things out there for them and have them make their own decisions based off who they are or what they play style is.
During the game, you will meet tonnes of different people with their own agendas and you're never really sure who you can trust.
I don't know where that skepticism is coming from because things are looking great! We did start with that tech as a base, and it was great for us because it was very mature, but over the past two plus years we've made so many modifications to it and enhanced it that it's almost completely different now.
That being said, our game is not driven by the technology but mainly by the art direction needs, and we think people will love it.
The Deus Ex: Human Revolution CGI is a joint venture between Eidos Montreal, Square Enix's Visual Works in Tokyo, and a creative company called Goldtooth Creative in Vancouver.
Initially, Goldtooth Creative created a concept pitch based off the game itself, which had to be approved before Visual Works started building the video.
It was a long process with international travel and daily communication and conference calls across the globe, but it was a fantastic partnership that everyone really enjoyed and we think the results speak for themselves!
The Visual Works team is the industry's best at creating these kinds of videos so from a technical point of view, there was never any doubt that they would deliver something spectacular.
Combined with the direction of the people at Goldtooth Creative, we were able to merge Visual Works' expertise with our Western designs and storytelling and it worked out spectacularly in the end.
The plan was always "when it's done"! A Deus Ex game is huge and complicated to make, so we were never going to rush it.
We knew we had to do it right, and at this point, we're happy with the 2011 date!
Deus Ex: Human Revolution is due out for PC, PS3 and Xbox 360 in early 2011.