CCP discusses Eve Online's future development
Plus, CEO questioned over last year's player unrest.
Eve Online developer and publisher CCP has published the minutes from its most recent meeting with the player-elected Council of Stellar Management.
One of the main talking points was CCP's intentions for far-reaching areas of Eve Online, including potential changes to the Council election procedures, future refinement of the game's notoriously confusing user interface, warfare across all areas of the game, and the future of Eve Online's troubled avatar technology and microtransactions.
The Council also questioned CCP's CEO Hilmar Pétursson over the lessons learned from the experiences of last year's player unrest.
"I wish I had been smarter to not get it wrong. Damn it, I shouldn't be able to get it wrong after 15 years," he answered.
The document outlines his thoughts in greater detail:
"Hilmar also commented that after a decade of running CCP he had heard so much naysaying (a team of noobs making a computer game in Iceland is never going to work, it will never work to make everyone play on the same server, you'll never get more than 200,000 subscribers, there is no way you can develop the same game for eight years, etc.) that eventually he became married to his own opinions," it reads.
"All those people have been wrong in the past, so they are wrong now and I know better. Of course, in hindsight things should have been done differently and it is very sad that in order to learn from the experience friends and customers had to suffer," read a direct quote from Pétursson.
This meeting follows last summer's emergency summit when the Council traveled to Iceland to discuss player dissatisfaction with the release of the Incarna expansion, as well as the introduction of microtransactions in what had previously been a subscription-only game.