MGS2 director rebukes GameCube comment
It's all a big misunderstanding darling, I love you really
In an industry these days driven by the five minute culture of the Internet, it's very easy to misinterpret somebody, particularly if that person speaks a different language to you, and your transcription skills aren't up to scratch. Or if you're on a deadline. Unfortunately, this means that Japanese developers are often the victim of misunderstanding and confusion in the Western press. One such casualty is Metal Gear Solid 2 director Hideo Kojima, who decided to set the record straight recently with regards to his opinion of Nintendo's GameCube, after several Western publications claimed that he regarded it as childish or immature. "I have never made a reply of that nuance," he told IGN. "Many times when I do an interview for a magazine, what I mean is not always re-created in the article with my intentions, but instead are misinterpreted. I personally have high hopes for the GameCube. I would like to develop a game for GameCube." In recent months it has become increasingly clear that the Japanese development community has a lot of time for the GameCube, presumably because they see it as the only Nippon-friendly console in the latest pack. With Sega down for the count, old enemies are congregating at Nintendo's door, and Microsoft's attitude to Japan may have condemned it to slow Xbox sales in the region, with many Japanese executives quietly declaring their aversion to the console to press pundits. Kojima's Metal Gear Solid 2 on PS2 is due out later this year in Japan.