Bionic Commando Rearmed
A bit of a stretch...
The same is true of shooting, with your field of attack reduced to simple horizontal left or right streams of bullets. The swinging mechanic also remains unchanged. The bionic arm can only be shot out in increments of 45 degrees. Left, right, straight up and diagonally at fixed angles. Much like the lack of jump, it's utterly faithful to the original but the sort of thing you'd hope would be improved for modern gamers. The right stick isn't particularly busy, so it would have been nice to assign arm-aiming to that. Instead you find yourself doing the old pixel-shuffle backwards and forwards to get in position to hit an anchor point in just the right spot. It's certainly not enough to spoil the fun, but for all but the most dedicated franchise fan, it's bound to cause some annoyance.
So while Rearmed does a fine job of honouring its past - and poking a little fun at itself along the way - it's a shame that some of the core mechanics haven't been overhauled to really make the most of their new technological home. Other traditional elements have been changed to cater for modern expectations - you now have a health bar, rather than the one-hit-kills of old - but perhaps they just don't want to overshadow the full 3D remake currently in development. Whatever the reason, I feel sure that a few more concessions to today's more flexible control options would have made this a more successful update without betraying the core concept.
However, there are new elements to Bionic Commando Rearmed, and these more than smooth over the rough edges left by doggedly following a slightly creaky twenty-year-old gameplay design. Multiplayer is the most immediately obvious addition, with co-operative play as well as deathmatch arenas where you and three friends can swing around like gun-toting chimps and try to do each other in. The bad news: it's all offline only, apparently because it was added late in development. A reasonable excuse, but it doesn't really compensate for the fact that this would be enormous fun online.
Look closer though and you'll see that there's another game mode on the menu. It's the Challenge Rooms, unlocked during the single player game, and they're pretty much a whole extra game, for free. Looking not unlike Metal Gear's VR training missions, they take the form of timed obstacle courses. Grapple and swing your way to the exit within the (extremely tight) time limit and claim the top spot on the leaderboards. It's simple and horribly addictive. Here the lack of jumping makes more sense - this is as much a super-fast puzzle game as a platformer, and the urge to shave a few microseconds of each run is extremely compelling. It's no trifling extra either - there are fifty-six Challenge Rooms to unlock, the later of which will test even the best hand-eye coordinators.
Between the multiplayer modes and the Challenge Rooms, there's more than enough innovation to make up for the minor irritations of the retro controls. Far from perfect, Bionic Commando Rearmed is still a much more complete and robust package than either 1942 Joint Strike or Commando 3 and another impressive addition to Capcom's download library.