Feature Digital Foundry | Lichdom Battlemage patch massively improves console performance No longer the worst-performing game tested by Digital Foundry. July 11, 2016 John Linneman
Feature Digital Foundry | Digital Foundry: Hands-on with console Battlefield 1 The full technical lowdown on the closed alpha, with bonus PC comparisons. July 9, 2016 John Linneman
Feature Digital Foundry | Digital Foundry: Hands-on with Battlefield 1 Initial tech analysis, a PC settings comparison preview - plus evidence of DirectX 12 support. July 5, 2016 John Linneman
Feature Digital Foundry | Zelda: Breath of the Wild pushes Wii U hardware to the limit Digital Foundry goes hands-on with Nintendo's most technologically ambitious project to date. June 22, 2016 John Linneman
Face-off Digital Foundry | Face-Off: Dangerous Golf Are all three versions up to par? June 5, 2016 John Linneman
Face-off Digital Foundry | Face-Off: Final Fantasy X/X-2 HD Remaster on PC UPDATE: New video shows how good the game looks running natively at 4K. May 29, 2016 John Linneman
Feature Digital Foundry | Turtles: Mutants in Manhattan is Platinum's most disappointing game Digital Foundry on a disappointing PS4 and Xbox One showing May 26, 2016 John Linneman
Face-off Digital Foundry | Face-Off: Doom A reinvigorated id software presents a multi-platform tech masterpiece. May 24, 2016 John Linneman
Feature Digital Foundry | Nioh on PS4: 1080p30 or 720p60 - you decide Team Ninja's latest lets you prioritise resolution or frame-rate. April 29, 2016 John Linneman
Face-off Digital Foundry | Lichdom is the worst-performing game Digital Foundry has ever tested A 15fps gameplay average on PlayStation 4. April 22, 2016 John Linneman
Feature Digital Foundry | Digital Foundry: Hands-on with Gears of War 4's multiplayer beta Xbox One targets 1080p60, but how's it shaping up so far? April 19, 2016 John Linneman
Feature Why you should install Dark Souls 3 patch 1.03 Significantly improved performance, but issues remain. April 14, 2016 John Linneman
Feature Digital Foundry | Digital Foundry: Hands-on with PS4 Remote Play on PC Any improvement over PS Vita playback? April 14, 2016 John Linneman
Feature Digital Foundry | What went wrong with Quantum Break on PC? Poor performance, UWP limitations, crashing Nvidia drivers - and a 50fps limit on 60Hz monitors. This isn't good. April 8, 2016 John Linneman
Feature Digital Foundry | Tech Analysis: Quantum Break Digital Foundry on what works and what doesn't in Remedy's latest. April 2, 2016 John Linneman
Feature Digital Foundry | Why Gears of War Ultimate fails to deliver on PC Tears for Gears: sub-par performance, lacklustre upgrades plus a laundry list of issues with Windows 10 and UWP. March 20, 2016 John Linneman
Face-off Digital Foundry | Face-Off: Hitman Full three-way comparison of IO Interactive's reboot - plus DirectX 12 tests on PC. March 17, 2016 John Linneman
Feature Digital Foundry | Broforce has performance issues on PS4 One too many bros? Digital Foundry on the extreme frame-rate drops in side-scrolling shooter. March 13, 2016 John Linneman
Feature Digital Foundry | Performance Analysis: Hitman The final game runs better than the PS4 beta - and there are some unexpected surprises. March 10, 2016 John Linneman
Feature Digital Foundry | Performance Analysis: Firewatch What went wrong with the PS4 release - and does patch 1.02 really fix all of the issues? Feb. 26, 2016 John Linneman
Feature Digital Foundry | Digital Foundry vs Dying Light: The Following Techland's Enhanced Edition is brilliant on PC, but consoles suffer from presentation and performance issues. Feb. 13, 2016 John Linneman
Feature Digital Foundry | Digital Foundry: Hands-on with Yakuza 6 Sega's next-gen engine under the microscope. Feb. 9, 2016 John Linneman
Feature Digital Foundry | Digital Foundry: Hands-on with Homefront: The Revolution Initial analysis of the Xbox One beta. Feb. 5, 2016 John Linneman
Feature Digital Foundry | Face-Off: Rise of the Tomb Raider on PC UPDATED: PC performance analysis video added. Jan. 28, 2016 John Linneman