Face-off Digital Foundry | Alan Wake 2: how does PS5 Pro handle one of the best-looking games of this generation? Impressive ray tracing, but question marks over performance and PSSR image quality. Nov. 15, 2024 Oliver Mackenzie
Feature Digital Foundry | Red Dead Redemption PC tech review: the best way to play a stone-cold classic Good, stutter-free performance, with graphics options that scale beyond consoles. Nov. 7, 2024 Alex Battaglia
Face-off Digital Foundry | Dragon Age: The Veilguard's PC port is polished, performant and scales well beyond console quality Plus: the best settings for an optimal experience. Oct. 29, 2024 Alex Battaglia
Face-off Digital Foundry | PS5 Pro's PSSR upscaler tested against FSR 3.1 and Nvidia DLSS 3.7 in Ratchet and Clank: Rift Apart Just one implementation in one game - but the results are compelling. Oct. 19, 2024 Alex Battaglia
Face-off Digital Foundry | Silent Hill 2 on PC: another Unreal Engine 5 game blighted by stutter There's much to commend in Bloober Team efforts - but smooth performance is off the table again. Oct. 12, 2024 Alex Battaglia
Feature Digital Foundry | Halo is moving to Unreal Engine 5 - and the first footage looks impressive There are challenges ahead, but the move makes sense. Oct. 11, 2024 John Linneman
Feature Digital Foundry | Tiny Glade: an indie diorama builder that proves the power of bespoke game engines Beautiful ray-traced visuals at 60fps... on a GTX 1060? Oct. 2, 2024 Alex Battaglia
Feature Digital Foundry | God of War Ragnarök PC: a quality port with small issues - and here are our best settings selections Super-smooth gaming, with edge case problems that need addressing. Sept. 27, 2024 Alex Battaglia
Interview Digital Foundry | How God of War Ragnarök was ported to PC Scaling beyond PS5, avoiding shader compilation stutter and plans for RT. Sept. 21, 2024 Alex Battaglia
Feature Digital Foundry | Final Fantasy 16 is highly demanding on PC - and these are the best settings Plus: how would the PS5 Pro run this game? Sept. 20, 2024 Alex Battaglia
Feature Digital Foundry | Does the big Jedi: Survivor PC patch finally solve the game's performance issues? Substantial improvements in some areas, but still fundamentally broken. Sept. 19, 2024 Alex Battaglia
Feature Digital Foundry | Warhammer 40K: Space Marine 2 - the best PC settings for an optimal experience A demanding game - but key improvements could make all the difference. Sept. 13, 2024 Alex Battaglia
Feature Digital Foundry | Star Wars Outlaws pushes the latest PC technologies hard - and the results are stunning But technical issues and general polish need addressing. Aug. 31, 2024 Alex Battaglia
Feature Digital Foundry | DF-optimised: the best PC settings for Black Myth: Wukong Plus: PlayStation 5 equivalent presets. Aug. 24, 2024 Alex Battaglia
Feature Digital Foundry | Black Myth: Wukong on PS5 is fetching, flawed but fixable How does it compare to PC, and which mode is best? Aug. 21, 2024 Oliver Mackenzie
Feature Digital Foundry | Black Myth: Wukong truly delivers a stunning high-end PC experience But as sumptuous as the visuals are, there are issues to address. Aug. 19, 2024 Alex Battaglia
Feature Digital Foundry | Warhammer 40K: Space Marine 2 - a technologically ambitious sequel that can look stunning Hands-on with the PC version. Aug. 17, 2024 Oliver Mackenzie
Feature Digital Foundry | Why VRR is not a magic bullet for fixing poor performance Variable refresh rate is a game-changer - but it has its limits. Aug. 14, 2024 Alex Battaglia
Interview Digital Foundry | The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview Breaking down an Unreal Engine 5 technological showcase. Aug. 8, 2024 John Linneman
Feature Digital Foundry | Forza Motorsport PC modded: extra detail and improved ray tracing are there for the taking Plus: a look at performance optimisation since launch. July 20, 2024 Alex Battaglia
Feature Digital Foundry | AMD's FSR 3.1 upscaling tested: improved over FSR 2 but DLSS and XeSS are still ahead Improvements are evident, but core issues remain. July 12, 2024 Alex Battaglia
Feature Digital Foundry | Frame generation for every game? Lossless Scaling vs FSR 3 and DLSS 3 Despite some limitations, this is a genuinely great new option. July 4, 2024 Alex Battaglia
Face-off Digital Foundry | Elden Ring: Shadow of the Erdtree - long-standing tech issues remain unaddressed Over two years later, performance problems still impact all platforms. June 26, 2024 Thomas Morgan
Feature Digital Foundry | Doom: The Dark Ages - how id Tech evolves for the current-gen console era What we learned from the Xbox Showcase teaser. June 23, 2024 Alex Battaglia
Feature Digital Foundry | Lessons from Senua's Saga: Hellblade 2 - a milestone Unreal Engine 5 release on PC Developers can learn a lot from what it gets right - and wrong. June 14, 2024 Alex Battaglia