Game of the Week: Luigi's Mansion 2 is the rattliest game ever made
Shaking and quaking.
I don't think we talk enough about texture in video games. Not textures in the sense of art assets placed on surfaces to create the illusion of three-dimensional spaces, but texture as a thing that emerges through the whole of the game experience. Weirdly, though, when I think about a lot of really good games, my first thoughts aren't images or words, but exactly this texture thing: a sort of memory of how the game as a whole feels, what the over-riding sensation it creates seems to be.
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