How to unlock every AR Challenge in Batman: Arkham Knight
All of the story progress and other prerequisites needed for unlocking every single AR Challenge in Batman: Arkham Knight.
You'll be able to unlock quite a few fun AR Challenge as you work your way through Batman: Arkham Knight, but you'll need to have reached a certain point of the main story before each one becomes available. You might also have to complete a special pre-requisite too, even if you've reached or gone past the appropriate stage in the game.
Here's our quick guide to unlocking every single AR Challenge in Batman: Arkham Knight, from the handful that help out with the opening tutorial, to those that are closer to the game's epic conclusion.
AR Challenge | Type | Becomes available | Additional Prerequisites |
---|---|---|---|
Fear Multi-Takedown | Tutorial | Chapter 1 | None |
Grapnel Boost MK II | Tutorial | Chapter 1 | None |
Predator Fundamentals | Tutorial | Chapter 1 | None |
Summon, Eject and Glide" | Tutorial | Chapter 1 | None |
Throw Counter | Tutorial | Chapter 1 | None |
Weapon Energy Diagnostics | Tutorial | Chapter 1 | None |
Combo Master | Combat | Chapter 1 | Run, then dive straight off a roof |
One Man Army | Batmobile Combat | Chapter 1 | Leap 50 meters or more with Batmobile Afterburner |
Road Rage | Hybrid | Chapter 1 | Drift without stopping for at least three seconds |
Mightnight Fury TT | Batmobile Race | Chapter 3 | Do a 300 metre glide after ejecting from the Batmobile |
Natural Selection | Batmobile Combat | Chapter 3 | None |
Revive and Shine | Predator | Chapter 3 | Use Fear Takedown to deal with three enemies |
Tower Defense | Combat | Chapter 3 | Pick up a downed enemy into Beat Down |
Untouchable | Batmobile Combat | Chapter 3 | Unleash three critical shots during a tank battle |
Batman and Nightwing | Combat | Chapter 5 | Use three Quickfire Gadgets in a Free Flow Combo |
David and Goliath | Hybrid | Chapter 5 | Use three Counters in one Free Flow Combo |
Drone Zone | Hybrid | Chapter 5 | Call the Batmobile and drop in the seat from gliding |
Seek and Destroy | Hybrid | Chapter 5 | Take down joyrider's cars from a glide or on foot |
Slumdog Billionaire | Batmobile Combat | Chapter 5 | None |
Terminal Velocity | Predator | Chapter 5 | Deliver an Environment Takedown to a brute enemy |
Big Game Hunter | Hybrid | Chapter 7 | Charge and fire a Level 4 Batmobile weapon |
City Heat TT | Batmobile Race | Chapter 7 | Use three Gadgets during a single glide attack |
Knight Time Strike | Hybrid | Chapter 7 | Deliver two perfect shots during a drone tank battle |
Under the Pale Moonlight | Predator | Chapter 7 | Force an enemy into a trap with Voice Synthesizer |
Azrael's Atonement | Combat | Finish 'Heir to the Cowl' | None |
Crushonator | Batmobile Race | Riddler's Revenge | None |
Condemned | Batmobile Race | Riddler's Revenge | None |
Mental Blocked | Batmobile Race | Riddler's Revenge | None |
Smash and Grab | Predator | Two-Faced Bandit | None |
- Return to our main Batman: Arkham Knight guide to find all of our game help.