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Features (Page 385)

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Interview

Building on TrackMania

We talk to TrackMania Sunrise developer Nadeo about the original game's success, and its plans for making the sequel even better.
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Interview

A Sucker For Sly

We talk to Sly 2: Band of Thieves producer and Sucker Punch co-founder Brian Fleming about his forthcoming PS2 platformer, and what else the developer is up to at the moment.
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Interview

Talking Smack

We chat to THQ creative director Nick Wlodyka about WWE SmackDown! vs. RAW, what's changed, and what the publisher is hoping to achieve with its next-generation wrestling titles.
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Feature

What's New?

(This week's new releases.) Headhunter and Sudeki hit the streets (with beards and magic), while our Ameribrethren get a Viewtiful PS2 offering.
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Feature

What Does It Mean?

As gamers around the globe try to get the best quality visuals and highest performance out of Doom III, NVIDIA marks the launch of a new (and potentially regular) discussion of technical wizardry by explaining Floating Point Precision.
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Feature

What's New?

(This week's new releases.) Black Arrow spikes our thigh, Powerdrome, um, you know, races about a bit, and Chessmaster makes its move: Gamers to What's New.
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Feature

What's New?

(This week's new releases.) Blah blah Riddick blah blah Doom III blah blah 'squaring up' blah blah of the biggest events of the blah blah you probably ought to buy this stuff.
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Feature

What's New?

(This week's new European releases.) Find Bin Laden, and kill all the cats, amongst other things.
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Feature

Battlefield 2: The CA Court Marshall

EA shows the natural, blistering successor to Battlefield 1942 and Battlefield Vietnam. Download the video or read the transcript of the recent presentation right here.
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Interview

Prince Of Persia 2

Yannis Mallot, producer of Prince of Persia 2 talks about the game's new Freeform Fighting System and the various improvements the Montreal team has made since The Sands Of Time.
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Interview

Ratchet Ups His Arsenal

Learn about Ratchet & Clank 3's story, enemies, environments, online play and more in this broad chat with various members of the development team.
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Interview

The March of Hare

Sensible Soccer and Jon Hare return after a period out of the limelight, and Eurogamer grabbed an exclusive interview with the development legend to talk about his role at Tower Studios, something of a Sensible/Bitmaps dream team...
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Feature

What's New?

This week's new releases. Yes, there are some this time. Including one on the GameCube (ooh), one involving cars, another made out of plastic, and one that implies war can fly. On to the rambling!
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Interview

The Burning Issue

We talk to Criterion's Alex Ward about Burnout 3 - the online aspect, the technology, the EA deal, breaking America, and plenty more.
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Feature

Pacific Heights

EA's Matt Powers on the 'meticulously researched' Medal Of Honor: Pacific Assault, including full details of how the multiplayer mode is shaping up. Download the presentation right here, including eight minutes of in game footage...
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Interview

Been Stalking Jak

Naughty Dog's creative director Daniel Arey discusses the structure, narrative, vehicles and weapons, amongst other things, of Jak & Daxter's latest and perhaps final adventure.