Richard Leadbetter
Feature
Plus: what this all means for future PlayStation hardware.
Review
Digital Foundry | Intel Arc B580 review: the fastest mainstream GPU - and 12GB of VRAM is the cherry on top
Arc de Triomphe?
Feature
Digital Foundry | Beelink SER9 review: AMD's Strix Point is its most powerful PC APU to date - but how does it game?
The Ryzen AI 9 HX 370 versus the 7840U and the Steam Deck.
Face-off
Digital Foundry | PlayStation 30th anniversary: what if Digital Foundry existed in 1990s?
DF Retro delivers its first big Saturn vs PlayStation face-off.
Blog
Digital Foundry | DF Weekly: Avatar is the latest PS5 Pro patch that looks worse than the base PS5 game
Why is this happening, should Sony step in and can it be fixed?
Blog
Digital Foundry | DF Weekly: Silent Hill 2 patched on PS5 Pro - and PSSR is gone from the performance mode
The 60fps mode is improved, but the 30fps quality mode still has PSSR problems.
Blog
Digital Foundry | DF Weekly: What is an Xbox? Not an existential crisis but the latest phase of Microsoft's big transition
And there are "no red lines" on its multi-platform roll-out.
Blog
Digital Foundry | DF Weekly: Death Stranding's surprise Xbox port impresses on both Series X and S hardware
Plus: God of War Ragnarök and No Man's Sky tested on PS5 Pro.
Feature
Digital Foundry | Sony PlayStation 5 Pro review: across the board improvements, but is it worth the money?
Clearly made for enthusiasts - while laying the technical foundations for the next generation.
Feature
Digital Foundry | Can PS5 Pro run Elden Ring at 60 frames per second?
No - but Game Boost still makes this the best console experience out there.
Feature
Digital Foundry | PlayStation 5 Pro: we've removed it from its box - and there's new information to share
The manual says that elements of the leaked specs were wrong.
Blog
Digital Foundry | DF Weekly: Xbox's new 6nm processor emphasises the console price challenges to come
A smaller, cheaper, more efficient chip - but any cost reductions don't make their way to the customer.
News
Digital Foundry | Digital Foundry posts more The Last of Us Part 2 PS5 Pro capture
UPDATE: And Ratchet and Clank: Rift Apart too.
Blog
Digital Foundry | How PlayStation 5 Pro lays the groundwork for PS6 and beyond
And how the Pro benefits PlayStation players long-term - even if they don't buy one.
Feature
Digital Foundry | PS5 Pro hands-on: testing 11 upgraded games, PSSR upscaling and the new hardware
Do these fidelity and frame-rate upgrades justify a $699/£699 price?
Blog
Digital Foundry | DF Weekly: the Switch 2 hardware leak is almost certainly real - so what have we learned?
Specs and form factor come into focus, but system capabilities remain a mystery.
Feature
Digital Foundry | PS5 Pro vs PC value comparisons are less important than a potentially bleak future for console pricing
Expect next-gen PCs to compete more directly with PlayStation 6.
Blog
Digital Foundry | DF Weekly: PS5 Pro's PSSR AI upscaling could be a game-changer
Enabling developers to focus on quality over quantity of pixels.
Feature
Digital Foundry | Black Myth: Wukong - to what extent could PS5 Pro deliver an improved experience?
And how could Game Science improve the existing PS5 code?
Feature
Digital Foundry | PS5 Pro reveal: the hardware looks capable but the demos were lacking
And the cost puts the viability of future console hardware into question.
Blog
Digital Foundry | DF Weekly: PlayStation 5 Pro is incoming - so how should Sony market its premium console?
And how expensive will it be?
Blog
Digital Foundry | DF Weekly: If Black Myth: Wukong has issues on PS5, is a Series S port viable?
And what about the reported Sony exclusivity deal?
Blog
Digital Foundry | DF Weekly: Indiana Jones is heading to PS5 - and everything is changing for Xbox
Microsoft's software strategy comes into focus - but what about the console?
Feature
Digital Foundry | DF-optimised: the best PC settings for Black Myth: Wukong
Plus: PlayStation 5 equivalent presets.
Blog
Digital Foundry | DF Weekly: a snippet of Black Myth: Wukong PS5 footage arrives - so what do we make of it?
An inconclusive debut for the enigmatic console code.