Emma's Adventures: I painted landscapes in the horribly violent world of Rust
A brush with death.
Ah Rust, the perfect game for relaxing and enjoying the scenery, right? Wrong. It's a nightmare zone full of death, paranoia and the most irritating players you'll find in a multiplayer game. It's been made that way by design, of course - the driving idea behind Rust is survival, and having to watch your back for other players is a key part of this. Base-building becomes a matter of outwitting other players with solutions such as fake walls, impenetrable cave bases, and chests hidden under bear rugs. Journeys into the wilderness, meanwhile, require careful planning: just how much are you prepared to lose, and what backup resources do you have on standby for when you inevitably die?
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