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Battle Engine Aslipper

Lost Toys’ mech opus delayed for marketing reasons

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Guildford-based Lost Toys have finished work on their mech-packed futuristic blaster, Battle Engine Aquila, but the game won't be released until January 2003 in order for Infogrames to prepare a "formidable market presence" according to Lost Toys head honcho Jeremy Longley. Rather like Kevin Costner's Waterworld, Battle Engine Aquila sees a world submerged by rising seas, and a climactic battle for dry land between the forces of good (you) and evil (them). However, unlike the aforementioned big screen tripe, the guys and gals in BEA are out to settle their differences using enormous mechs. What gives you the upper hand is your unique Battle Engine, a towering mechanical monstrosity with enough firepower to ravage entire cities, and certainly enough to thrill PS2 and Xbox owners when it bursts into view next year. Related Feature - Battle Engine Aquila screenshots (Xbox)

Source - press release

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