Skip to main content

Film execs cross with Halo 3

Kept people at home.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

With a poor October box office, some film executives are convinced that Halo 3 has kept movie audiences home, GamesIndustry.biz reports. And not that all their films were bollocks.

According to an Advertising Age article, total indusry ticket sales were only USD 80 million for the weekend of 5th October, down 27 per cent from the prior year.

That's the worst performance for an October weekend since 1999.

Halo 3 launched on 26th September, and has earned sales of well over USD 300 million. Xbox Live players racked up more than 40 million hours of gameplay by the end of the first week.

"The audience on this game is the 18-to-34 demographic, similar to what you'd see in cinemas," said Mike Hickey, an analyst at Janco Partners, adding that "this could last for several weeks".

"We marketed [Halo 3] like a film," said Josh Goldberg, a Microsoft product manager, "and now, we're just as big or bigger than film."

In terms of revenue, the launch of Halo 3 set the single-day record for an entertainment product, beating films such as Spider-man 3 and Pirates of the Caribbean: Dead Man's Chest, books such as Harry Potter and the Deathly Hallows, and games such as Halo 2.

Why go to the cinema when you can read GamesIndustry.biz instead?

Read this next