Interviews
Interview
"Even the smallest of gestures can lift somebody up" - developer Popcannibal on the lasting impact of Kind Words
Marking World Mental Health Day and the release of Kind Words 2.
Interview
Digital Foundry | How God of War Ragnarök was ported to PC
Scaling beyond PS5, avoiding shader compilation stutter and plans for RT.
Interview
"FM25 is not a continuation of FM24" - the big Football Manager interview
Sports Interactive gaffer Miles Jacobson on Game Pass, AI, the Premier League - and why some features had to go.
Interview
Assassin's Creed Shadows developer on adapting Japanese culture, social media pressures and Ubisoft's controversial apology
"Of course we're making creative choices, it's a video game."
Interview
Gamescom 2024 | Shinji Mikami and Goichi Suda on Shadows of the Damned remastered, Killer 7, and a Sweet Home remake
Could Dino Crisis return?
Interview
Gamescom 2024 | Naoki Yoshida on Dawntrail criticism, community feedback, and the future of Final Fantasy 14
"As an MMO player myself, I know the greed!"
Interview
Gamescom 2024 | Indiana Jones and the Great Circle developers "super thrilled" it's headed to PlayStation
The big interview: that Sony port, first-person, and shrugging off Uncharted comparisons.
Interview
Tracing a line through design, with the developers of Paper Trail
How Netflix, origami, and Romanian tattoos shaped a deceptively clever puzzler.
Interview
Digital Foundry | The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview
Breaking down an Unreal Engine 5 technological showcase.
Interview
Pokémon Go director discusses avatar backlash, and a "course correct" needed on the slowdown of new species
Plus: Gen 8! Level 60? Gigantamax?!
Interview
"I dont believe in living in fear" - Obsidian talks Avowed release date prospects and Xbox studio closures
"I do feel a strong sense of security... I really trust in our leadership," director says.
Interview
Batman Arkham Shadow might be VR, but it's the first DC game since Arkham Knight I'm actually excited for
Camouflaj discusses its work continuing Rocksteady's iconic series.
Interview
The love and loss behind Pine Hearts, a cosy camping Metroidvania
"You've got to make the most of it."
Interview
From superheroes to soap operas: XCOM's Jake Solomon unveils first details of his new studio and next-gen life sim
Announcing Midsummer Studios, from the belly of Firaxis' old offices.
Interview
The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3
"When you push too hard, it breaks."
Interview
Digital Foundry | The big Horizon Forbidden West PC tech interview with Nixxes and Guerrilla Games
How one of PS5's most advanced games made its way across to PC.
Interview
Digital Foundry | Inside Kingmakers: the big Digital Foundry tech interview
Talking animation, AI, performance and gameplay with the developers of 2024's biggest gaming surprise.
Interview
With gaming's internet usage climbing, how do internet providers keep up?
On Call of Duty, cables and connections.
Interview
Dune: Awakening devs explain "alt history" approach to Conan: Exiles' vast, intricate follow-up
"I think the player's interactions with spice can be pretty f***ing interesting."
Interview
Life is Strange creators discuss leaving their hit narrative adventure series behind, building on it with Lost Records
"In another universe, I would love to think of what could have been."