Teamfight Tactics items: cheat sheet, item combos, Neeko's Help and how items work in LoL TFT
All items in Teamfight Tactics and a cheat sheet for how they combine.
Items in Teamfight Tactics, or TFT, play a crucal role in any winning strategy, but due to the largely random way in which they're distributed and the changes in item combos from regular LoL, you're probably on the hunt for a decent Teamfight Tactics item cheat sheet, even if the in-game tooltips are a little better than they once were.
Below we'll explain all you need to know about every TFT item, including the latest new item, Neeko's Help, as well as the item combos and a selection of what we think are the best items in the meta right now.
If you're looking for more Teamfight Tactics pages like this, meanwhile, our entry-level Teamfight Tactics guide is a great place to start, while our Teamfight Tactics tier list and best champions page dives into more details on strategies and top picks for success.
On this page:
This page is up to date as of Patch 9.18.
Teamfight Tactics items explained: how do items work in TFT?
Items in Teamfight Tactics are objects you can equip onto Champions in order to boost their stats and, as you get better items, grand secondary effects too.
There are only two ways to get items in Teamfight Tactics: by picking a Champion from the carousel, such as at the start of the game because all Champions on the carousel will come with an item equipped; and at random, from defeated enemies in the PvE rounds.
If you add two basic items to a Champion, such as a BF Sword and a Recurve Bow, those two will combine into an advanced item, in this case a Sword of the Divine. Avanced items provide both stat boosts and a unique secondary effect - in the Sword of the Divine's case, that's base stats of +15% Attack Speed and +15 Attack Damage (from the Recurve Bow and BF Sword respectively), plus the added effect where every second that passes the Champion holding the item has a 5% chance to gain 100% Critical Strike Chance until the end of combat.
There are plenty of little subtleties though that you're probably wondering about, so here's a quick runthrough of the essentials:
Key things to know about items:
- Any two basic items will form an advanced item when equipped on a Champion, there are no incompatible items or combos, so you can never have two basic uncombined items on one Champion. See the cheat sheet below for an at-a-glance look at what plus what equals what!
- You can equip a maximum of three advanced items on a Champion. When Champions are combined and are holding items, the items combine or stack, up to that total of three. If there would be more than three when the Champions are combined then the item is dropped and goes over to the bench, where you can reassign it.
- The only way to unequip an item from a Champion is to sell that Champion, or combine it with more of the same Champion so that there are more than three and the excess items drop to the bench. This is the only way to move items between Champions too. If you want to combine two items on a champ and it's already got one different one on it, one workaround is to buy a champion you don't want, combine them on that champ, then discard it to get the whole item and put that on the one you actually want it on.
- You can view the details and effects of the item a Champion is holding by right-clicking on the Champion and then hovering the mouse over the items shown there.
- There's no item shop or way you can choose items in the sense that you can view and choose Champions. The only time you can "choose" an item is when you're choosing a Champion from the carousel, where you can see the item it currently has equipped.
- The items you get from defeating PvE enemies like minions or wolves are random. As far as we can tell so far there's no way to influence this, so you need some luck!
TFT item cheat sheet: every Teamfight Tactics item combo listed
Here's a table showing every item combination in go. Simply look for the item along the top for the one you currently have, and the one down the left for the one you're adding to it. The combination of the two is where those two meet in the table, so a Tear of the Goddess plus a Needlessly Large Rod equals a Luden's Echo.
LoL Teamfight Tactics item cheat sheet:
For more like this, see what's new in the latest Teamfight Tactics update 9.16 patch notes, or head to our introductory Teamfight Tactics guide to get a great start on the mode. Otherwise, we've a Teamfight Tactics items cheat sheet and a Teamfight Tactics tier list to give you an idea on who's strong right now, too.
TFT item combos: what the new item Neeko's Help does, and every Teamfight Tactics item's stats
Every item in Teamfight Tactics - barring the uncombined Golden Spatula - has a function. Basic items have a single function, such as +15 Attack Damage, whilst Advanced items have three: one for each of the two items that combined to make it, and a third unique bonus.
Here's a table running through every item in the game and what it does, so you know what to attach to who at any time! Combine this with the cheat sheet above for ultimate planning.
Teamfight Tactics item list: item combos and what every item does in TFT
Mobile users scroll right to view full table.
Item | Function 1 | Function 2 | Function 3 |
---|---|---|---|
BF Sword | Attack Damage +15 | N / A | N / A |
Recurve Bow | Attack Speed +20% | N / A | N / A |
Needlessly Large Rod | Ability Power +20 | N / A | N / A |
Tear of the Goddess | Starting Mana +20 | N / A | N / A |
Chain Vest | Armour +20 | N / A | N / A |
Negatron Cloak | Magic Resist +20 | N / A | N / A |
Giant's Belt | Health +200 | N / A | N / A |
Golden Spatula | N / A | N / A | N / A |
Infinity Edge | Attack Damage +30 | Critical Strike Damage +200% | N / A |
Rapid Firecannon | Attack Speed +40% | Doubles attack range. Basic attacks cannot miss. | N / A |
Rabadon's Deathcap | Ability Power +40 | Increases Ability Power by 50% | N / A |
Seraph's Embrace | Starting Mana +40 | After casting a special ability, gain 20 Mana. | N / A |
Thornmail | Armour +40 | Reflects all physical damage mitigated by thornmail | N / A |
Dragon's Claw | Magic Resist +40 | Gain 83% resistance to Magic Damage. | N / A |
Warmog's Armour | Health +400 | Regenerates 6% of missing health per second, max 400 per tick. | N / A |
Force of Nature | Increases unit cap by 1. | N / A | N / A |
Sword of the Divine | Attack Damage +15 | Attack Speed +20% | Every second, has a 7% chance to gain 100% Critical Strike Chance for the rest of the round. |
Hextech Gunblade | Attack Damage +15 | Ability Power +20 | Heal for 25% of damage dealt. |
Spear of Shojin | Attack Damage +15 | Starting Mana +20 | After casting a Special Ability, basic attacks restore an additional 15% of maximum mana on hit. |
Guardian Angel | Attack Damage +15 | Armour +20 | Upon death, revive with 500 health. |
Bloodthirster | Attack Damage +15 | Magic Resist +20 | Heal for 40% of damage dealt by basic attacks. |
Zeke's Herald | Attack Damage +15 | Health +200 | At the beginning of combat all allies two spaces to the left and right of the wearer gain 15% attack speed. |
Youmuu's Ghostblade | Attack Damage +15 | Champion is also an Assassin. | N / A |
Guinsoo's Rageblade | Attack Speed +20% | Ability Power +20 | Gain 5% attack speed on hit, unlimited stacking. |
Statikk Shiv | Attack Speed +20% | Starting Mana +20 | Every third basic attack deals 100 magic damage to the target and three additional enemies. |
Phantom Dancer | Attack Speed +20% | Armour +20 | Dodge all critical strikes (attacks and abilities). |
Cursed Blade | Attack Speed +20% | Magic Resist +20 | Basic attacks have a 20% chance to shrink the target, removing 1 star. |
Titanic Hydra | Attack Speed +20% | Health +200 | Basic attacks deal 10% of your maximum health bonus damage to the target and adjacent enemies. |
Blade of the Ruined King | Attack Speed +20% | Champion is also a Blademaster. | N / A |
Luden's Echo | Ability Power +20 | Starting Mana +20 | Special Ability deals 180 magic damage to all adjacent enemies to the target. |
Locket of the Iron Solari | Ability Power +20 | Armour +20 | Allies two spaces to the left and right of the wearer start with a 300 health shield for 7 secs. |
Ionic Spark | Ability Power +20 | Magic Resist +20 | Enemies take 125 true damage when casting their Special Abilities. |
Morellonomicon | Ability Power +20 | Health +200 | Special Abiliy applies a burn for 20% of enemy max health on hit for 10 seconds, and prevents healing. |
Yuumi | Ability Power +20 | Champion is also a Sorceror. | N / A |
Frozen Heart | Starting Mana +20 | Armour +20 | Adjacent enemy attack speed reduced by 20%. |
Hush | Starting Mana +20 | Magic Resist +20 | Basic attacks have a 33% chance to prevent the enemy champion from gaining mana for 4 secs. |
Redemption | Starting Mana +20 | Health +200 | Once the wearer reaches 25% health, heals nearby allies for 1,200 Health. |
Darkin | Starting Mana +20 | Champion is also a Demon. | N / A |
Swordbreaker | Armour +20 | Magic Resist +20 | Basic attacks have a 33% chance to disarm the target for 3 secs. |
Red Buff | Armour +20 | Health +200 | Basic attacks burn for 20% of targets maximum health as true damage for 10 secs, and prevent healing. |
Knight's Vow | Armour +20 | Champion is also a Knight. | N / A |
Zephyr | Magic Resist +20 | Health +200 | Start of combat banishes enemy unit that mirror's the wielder's placement on the board for 6 secs. |
Runaan's Hurricane | Magic Resist +20 | Basic attacks hit an additional enemy for 25% damage. | N / A |
Frozen Mallet | Health +200 | Champion is also a Glacial. | N / A |
Neeko's Help | Place on a champion to create a 1-star copy of that champ and add it to your bench. | Placing Neeko's Help on a champion consumes the item. | N / A |
The best items in TFT in the current meta
The nature of how items work in Teamfight Tactics means that there are no definitive "best" options. Items are hugely situational - some games you'll never get the chance to make certain items because the right basic items will just never come up - and likewise the items you choose will depend on your team composition as well. There's no point putting an Ability Power-boosting item on a Vayne, for instance, as Vayne has no special abilities.
That said, there are some standout items that are a bit less situational and can almost always be useful to your team, plus some that stand out as fairly meta-dominating from one patch to the next, that you should look to prioritise. Here are some of our go-to options from playing TFT so far.
The best Teamfight Tactics items:
- Force of Nature (Golden Spatula + Golden Spatula) - The obvious one, Force of Nature is a game-changer, allowing you to field an extra Champion on the field above the usual limit of your level, including when you hit the cap at Level 9. The best way to get it is to pick champions you won't use from the carousel who are carrying the Golden Spatula and then sell them, so you can combine it on a Champion of your choice. Easier said than done!
- Ionic Spark (Negaton Cloak + Needlessly Large Rod) - This is the ideal anti-Sorcerer item, and it's stackable too. Fantastic on an AP-based carry for a team comp that's weak to Sorcerers, like Varus, for instance.
- Morellonomicon (Giant's Belt + Needlessly Large Rod) - Fantastic on bulkier, frequent ability-using carries, or ones that can hit multiple targets. Think Swain, Brand, Ahri, or even Cho'gath. The burn is real.
- Redemption (Tear of the Goddess + Giant's Belt) - Another great utility item, this is an amazing item for champions you expect to be roughed up early in a round. The delay can be awkward and makes your positioning and which champ you use it on integral to your success, but even after tinkering in recent patches, it's still a great option for your bruisers.
- Guinsoo's Rageblade (Recurve Bow + Needlessly Large Rod) - Also another great carry item, put Guinsoo's on a Shyvana, Varus, or Ashe in particular and you'll be flying, especially if you can stack it with their attack speed-boosting traits. Avoid it on non ability-focused carries though - you're better off giving them Rapid Firecannon and letting them sit safely in the corner.
- All of the double-stack items (Two of the same of any item) - Infinity Edge, Rapid Firecannon, Rabadon's Deathcap, Seraph's Embrace, Thornmail, Dragon's Claw, and Warmog's Armour are all brilliant single-purpose items for specialist builds. Get Warmog's on your tank, Seraph's on a caster, and so on. Combine them with at least one other advanced item and they can be devastating.
Additional reporting by Connor Makar.