Richard Leadbetter
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Clearly made for enthusiasts - while laying the technical foundations for the next generation.
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Digital Foundry | Can PS5 Pro run Elden Ring at 60 frames per second?
No - but Game Boost still makes this the best console experience out there.
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Digital Foundry | PlayStation 5 Pro: we've removed it from its box - and there's new information to share
The manual says that elements of the leaked specs were wrong.
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Digital Foundry | DF Weekly: Xbox's new 6nm processor emphasises the console price challenges to come
A smaller, cheaper, more efficient chip - but any cost reductions don't make their way to the customer.
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Digital Foundry | Digital Foundry posts more The Last of Us Part 2 PS5 Pro capture
UPDATE: And Ratchet and Clank: Rift Apart too.
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Digital Foundry | How PlayStation 5 Pro lays the groundwork for PS6 and beyond
And how the Pro benefits PlayStation players long-term - even if they don't buy one.
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Digital Foundry | PS5 Pro hands-on: testing 11 upgraded games, PSSR upscaling and the new hardware
Do these fidelity and frame-rate upgrades justify a $699/£699 price?
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Digital Foundry | DF Weekly: the Switch 2 hardware leak is almost certainly real - so what have we learned?
Specs and form factor come into focus, but system capabilities remain a mystery.
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Digital Foundry | PS5 Pro vs PC value comparisons are less important than a potentially bleak future for console pricing
Expect next-gen PCs to compete more directly with PlayStation 6.
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Digital Foundry | DF Weekly: PS5 Pro's PSSR AI upscaling could be a game-changer
Enabling developers to focus on quality over quantity of pixels.
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Digital Foundry | Black Myth: Wukong - to what extent could PS5 Pro deliver an improved experience?
And how could Game Science improve the existing PS5 code?
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Digital Foundry | PS5 Pro reveal: the hardware looks capable but the demos were lacking
And the cost puts the viability of future console hardware into question.
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Digital Foundry | DF Weekly: PlayStation 5 Pro is incoming - so how should Sony market its premium console?
And how expensive will it be?
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Digital Foundry | DF Weekly: If Black Myth: Wukong has issues on PS5, is a Series S port viable?
And what about the reported Sony exclusivity deal?
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Digital Foundry | DF Weekly: Indiana Jones is heading to PS5 - and everything is changing for Xbox
Microsoft's software strategy comes into focus - but what about the console?
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Digital Foundry | DF-optimised: the best PC settings for Black Myth: Wukong
Plus: PlayStation 5 equivalent presets.
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Digital Foundry | DF Weekly: a snippet of Black Myth: Wukong PS5 footage arrives - so what do we make of it?
An inconclusive debut for the enigmatic console code.
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Digital Foundry | Warhammer 40K: Space Marine 2 - a technologically ambitious sequel that can look stunning
Hands-on with the PC version.
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Digital Foundry | DF Weekly: AMD's Zen 5 - why isn't there a solid consensus in reviews?
The challenges in producing worthwhile CPU game benchmarks.
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Digital Foundry | Microsoft Auto Super Resolution tested: a new AI upscaler has arrived
The gaming highlight of the new Windows on ARM Copilot+ laptops.
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Digital Foundry | DF Weekly: AMD's AFMF 2 driver-level frame generation update is well worth a look
Fluid Motion Frames' latest technical preview shows substantial improvement.
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Digital Foundry | DF Weekly: Some original Xbox One units failing to update, disabling most console functions
UPDATE: Microsoft fixes the issue, affected consoles now update as normal.
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Digital Foundry | DF Weekly: Intel has a CPU instability problem - and it's time for answers
UPDATE: Intel responds, blames "elevated operating voltage".
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Digital Foundry | Luigi's Mansion 3 is Digital Foundry's pick as Switch's most technically impressive game
A generational retrospective kicks off with a focus on Nintendo first party games.
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Digital Foundry | DF Weekly: "You don't need an Xbox to play Xbox" - we beg to differ
Cloud streaming quality must improve and the PC Xbox app needs an urgent revamp.