All Walls Must Fall is an isometric tech-noir tactics game set in Berlin 2089
UPDATE: Kickstarter funded after five days.
UPDATE 28th March 2017: The All Walls Must Fall Kickstarter is a success.
It hit its funding goal of €15,000 after just five days.
The first stretch goal is at €20,000, with the introduction of Vandalism!, featuring an extended cover system, more destructible objects, the ability to knock down walls with the cybernetic fist and an Acid Techno track from Jukio Kallio (Nuclear Throne and LUFTRAUSERS).
If the campaign hits €75,000 it'll unlock Act 2: West Berlin to the closed alpha. This will double the campaign length, the developers said.
ORIGINAL STORY 22nd March 2017: All Walls Must Fall is a cool-looking tech-noir tactics spy thriller set in Berlin 2089.
It's from German studio Inbetween Games, which was founded by ex-Yager developers who worked on Spec Ops: The Line and Dead Island 2 before the latter was cancelled.
You play All Walls Must Fall from an isometric camera perspective, and command secret agents using time travel, social stealth and combat. Here's the official blurb:
Here's how it works: you control time-travelling secret agents as they jump and loop through a single night in Berlin. Using a pausable real-time system, you plan your decisions and use time manipulation abilities to carry out missions. Levels are procedurally recombined, lending the game a replayable campaign structure, but expect crafted components and set-pieces.
There's a distinct X-Com and Syndicate vibe from All Walls Must Fall, spliced with a dash of Rez. Inbetween Games also mentions The Banner Saga, Braid, Superhot and Crypt of the Necrodancer as influences.
Inbetween Games has launched a Kickstarter calling for 15,000 euro. If all goes well, a closed alpha for backers will launch on PC, Mac and Linux May 2017, with a Steam Early Access launch afterwards.