Call of Duty: World at War Multiplayer Tips
Bonus feature: strategies for battlegrounds.
Outskirts (V)
Outskirts can be a very hard map to learn due to its size and many buildings. But this goes for everyone else too, so charging from building to building with a Trench Gun and Bayonet can be lethal against green opposition. It can be fun to climb up the derelict church bell tower for a bit of sniping, but everyone knows this trick so don't be surprised if you're the one who starts taking shots. Also, as good as the higher ground is, the tower doesn't draw line-of-sight to a single Domination point. Also, use the ladder in the north section of the church for an effective Rifle spot, and good vantage on one of the map's popular chokepoints. The map as a whole has many buildings to utilise, but as a lot of the action with take place in and around the church area, it's best to remain centralised if your going for the most kills.
Weaponry - Rifles, Machineguns and Sub Machineguns are all useful in many areas on Outskirts. This map also has a good smattering of explosive barrels so if you camping use them as traps.
Sabotage - The bomb starts in the church so both teams will likely rush it during the opening phase. The Red Army has a plant zone slightly north-west to the Church that also draws line-of-sight with the Bell Tower, so it's a sound move to capture the bell-tower early. The Wehrmacht plant zone, however, is inside a building just south of the church. Once planted you can prone on the upturned bookshelf just south of the bomb to take out any would be disarmers.
Seelow (V)
Seelow is set in a large rural farm area with a bridged train track in the centre. In a straight-up deathmatch the bridge usually turns into one massive gunfight and for some reason all the Domination points are in the western half of the map. Use the often-overlooked eastern tunnel entrance if you're constantly getting sniped trying to manoeuvre over the bridge. Also, beware that the shallow river under the bridge slows you to a crawl. Get caught out here and you'll be looking at a respawn. The wheat fields probably don't offer as much camouflage as you might think; stray grenades always seen to end up here. The balcony at Domination point B and the barn to the far east both make excellent sniping spots and draw good line of sight to various chokepoints. Just be weary of enemy tank fire.
Weaponry - We managed a good few kill streaks here with the STG-44. It's a solid Rifle with many of the properties of a Sun Machinegun.
Headquarters - All the HQs appear in one of the many buildings, so once you've captured one, lay down the traps and cover all the entrances. Tanks are indispensible for keeping the advancing hordes at bay; shoot through the various windows and doors to keep your HQ from being recaptured and scoring valuable seconds. It isn't always idea to have everyone defending a captured HQ though, so spread out in preparation for the next HQ spawn.
Finally!
A few final thoughts:
- On larger maps, extreme condition can be an advantage.
- If the enemy calls for a Recon Plane and you haven't taken the appropriate precautions, don't just sit there! Move around to confuse them.
- Red Barrels explode! Use this to your advantage. Plant a Bouncing Betty next to one for that extra proximity kick.
- There's no points scored for being polite! Think about using windows rather than doors to gain entry to the various buildings.
- Snipers work better in pairs. Sniping will leave you exposed to everything not directly in front of you. Have a team-mate cover you while you rack up the kills, and they take out the queue of players that will come seeking revenge.
- Perks are all about play style and choice of weapons. There's no point in having Hold Breath if your weapon doesn't even have a scope.
- Learn the maps. You're no good to your team if you're always walking blindly into a blatantly watched chokepoint.
- Guard dogs are far more annoying than helicopters, but you can always knife them if you time it right. Worth it for the yelp.