Face-off Digital Foundry | Yakuza 0's PC port is low on frills but gets the basics right It's also very, very fast. Aug. 9, 2018 Alex Battaglia
Feature Digital Foundry | No Man's Sky Next on PC: brilliant visuals but performance is concerning Steep GPU requirements, v-sync bugs and a poor tweaking experience. July 31, 2018 Alex Battaglia
Feature Digital Foundry | The Hunt: Showdown's tech takes survival horror suspense to a new level Cutting-edge CryEngine visuals create a unique experience. July 27, 2018 Alex Battaglia
Feature Digital Foundry | Anthem's E3 demo analysed: BioWare takes Frostbite into new territory A new kind of extreme detail open world. July 11, 2018 Alex Battaglia
Feature Digital Foundry | Hands-on with Battlefield 5: how the small things matter in this massive-scale shooter Frostbite evolved. July 3, 2018 Alex Battaglia
Face-off Digital Foundry | Dark Souls Remastered tested on all consoles - and only one locks to 60fps Plus full PC analysis too. June 1, 2018 Thomas Morgan
Feature Why Crysis still melts the fastest gaming PCs a decade after release It's time for a remaster, remake - or sequel. May 2, 2018 Alex Battaglia
Feature Digital Foundry | Just how useful are PC benchmark modes really? Optimising performance needs to be easier - and that means we need better tools. April 23, 2018 Alex Battaglia
Feature Digital Foundry | Is Far Cry 2's tech really more advanced than Far Cry 5's? The answer is yes - but also categorically no. April 10, 2018 Alex Battaglia