First Project Eternity screen looks shockingly realistic
New stretch goals announced for a stronghold and another big city.
Obsidian has just released the first screenshot of its upcoming crowdsourced PC RPG codenamed Project Eternity on its Kickstarter.
The image above looks jaw-droppingly realistic, but Obsidian confirmed that it's entirely in-game, built using Unity. To achieve this look Obsidian would "build 3D levels, render them out as 2D images, and then have our artists paint in beautiful details, highlights, and color-tweaks before they went into the game." This is the process the studio used on Icewind Dale a decade ago and this is what that same concept looks like after 10 years of technological improvements.
The developer also noted a couple new stretch goals for the final five days of the Kickstarter. For $3 million it will add a "big ol' stronghold" to the game where players can store their gear, interact with companions, craft items, rest, and shop. Obsidian noted its work on The Sink from Fallout: New Vegas' Old World Blues DLC as an example of what to expect.
At $3.5 million the developer will add a second big city to the game. Currently Project Eternity is slated to have one giant city, but designer Josh Sawyer said the studio would love to make another one, if the budget permits.
Elsewhere, Obsidian added a Digital Campaign Almanac to its list of rewards that contains "facts, figures, maps, lore and more." Anyone who pledged over $50 gets it for free, while others can purchase it for $15.
There's plenty of lore outlined in the recent update, too. If you want to read up on the Aedyr people's society or the Free Palatinate of Dyrwood, head on over to the Kickstarter.
Currently Project Eternity has well surpassed its goal of $1,100,000 with a whopping $2,650,283 and about five days left before the Kickstarter closes on 17th October at 2 AM GMT.