Treyarch has made a big change to damage flinch for Call of Duty: Black Ops Cold War
Take it on the chin.
Treyarch has made a big change to the way damage flinch works for Call of Duty: Black Ops Cold War.
In previous Call of Duty games, including last year's Modern Warfare, when you take damage you suffer damage flinch. That is, your crosshair moves up slightly as bullets hit you.
This damage flinch effect has proved controversial among the Call of Duty competitive multiplayer community, with many saying they'd prefer to play without having their aim disrupted by being shot. Well, it sounds like Treyarch is giving the people what the people want.
In a tweet, Tony Flame, Treyarch's wonderfully-named lead game designer, said damage flinch no longer affects the aim position of your weapon. In Black Ops Cold War damage flinch is primarily a feedback mechanism to let you know you're taking damage.
"No more flinch headshots," Flame said.
(A flinch headshot is what happens when someone shoots you as you're aiming lower than your enemy's head, and the damage flinch pushes your crosshair up to hit a headshot.)
Call of Duty YouTuber Xclusive Ace showed Black Ops Cold War's redesigned damage flinch in a video published to Twitter. As Flame suggested, the crosshair barely moves as the player is shot.
This change is in keeping with Treyarch's apparent philosophy for Black Ops Cold War: clarity and gameplay are the priorities, winning out over pretty much everything else. There's more on the announced Call of Duty: Black Ops Cold War multiplayer changes here.