Interview Digital Foundry | The big PlayStation 5 Pro tech interview with Mark Cerny and Mike Fitzgerald "Well, it's not all going to be rainbows and path tracing." Dec. 18, 2024 Oliver Mackenzie 46 comments
Interview The Witcher 4 dev CD Projekt Red talks Ciri fan reaction, playable Geralt coyness, and if the game will honour your previous choices "We're not suddenly making up stuff just because we want to." Dec. 18, 2024 Chris Tapsell 67 comments
Interview Beneath A Steel Sky at 30: how Terry Gilliam's Brazil and a week in Wales sowed the seeds of this classic adventure game "We wanted it to be different." Dec. 16, 2024 Graeme Mason 26 comments
Interview The big Dragon Age: The Veilguard post-release interview: "It was never going to match the Dragon Age 4 in people's minds" The reaction, the making of, and what comes next. Dec. 4, 2024 Robert Purchese 243 comments
Interview How Avowed is building its world on Pillars of Eternity Support column. Nov. 21, 2024 Rick Lane 6 comments
Interview "Even the smallest of gestures can lift somebody up" - developer Popcannibal on the lasting impact of Kind Words Marking World Mental Health Day and the release of Kind Words 2. Oct. 10, 2024 Victoria Kennedy 10 comments
Interview Behind the scenes at Blizzard: Jason Schreier talks misconduct, swingers parties and what press got wrong Play Nice. Oct. 8, 2024 Tom Phillips 74 comments
Interview Digital Foundry | How God of War Ragnarök was ported to PC Scaling beyond PS5, avoiding shader compilation stutter and plans for RT. Sept. 21, 2024 Alex Battaglia 71 comments
Interview "FM25 is not a continuation of FM24" - the big Football Manager interview Sports Interactive gaffer Miles Jacobson on Game Pass, AI, the Premier League - and why some features had to go. Sept. 16, 2024 Chris Tapsell 21 comments
Interview Assassin's Creed Shadows developer on adapting Japanese culture, social media pressures and Ubisoft's controversial apology "Of course we're making creative choices, it's a video game." Sept. 12, 2024 Tom Phillips 127 comments
Interview Gamescom 2024 | Shinji Mikami and Goichi Suda on Shadows of the Damned remastered, Killer 7, and a Sweet Home remake Could Dino Crisis return? Aug. 29, 2024 Ed Nightingale 12 comments
Interview Gamescom 2024 | Naoki Yoshida on Dawntrail criticism, community feedback, and the future of Final Fantasy 14 "As an MMO player myself, I know the greed!" Aug. 28, 2024 Ed Nightingale 15 comments
Interview Gamescom 2024 | Indiana Jones and the Great Circle developers "super thrilled" it's headed to PlayStation The big interview: that Sony port, first-person, and shrugging off Uncharted comparisons. Aug. 27, 2024 Tom Phillips 152 comments
Interview Tracing a line through design, with the developers of Paper Trail How Netflix, origami, and Romanian tattoos shaped a deceptively clever puzzler. Aug. 17, 2024 Jessica Orr
Interview Digital Foundry | The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview Breaking down an Unreal Engine 5 technological showcase. Aug. 8, 2024 John Linneman 27 comments
Interview Pokémon Go director discusses avatar backlash, and a "course correct" needed on the slowdown of new species Plus: Gen 8! Level 60? Gigantamax?! June 15, 2024 Tom Phillips 7 comments
Interview "I dont believe in living in fear" - Obsidian talks Avowed release date prospects and Xbox studio closures "I do feel a strong sense of security... I really trust in our leadership," director says. June 10, 2024 Chris Tapsell 49 comments
Interview Batman Arkham Shadow might be VR, but it's the first DC game since Arkham Knight I'm actually excited for Camouflaj discusses its work continuing Rocksteady's iconic series. June 7, 2024 Tom Phillips 29 comments
Interview The love and loss behind Pine Hearts, a cosy camping Metroidvania "You've got to make the most of it." May 27, 2024 Victoria Kennedy 12 comments
Interview From superheroes to soap operas: XCOM's Jake Solomon unveils first details of his new studio and next-gen life sim Announcing Midsummer Studios, from the belly of Firaxis' old offices. May 14, 2024 Katharine Castle 24 comments
Interview How the success of Skyrim changed The Elder Scrolls Online Gold standard. April 5, 2024 Ian Higton 16 comments
Interview The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3 "When you push too hard, it breaks." March 28, 2024 Chris Tapsell 30 comments
Interview Digital Foundry | The big Horizon Forbidden West PC tech interview with Nixxes and Guerrilla Games How one of PS5's most advanced games made its way across to PC. March 22, 2024 Alex Battaglia 18 comments
Interview Digital Foundry | Inside Kingmakers: the big Digital Foundry tech interview Talking animation, AI, performance and gameplay with the developers of 2024's biggest gaming surprise. March 6, 2024 John Linneman 10 comments
Interview With gaming's internet usage climbing, how do internet providers keep up? On Call of Duty, cables and connections. March 6, 2024 Victoria Kennedy 22 comments