Feature Digital Foundry | Gran Turismo's four new 120Hz performance modes are game-changers A special patch that offers a big improvement to responsiveness. April 6, 2023 Oliver Mackenzie
Face-off Digital Foundry | Far Cry 5's 60fps upgrade impresses on all current-gen consoles A back-compat patch transforms the game on PS5 and Xbox Series hardware. March 28, 2023 Oliver Mackenzie
Face-off Digital Foundry | Resident Evil 4 remake: every console version tested A range of technical issues take the shine off an otherwise excellent game. March 25, 2023 Oliver Mackenzie
Feature Digital Foundry | Stranded on Wii U: the games worth saving before the eShop shutdown We highlight the best-looking, best-playing games that never got a port to Switch. March 17, 2023 Oliver Mackenzie
Face-off Digital Foundry | Gotham Knights is fixed - so we've re-reviewed every version of the game Five months on, an altogether more positive DF tech analysis. March 10, 2023 Oliver Mackenzie
Face-off Digital Foundry | Like a Dragon: Ishin! How the hybrid remaster/remake plays out on modern hardware How the game is enhanced - and how well it runs on PC, PS5 and Xbox Series consoles. March 5, 2023 Oliver Mackenzie
Feature Digital Foundry | Metroid Prime Remastered: a sublime reworking of a stone-cold classic An approachable, beautiful refinement of the GameCube original. Feb. 14, 2023 Oliver Mackenzie
Face-off Digital Foundry | Dead Space remake: post-patch PS5 + Series X/S performance analysis Have image quality improvements come at a cost? Feb. 7, 2023 Oliver Mackenzie
Feature Digital Foundry | Hi-Fi Rush tech review: a visual treat indebted to comics and TV cartoons DF's analysis of the Series X/S and PC versions. Feb. 3, 2023 Oliver Mackenzie
Feature Digital Foundry | Xbox Series S vs ray tracing: the story so far Support is thin on the ground - but there is promise for the future. Jan. 26, 2023 Oliver Mackenzie
Feature Digital Foundry | Can Steam Deck handle a range of PC's most challenging games? A Plague Tale: Requiem, Gotham Knights, The Witcher 3 Next-Gen and more tested. Jan. 20, 2023 Oliver Mackenzie
Face-off Digital Foundry | Xbox Series S vs PlayStation 4 Pro - the four teraflop face-off Comparable GPU power but a generation apart - and there's only one winner. Jan. 13, 2023 Oliver Mackenzie
Feature Digital Foundry | The Forspoken demo: six graphics modes to choose from but what do they do? Our first hands-on look at the next Square-Enix epic. Dec. 15, 2022 Oliver Mackenzie
Face-off Digital Foundry | The Callisto Protocol on PS4 and Xbox One - the beginning of the end for cross-gen? A game clearly designed for new consoles works on the old... just. Dec. 14, 2022 Oliver Mackenzie
Face-off Digital Foundry | Need for Speed Unbound tech review - profound improvements, bold artistic touches Criterion returns to the genre that made its name. Dec. 5, 2022 Oliver Mackenzie
Feature Digital Foundry | Evil West tech review: a smooth, blurry 60fps or a clean but stuttering 30fps - it's your choice A brace of compromised graphics modes for an otherwise excellent shooter. Nov. 29, 2022 Oliver Mackenzie
Feature Digital Foundry | Pokémon Scarlet and Violet are comprehensive technical failures Embarrassing artwork, terrible draw distance, poor performance and a litany of bugs. Nov. 23, 2022 Oliver Mackenzie
Face-off Digital Foundry | Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise The port could be better - but a DLSS rival for Mac is big news. Nov. 12, 2022 Oliver Mackenzie
Face-off Digital Foundry | God of War: Ragnarök scales gracefully across the console generations PS5 stacked up against PS4 and Pro. Nov. 9, 2022 Oliver Mackenzie
Face-off Digital Foundry | Persona 5 Royal's eagerly anticipated console ports put to the test All platforms covered - including Steam Deck. Nov. 5, 2022 Oliver Mackenzie
Face-off Digital Foundry | Scorn on Xbox Series X: our first look at AMD's FSR 2 on consoles Smart upscaling to 4K for the top-tier Xbox - but what about Series S? Oct. 30, 2022 Oliver Mackenzie
Face-off Digital Foundry | Gotham Knights is a poor effort with a range of technical issues And the 30fps cap is just the tip of the iceberg. Oct. 20, 2022 Oliver Mackenzie
Feature Digital Foundry | Mario + Rabbids Sparks of Hope: a much improved game - at a price The sequel falls short of matching Kingdom Battle's brilliant visuals. Oct. 19, 2022 Oliver Mackenzie
Face-off Digital Foundry | No Man's Sky for Nintendo Switch: a valiant effort - but the compromises cut too deep It works - but it's not pretty. Oct. 18, 2022 Oliver Mackenzie
Face-off Digital Foundry | Nier Automata's Switch port is very impressive - but not quite perfect A game that struggled on PS4 and Xbox One transitions well to the Nintendo hybrid. Oct. 7, 2022 Oliver Mackenzie