Features (Page 16)
Feature
Supporters | Let's get evil in Baldur's Gate 3: Part 6 - Oh god it was me all along
I can hardly Bhaalive it.
Feature
What we've been playing - action heroes, dice, and old hunting grounds
A few of the things that have us hooked this week.
Feature
Digital Foundry | Hellblade 2 looks like the most visually ambitious Unreal Engine 5 game yet
A closer look at Ninja Theory's state-of-the-art graphics.
Feature
Digital Foundry | Stellar Blade tech preview: what can we learn from the impressive PS5 demo?
Which mode is best, and what's the score with resolution and performance?
Feature
What we've been playing - indie preview special edition!
A few things that caught our eye at GDC, Day of the Devs, and ID@Xbox.
Feature
Roblox's new AI creator tools conjure all the wonder and scepticism of a magic show
Roblox Studio talks new AI features, UGC, and the "shift from players to creators".
Feature
Content Warning is the new Lethal Company, but with a genuinely wholesome twist
Potential advisory.
Feature
Meet the 57-year-old who just released his first video game
"If I can do this, you guys can do this, anybody could do this."
Feature
Supporters | Game of the week: Sometimes the best thing is when you give the game away
Echoes.
Feature
What we've been playing - pools, crates, and tombs
A few of the things that have us hooked this week.
Feature
Digital Foundry | Horizon Forbidden West: the best PC settings look a lot like Guerrilla's choices for PlayStation 5
The best PC settings look a lot like Guerrilla's choices for PlayStation 5.
Interview
The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3
"When you push too hard, it breaks."
Feature
Long read | The beauty and drama of video games and their clouds
"It's a little bit hard to work out without knowing the altitude of that dragon..."