The next ten games in our countdown of Eurogamer's favourite games of 2004, with more commentary (and back-biting) from Kristan, Tom, Rob, Kieron and Ronan.
We're getting closer to the biggest and bestest games of 2004, and it's safe to say that between them these ones could keep you going until next year's roundup.
Given the significance of Super Mario 64 DS, we thought it best not to tie ourselves to one man's opinion. Read the review, then head here for Rob and Tom's reaction to various issues.
We talk to Jak 3 director Evan Wells about the final game in the Precursor Legacy trilogy, the series' appeal, what it does differently, and why you should be interested.
Kevin Hendrickson, game director on the Live-enabled Xbox port of TRON 2.0, talks about the various differences between the PC original and the Climax-developed port due out next month.
In the first of our reports from the Tokyo Game Show, we take a quick run around and try and scoop up as much as possible with our eyes. Check back later this week for a PSP special, and more.
As gamers around the globe try to get the best quality visuals and highest performance out of Doom III, NVIDIA marks the launch of a new (and potentially regular) discussion of technical wizardry by explaining Floating Point Precision.
EA shows the natural, blistering successor to Battlefield 1942 and Battlefield Vietnam. Download the video or read the transcript of the recent presentation right here.
GI.biz speaks to Criterion CEO David Lau-Kee and Electronic Arts worldwide studios VP Bruce McMillan about today's surprise announcement of Criterion's acquisition by EA.