Feature Whatever Happened To .. Episodic Gaming Article - the first in a (very) irregular series of articles taking a look at buzzwords which seemed like a nice idea at the time Jan. 14, 2002 Gestalt
Interview Zsolt Hanula of Philos Labs Interview - we talk to Philos about their forthcoming space strategy game Imperium Galactica 3 Jan. 11, 2002 Gestalt
Feature Mostly Pointless Article - Gestalt takes a look at what's wrong with the massively multiplayer role-playing genre Jan. 7, 2002 Gestalt
Feature Picks For 2002 Article - EuroGamer gazes into the crystal ball to pick out some of the top games we can look forward to this year Jan. 1, 2002 Eurogamer Staff
Feature 2001 For Gamers Article - we take a look back over some of the year's key events in the gaming industry Dec. 31, 2001 Eurogamer Staff
Feature Games of the Year 2001 Article - our favourite games released during the year 2001 Dec. 30, 2001 Eurogamer Staff
Feature What's The Story Article - script consultant Piers Blofeld takes a look at the use of storylines in games Dec. 24, 2001 Piers Blofeld
Feature Noddy's Guide to Importing Article - one of the best ways to stay ahead of the third place Dec. 17, 2001 Tom Bramwell
Interview Sergiy Grygorovych of GSC Gameworld Interview - we talk to GSC Gameworld's Sergiy Grygorovych about their hit strategy game Cossacks and its add-on packs, follow-ups and sequel Dec. 14, 2001 Gestalt
Feature Everyone's A Winner Article - the console war gets off to a bizarre start in America, with everybody declaring victory Dec. 10, 2001 Gestalt
Interview Martin Klima of Altar Interactive Interview - we talk to Czech developers Altar about their innovative strategy game Original War and their exciting next project Dec. 7, 2001 Gestalt
Feature A Year in The Third Place Article - with a year down, Sony's console controls the market, but it's not been plain sailing Dec. 3, 2001 Tom Bramwell
Feature Christmas Shopping Article - Gestalt investigates why so many games are released just before Christmas each year Nov. 25, 2001 Gestalt
Feature Xperience Article - Microsoft shows off Xbox in the UK to muted applause Nov. 19, 2001 Tom Bramwell
Interview JeƓme Antona of Wanadoo Interview - Gestalt grabs his multi-pass for a behind the scenes look at New York Race Nov. 16, 2001 Gestalt
Feature Beige Box Blues Article - why do PC owners get treated like second-rate citizens by the gaming industry? Nov. 12, 2001 Gestalt
Interview Tim Mawson of Crawfish Interview - we talk to Crawfish about their first person shooter for the GBA, Ecks vs Sever Nov. 9, 2001 Gestalt
Feature Retrogaming Sucks Article - be mindful of the future, but never at the expense of the moment, or actual money Nov. 5, 2001 Tom Bramwell
Interview Edouard Lussan of Wanadoo Interview - Wanadoo tell us about their novel first person shooter IronStorm Nov. 2, 2001 Gestalt
Feature GeFest Article - need advice on picking a GeForce 3? You may find the answer within Oct. 29, 2001 Tom Bramwell
Interview Black Cactus - Part Two Interview - the second part of our interview with Warrior Kings developer Black Cactus Oct. 26, 2001 Gestalt
Feature Extra Good Article - Mugwum examines two of the most interesting GBA peripherals out there Oct. 22, 2001 Tom Bramwell
Interview Black Cactus - Part One Interview - we talk to Black Cactus about their impressive looking 3D strategy game Warrior Kings Oct. 19, 2001 Gestalt
Feature ABIT's Autumn Bloomers Article - Mugwum testdrives ABIT's latest motherboards for Athlon and Pentium 4 systems Oct. 15, 2001 Tom Bramwell
Feature Happy Xmas (War Is Over) Article - have Sony already won the console war in Europe? Oct. 8, 2001 Gestalt