Features (Page 397)
Interview
Mike McCoy of Ubi Soft Montreal
Interview - Rainbow Six : Raven Shield's lead designer introduces us to the third game in Tom Clancy's tactical action series
Interview
Chris Hadley of Computer Artworks - Part Two
Interview - everything you wanted to know about The Thing, but were afraid to ask
Interview
Chris Hadley of Computer Artworks
Interview - we talk to The Thing's producer about the role of fear and trust in this novel horror game
Interview
Dave Saunders of Smartdog
Interview - Smartdog's technical director talks about their latest game, Downforce, and the state of Formula One
Feature
F1 Qualifying
Article - Formula One week kicks off with a look at the leading Grand Prix videogames
Interview
Mathieu Ferland of Ubi Soft Montreal
Interview - we talk to Splinter Cell's producer about the latest Tom Clancy inspired action game
Interview
Martyn Hughes of Staggan Ltd
Interview - we chat to Staggan's Martyn Hughes about massively multiplayer United Soccer and how it's shaping up
Interview
Ed Howson of Masabi
Interview - Mobile Repton's developer talks about the latest generation of mobile phones, and why we should be excited about them
Interview
Ed Howson of Masabi and Richard Hanson of Superior Software
Interview - we talk to the man behind the new hand-held version of Repton, and the man behind the original BBC Micro classic
Feature
World Cup Play-offs
Article - to kick off World Cup week, Mugwum takes a look at eight of the footy titles you could be playing right now
Interview
Pawel Kalinowski of Mirage
Interview - we talk to Mirage about their new World War II role-playing game
Feature
Is the world ready for Xbox Live?
Article - Mugwum considers what we know about Microsoft's vaunted online service
Interview
Wes Eckhart of Novalogic
Interview - we chat to Novalogic about their upcoming PSone shooter, Delta Force: Urban Warfare
Interview
Sergiy Grygorovych of GSC Gameworld
Interview - we talk to the designer behind Stalker, a stunning new first person shooter from the Ukraine
Feature
Cube Dancing
Article - it's been out a week, but what's selling it? And what else can you do with the Cube?
Interview
David Dienstbier of Acclaim Studios Austin - Part Two
Interview - Turok's designer reveals how to kill a dinosaur in lots of interesting ways
Interview
David Dienstbier of Acclaim Studios Austin - Part One
Interview - a look at the stunning world of Turok Evolution with the game's designer
Interview
Paul Fox of Microsoft Europe
Interview - we talk to Microsoft about the recent Xbox price cut and the console's future
Feature
Europe Cubed
Article - with the GameCube only a few days away, our resident Nintendite Mugwum picks it apart in his living room
Interview
Bill Roper of Blizzard - Part Two
Interview - we look at mod making and the importance of the online community
Interview
Bill Roper of Blizzard - Part One
Interview - Blizzard talk about the Warcraft III beta test and the game's single player campaign
Feature
The Old Firm Flies South
Article - Sports Interactive simulates The Old Firm's passage through the English Premiership