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Call of Duty: WW2 gets its first big update

But Headquarters is still lonely.

Call of Duty: WW2 has its first big update - but it doesn't fix the game's troubled social space.

Sledgehammer's first-person shooter has got off to a rocky start performance-wise, with connection issues and server problems marring what is a solid and fun multiplayer experience (I like War mode in particular).

The launch troubles were so bad, Sledgehammer had to make the 48-player social space default to solo only (you can still invite friends into the Headquarters).

Now, there's a 1.04GB update for Call of Duty: WW2 on PlayStation 4 and Xbox One (the PC version comes out soon).

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The multiplayer updates focus on these connection issues. Here are the relevant patch notes:

  • Connectivity improvements and optimisations
  • Fixed de-ranking issues
  • Addressed an issue where players encountered an infinite load screen
  • Leaderboard stability improvements and bug fixes
  • General UI improvements
  • Loading optimisations
  • Splitscreen functionality improvements
  • Added new unlock inventory stars to indicate when new items are added
  • Adjusted hit marker audio to be higher default level (note: can be adjusted in settings)
  • Fixed out of world exploits on Gustav Cannon and Sainte Marie du Mont
  • Espionage Basic Training - Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you
  • Weapon tuning to allow for one shot kills outside of hardcore mode, enabling challenge completion
  • Fixed infinite flamethrower bug
  • XP Earn rate tuned in Operation Neptune
  • Fix issue of shotgun variants not appearing
  • Emblem Editor and visualisation improvements
  • GameBattles Improvements
  • Fixed Gridiron Ball exploits

I've downloaded the update and logged in to the game, and unfortunately the Headquarters still defaults to solo. And it seems players are still having problems getting into matches, so much so that Activision tweeted to say it was working on it.

Meanwhile, the update makes weapon balance changes. Here are the details:

Buffs:

  • Walther Toggle Action Shotgun - Damage increased at extremely close range
  • Bren LMG - Increased damage per shot
  • LMG Bipod - Sped up ADS time when in bipod stance

Nerfs:

  • BAR Rifle - decreased fire rate and widened hip fire spread
  • STG44 Rifle - widened hip fire spread
  • FG42 Rifle - increased recoil and widened hip fire spread
  • Machine Pistol - decreased damage ranges

And here's the rest:

Sniper class: Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights.

Nazi Zombies updates:

  • Zombie Map Exploit Fix - clipping into a zombie spawn closet using revive mechanic in Laboratory
  • Fixed Klaus pathing
  • Fixed out of world exploit - The Final Reich

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