Features (Page 14)
Feature
Digital Foundry | Penny's Big Breakaway is a perfect blend of old-school platforming and brilliant innovation
Months on from release, we're still playing it - and here's why.
Feature
One last stroll through Redfall, at the pace it was always meant to be played
Saying goodbye and thanks to one of recent gaming's most intriguing worlds.
Feature
Digital Foundry | Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins
Yet frame-time stability, traversal stutter and shader precompilation still need improvement.
Feature
Why Xbox believes it must cut costs and close studios
Companies, particularly public companies like Microsoft, need to grow.
Feature
What we've been playing - legacies, flowers and lightsabers
A few of the things that have us hooked this week.
Feature
Chopping Zzzs | V Rising makes me wonder: is it time to rethink the survival crafting template?
Gear snore.
Opinion
What is the point of Xbox?
The platform holder has repeated the same terrible mistakes for over a decade. The reason is simple: its priorities are back-to-front.
Feature
The Baldur's Gate 3 victory tour has been extraordinary, but feels like it's finally coming to an end
And what a Final Act it was.
Feature
From creating D&D to making Baldur's Gate 3: meet the man who coined the term XP
"We were inventing a whole art form at the time."
Feature
Vertical limit | Let's go climbing in some games
Surmount, Insurmountable, Unsurmountable...
Feature
Supporters | Game of the Week: Not a Hero is another reminder of Roll7's brilliance
Cover star.
Opinion
Goodbye Roll7, you deserved so much better
A cherished font of bright new ideas, closed for good.
Feature
Digital Foundry | Keyboards big and small: three enthusiast options reviewed in spring 2024
Mistel AirOne, Meletrix BOOG75 and a custom Keychron Q1 with MX Purples.
Feature
Digital Foundry | Steam Deck has quietly become a reasonably capable ray tracing handheld
And the Asus ROG Ally is even better.
Feature
A quick memory of Paul Auster: novelist, screenwriter, and... game designer?
The music of chance.