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Game of the Week: Kunitsu-Gami feels most alive when it's standing still

Say "Seethe!"

A warrior raises their sword while a demon goblin approaches from behind in Kunitsu-Gami: Path of the Goddess
Image credit: Eurogamer/Capcom

Admission time: I used to scoff slightly whenever I read a piece of games criticism that spent any time at all talking about a game's photogenic qualities for taking screenshots with. The size of a writer's personal screenshots folder simply wasn't something that interested me at the time, partly because taking screenshots of games just wasn't an activity I ever really engaged in, but also because this was back when dedicated photo modes weren't nearly as ubiquitous as they are now. I also wasn't yet writing about games as part of my job where unique and perhaps artfully-framed screenshots might, say, be really quite useful to make my own work standout against the torrent of 'press' shots you get from the usual official sources.

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