BioShock devs set up new studio, prep "non-violent game in an unfantastical locale"
The Fullbright Company targets PC for debut release.
Three BioShock alumni have handed in their notice at 2K and set up a new studio called The Fullbright Company under their own steam, according to a Gamasutra report.
The embryonic outfit's payroll includes Steve Gaynor, a level designer who worked on BioShock 2 and BioShock Infinite; 2K Marin programmer Johnnemann Nordhagen; and editor/researcher Karla Zimonja.
The trio first met while working on the Minerva's Den DLC for BioShock 2.
"In our time apart after that project, we missed it. We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way. We wanted to do that again," the team explained on its website.
"So we bailed out of corporate game development and reformed as an indie team, to see what we can do on our own."
It's set some lofty goals for its debut project - an as-yet untitled first person adventure for PC.
"A memorable experience that you'll be drawn into, and keep thinking about after the game's turned off, and want to come back to again someday," read its web blurb.
"An experience that gets away from the constraints of ossified game genres, while relying on what we're good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace.
"A non-violent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ."