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Army of Two: The 40th Day - Chapters of Deceit

You and whose army?

That's the exception, however, and too much of your time elsewhere will be spent blithely picking off enemies streaming from one easily-covered entry point. At some points I was simply able to stay in cover, aiming in the same spot, and blind-fire my way through dozens of enemies, none of whom thought better of running straight into my bullets. When there were no more grunts to kill the floor was piled with bodies, ammo and cash, all earned with virtually no effort.

Given that you're using the powered-up weapons from the main game, it's just not enough to provide a meaningful challenge. It's only by spamming you with flame-thrower or Gatling gun heavies that the chapters manage to elevate their threat level, but anyone who has completed the main story should have no trouble dealing with such familiar foes. According to my statistics I was able to defeat one such mini-boss in less than ten seconds, which is hardly enough to lure most experienced players back after three months away.

If the Chapters of Deceit offers anything, it's easy rewards. Generous Achievements and Trophies are showered over you during these brief incursions, unlike the tight-fisted main game which grudgingly doled out trinkets throughout its campaign. In fact, it's entirely possible to increase your Gamerscore (or PS3 equivalent) by more in these few hours than during your entire playthrough of the main story.

That is, if they actually work. From launch, both Achievements and Trophies have reportedly been glitched for this DLC, refusing to unlock if the player has earned any multiplayer awards. In other words, if you've got six of the eight online Achievements from the full game, six of the eight new Achievements won't work. You'd expect such an oversight to be quickly rectified, of course, but at the time of writing it's apparently still a problem. Something to bear in mind if such things are important to you.

"Hey Rios!" "Yeah Salem!" "Which one are you again?"

Technically and thematically, Chapters of Deceit feels half-cocked, deleted scenes that were left out for a reason. The story is crudely jammed into an already meandering narrative, making it hard to care about why anything is happening and rendering the destructive conclusion to Chapter 9 more than a little tasteless. Nor is anything of value added to the combat, beyond rote repetition, and it has even taken steps backwards, frequently ignoring the sprawling tactical options fans will expect in favour of dim-witted shooting galleries populated by moronic cannon fodder.

At 800 Microsoft Points for 360 owners, and £6.29 or €7.99 for the PS3 crowd, there's just not much of substance in return for your virtual money. Two additional levels, neither of which make good use of the game's solid co-op skills, may be enough to warrant a "go on then" impulse buy from those fully invested in Rios and Salem's adventures but, like its glistening heroes, this add-on offers more bulk than brains.

5 / 10

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