Alan Wake 2 Witchfinder Station computer password
Get the correct code for the locked computer in Witchfinder Station.
Saga can first visit the Witchfinder Station during her second chapter as an optional activity in Alan Wake 2. It contains lots of juicy FBC lore, but some of it is locked behind the Witchfinder Station computer.
Although not required to advance the story, we recommend cracking the computer code in Alan Wake 2 to get bonus information on the FBC's experiments with 'Nursery Rhymes'. This also lets you complete Saga's nursery rhyme case file.
To help you out, we quickly go over what the correct password for the Witchfinder Station computer is below, and how to find the computer password.
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Alan Wake 2 Witchfinder Station computer password
For us, while playing on standard difficulty, the correct Witchfinder Station computer code in Alan Wake 2 is 2547.
However, this code might be randomised, or change depending on what difficulty you're playing on. If this is the case, we've detailed how to get the correct Computer password below.
How to get the Witchfinder Station password in Alan Wake 2
To get the Witchfinder Station password in Alan Wake 2, you have to look at the post-it note stuck below the computer.
When you use this code to access the computer, there are two emails you can read that explain why the FBC has been setting up areas with nursery rhyme riddles. Read both emails if you want the clue for Saga's 'Nursery Rhymes' case file.
You can also find two more notes about the nursery rhymes for your case file up the stairs. The note on the bed by the playpen is particularly useful, as it tells you the locations of all of the nursery rhyme puzzles in Cauldron Lake.
We recommend solving these nursery rhyme puzzles when you come across them, as they reward Charms, which Saga can equip for special buffs like health restoration - there's even a single-use Charm that can stop Saga from dying.
For more help in the Cauldron Lake area, we also have pages on the General Store code for the shotgun, and how to beat Nightingale.