E3: Gran Turismo PSP
Played and discussed with Kazunori Yamauchi.
I don't think there was a direct effect, but I do believe that the development team really gained experience in streamlining displaying graphics on a very small space and also how to manage memory when the amount of memory available is very small. That sort of experience is something that was gained by the team.
And you know, this is the first time we've developed a portable game, and I think there is an effect on how we see games, and how we understand videogames.
When you think of a game you have certain expectations for it, but we were going from a full HD screen to a screen this size [gestures PSP shape], and the dynamic range between the two experiences is very different and changes your thinking.
I've created games before with power-ups and things like that - Motor Toon Grand Prix for example - but Gran Turismo is always just Gran Turismo. That's just the same as U2 is always going to sing U2 music - they're not going to sing hip-hop all of a sudden.
That depends on the time period actually. Right now creating the game system has my interest, because we're creating things like this, and when I'm creating GT5 I'm always thinking about how the system's going to be arranged. But at a certain point in time my heart goes out to cars, so it kind of swings back and forth!
First off, for the PSP version we're not thinking of any downloadable content. And as for the link with GT5, we're hoping maybe to make it so you can share the garage with the PSP version so that cars you unlock on PSP will be available immediately on GT5.
I want to release it as fast as I can, but GT5 for us, when you talk about its status, it's at a point we can release it any time we want, but we can always keep working on it. It's very important for us to make sure everything is done perfectly and everything is done in detail.
I don't exactly know what their announcement was about, but we've evolved over 10 years through our history, towards GT5, and I don't know if it's something that can be compared.
My first and foremost concern right now is not about the game industry but it's more about the automobile industry. I'm very worried about it and I don't think it's a problem that's just limited to the United States. One of the reasons why we made this game now and are releasing it now is that we want teenagers to get into cars. That's something I had in mind when I created the game. Cars are fun and just wonderful to drive, and it's something we have to relay to younger generations and all over the world.
20 years, 30 years away, I think you're right - Gran Turismo will have that kind of effect where people look back and say, oh, cars back then used to be like this. But videogames doesn't have a very long history yet - they're just getting started. But cars have a hundred years of history, and when we read books about cars, we think these cars were created a hundred years ago, and we have something to gain from that. And that's also because the history of books is long as well. But I think in the future maybe videogames will have that kind of effect on people as well.
Gran Turismo PSP is due out on 1st October. Hands-on by Oli Welsh, interview by Christian Donlan.