Kristan Reed (Page 27)
Interview
Warren Spector on game development
Part 2: On 'less enjoyable paths' and reaching a wider audience.
Interview
Warren Spector on game development
Part 1: On formats, models, and differing design philosophies.
Review
Burnout 2: Point Of Impact
Review - third racer of the day for Kristan, but this one's a beauty...
Interview
Catching up with Kazunori Yamauchi
We grabbed Polyphony's front man for a brief chat about GT4, and its handheld sibling...