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Latest Modern Warfare 3 Patch Notes: Season 1

Everything included in the latest update for MW3.

Image credit: Activision

Reading the Modern Warfare 3 patch notes will help you keep track of any update added to the game - from weapon balancing to performance improvements and even minor map changes.

The latest patch notes for Modern Warfare 3 were released on Thursday 30th November 2023 to coincide with the release of Season1.

So read on to find the Modern Warfare 3 Season 1 patch notes, along with all of the previous patch notes if you want to catch up. Don't forget to take a look at our Warzone Patch Notes for Season 1 too!

On this page:

Modern Warfare 3 Season 1 Patch Notes

The Modern Warfare 3 Season 1 patch notes were released Wednesday 6th December 2023 and, below, you’ll find its accompanying patch notes copied verbatim from the official Call of Duty website:

New Maps

Look for the Meat 24/7 Playlist to debut during the first week of Season 1, with other exciting Playlists expected in the weeks ahead. Another all-new 6v6 map, Rio, is expected to launch in-season.

  • Greece
    • Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.
  • Meat
    • Deploy to the West Coast for some fast-paced butchery, in a compact map centered around the East Bay Meats slaughterhouse.
  • Training Facility (Gunfight)
    • Challenge another duo within the remains of an old warehouse, now repurposed as part of Konni Group’s training facilities.

New Killstreaks

Do you have what it takes? Two all-new Killstreaks are available to dominate the battlefield in Season 1.

  • EMP
    • Electromagnetic pulse to disrupt enemy killstreaks and equipment.
    • Earned via 13 Kills, 1,625 Score, or Care Packages.
  • Swarm
    • Deploys a large number of mosquito drones to provide blanket coverage over the entire area.
    • Earned via 15 Kills, 1,875 Score, or Care Packages.

New Perk

The Assassin Vest is a powerful new addition to Loadouts in Season 1, but be wary, each Vest comes equipped with critical tradeoffs.

  • Assassin Vest
    • Kills don't display skulls. Immune to UAV and enemy radar effects (including while stationary).

New Modes

Two fan-favorite Modes return at the start of Season 1! Gunfight is even equipped with its own selection of new and Carry-Forward Maps. Look for additional Modes throughout the Season.

  • All or Nothing
    • Players start with Throwing Knives and an empty Pistol. Perks are earned by eliminating other players and staying alive.
  • Gunfight
    • Small team, multi-round cage matches. First team to reach the round limit wins.

Global

New Weapons

The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.

  • RAM-7 (Assault Rifle)
    • Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.
    • Unlockable via Sector A7 of the Season 1 Battle Pass
  • XRK Stalker (Sniper Rifle)
    • Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.
    • Unlockable via Sector A4 of the Season 1 Battle Pass
  • Stormender (Launcher)
    • This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices.
    • Unlockable via Sector A12 of the Season 1 Battle Pass

New Aftermarket Parts

In addition to new weaponry, players will see brand new Aftermarket Parts earned via the Battle Pass, Armory Unlocks, and Weekly Challenges.

  • JAK Purifier
    • An underbarrel flamethrower. What more needs to be said? Burn it all down.
    • Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter
  • JAK Ettin Double Barrel Kit
    • This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy.
    • Compatible with: AMR9 (Submachine Gun)
  • JAK Thunder LMG Kit
    • Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger.
    • Compatible with: Sidewinder (Battle Rifle)
  • JAK BRB
    • This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars.
    • Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles.
  • JAK Bullseye
    • Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture.
    • Compatible with: Most weapon categories
  • JAK Glassless Optic
    • This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition.
    • Compatible with: Most weapon categories
  • JAK Signal Burst
    • A conversion kit designed for accuracy and controllability with four-round bursts.
    • Compatible with: Holger 556 (AR)
  • JAK Beholder Rifle Kit
    • A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle.
    • Compatible with: TYR (Handgun)
  • JAK Headhunter Carbine Conversion
    • Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat.
    • Compatible with: Rival-9 (Submachine Gun)

New Operators

Nolan and Dokkaebi, two KorTac Operators, lead the charge in the Season 1 offering… But a mysterious force, known only as Abolisher, looms in the background.

  • Abolisher BlackCell (SpecGru)
    • [Redacted]
  • Dokkaebi (KorTac)
    • Ari was born in South Korea to a family of gifted engineers. Tired of hiding from North Korean agents, she hacked into the South Korean Military’s private contacts and found the global Kortac Faction.
  • Nolan (KorTac)
    • Recently anointed as Vladimir Makarov’s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West.

New Events

We’ll be talking about what Zombie Santa is bringing to town in patch notes that will release closer to when the event launches over the holidays. Stay tuned!

New Battle Pass

A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more.

For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the official Call of Duty blog here.

New PC Features

GeForce RTX gamers can activate pre-game full ray tracing, also known as path tracing in pre-game lobbies, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light.

All GeForce RTX gamers can activate Path Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction.

Multiplayer

UIX

  • New Features & Quality of Life
    • Player health and stamina are now represented by dynamic bars on the HUD.
      • Note: This feature is only available in Multiplayer and Zombies.
    • Faction assignment will now appear as a splash at the start of each match.
    • Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget in the Gunsmith.
    • Increased decimal precision of the Flinch Resistance stat in the Details widget in the Gunsmith.
    • Added icons in the Gunsmith to represent which title an Attachment originates from.
    • Reduced volume of the Multi-Kill and Medal splash sound effects.
  • Bug Fixes
    • In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing.
    • Addressed multiple issues in Private Matches that caused players to be kicked back to the Main Menu.
    • Hovering an equipped Killstreak will no longer kick the player back to the Multiplayer menu.
    • Resolved a font rendering issue that caused text to be improperly displayed.
    • Improved performance of Social features for players with large Friend counts.
    • Resolved an issue in which the incorrect Weapon would be featured in the overlay of Killcams.
    • Kill Counter will now properly function with streaks beyond 120 Kills.
    • Reduced hitching that infrequently occurred while transitioning between menus.
    • Addressed an issue that caused the application to freeze while editing a Loadout.
    • Resolved a crash that could occur prior to viewing an After Action Report.
    • Addressed an issue that caused a crash while reporting a player.
    • Lockpick (Operator) can now be equipped, where available, without using the Quick Equip option.
    • Scrolling menus while in splitscreen will no long result in the cursor appearing off-screen.
    • Improved readability of the timer below the Event tab.

Gameplay

  • Movement
    • Added a delay following multiple rapid stance transitions to prevent exploitable repetition.
      • Crouch to Stand: 150ms
      • Prone to Stand: 600ms
  • Spawns
    • Improved spawn protection against enemy Equipment and Killstreaks.
    • In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.

We’ve introduced a delay to stance transitions to combat a movement exploit commonly referred to by players as "snaking." We’ll monitor the impact of these changes and continue to address feedback where appropriate.

Weapons and Attachments

  • Decreased hipfire spread penalty incurred while firing/moving for all Submachine Guns.

Assault Rifles

  • MTZ-556
    • Increased maximum hipfire spread while standing by 10%.
    • Increased maximum hipfire spread while crouched by 6%.
    • Increased hipfire spread penalty incurred while firing by 10%.
    • Increased hipfire spread penalty incurred while moving by 4%.
    • MTZ Natter Heavy Short (Barrel)
      • Decreased hipfire spread benefit by 5%.
    • Bruen Thunder V9 (Stock)
      • Decreased hipfire spread benefit by 6%.

Battle Rifles

  • BAS-B
    • Increased damage multipliers in semi-auto fire type to intended values.
      • Lower-Torso: 1x to 1.2x
      • Arm & Hand: 1x to 1.35x
  • Sidewinder
    • Decreased aim down sights time from 280ms to 265ms (-5%).
    • Tempus Predator Precision (Barrel)
      • Increased gun kick control benefit by 5%.
    • Huntsman Series-R Integrated Suppressor (Barrel)
      • Increased gun kick control benefit by 7%.
    • RB Borealis Grip (Rear Grip)
      • Increased gun kick control benefit by 5%.

Submachine Guns

  • Striker
    • Decreased sprint to fire time from 110ms to 100ms (-9%).
    • Decreased aim down sights time from 230ms to 215ms (-7%).
    • Striker Stubby (Barrel)
      • Added 9% aim down sights time benefit.
  • WSP Swarm
    • Decreased sprint to fire time from 110ms to 88ms (-20%).
    • Decreased aim down sights time from 190ms to 175ms (-8%).
  • Striker 9
    • Decreased sprint to fire time from 110ms to 100ms (-9%).
    • Decreased aim down sights time from 225ms to 205ms (-9%).
    • Striker Stubby (Barrel)
      • Added 9% aim down sights time benefit.

Shotguns

  • Lockwood 680
    • Tac-Stance will no longer reduce damage pellet count.

Marksman Rifles

  • MCW 6.8
    • Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation.

Melee

  • Riot Shield
    • Increased melee damage from 50 to 75 (+50%).
    • Added a 10% movement speed penalty while stowed.

Attachments

  • S-37C DL Breacher Device (Muzzle)
    • Decreased hipfire spread benefit by 14%.
    • Resolved an issue that prevented one-hit melee kills in round-based Modes.
  • Bruen Tactical Vertical Grip (Underbarrel)
    • Decreased hipfire spread benefit by 8%.
  • Hollowpoint (Ammunition)
    • Decreased inflicted sprint penalty time from 800ms to 200ms (-75%).

Modern Warfare II (Carry-Forward)

  • Increased reserve ammunition for all Weapons to MWIII standards.
  • Decreased hipfire spread benefit of Underbarrel vertical grips by 5-12%.
  • Decreased hipfire spread benefit of applicable Lasers by 2-5%.

Assault Rifles

  • M4
    • Increased maximum damage from 28 to 35 (+25%).
    • Decreased head and neck damage multipliers from 1.37x 1.1x (-20%).

Battle Rifles

  • TAQ-V
    • Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%).

Submachine Guns

  • Vaznev-9K
    • Increased near-medium damage from 29 to 30 (+3%).
  • ISO 45
    • Increased maximum damage from 30 to 33 (+10%).

Shotguns

  • KV Broadside
    • Increased far-medium damage range from 9m to 10m (+8%).
    • Decreased aim down sights spread slightly.

Light Machine Guns

  • RAAL MG
    • Decreased aim down sights time from 470ms to 390ms (-17%).
    • Decreased sprint to fire time from 375ms to 320ms (-15%).
    • Decreased tactical sprint to fire time from 496ms to 416ms (-16%).
  • 556 Icarus
    • Increased maximum damage from 28 to 34 (+21%).
    • Decreased head damage multiplier from 1.4x to 1.1x (-21%).

Marksman Rifles

  • SP-R 208
    • Increased maximum damage range from 15m to 20m (+28%).
    • Decreased aim down sights time from 370ms to 340ms (-8%).
Handguns

  • Basilisk
    • Increased maximum damage range from 5m to 7m (+35%).
    • Increased near-medium damage range from 6m to 15m (+140%).
    • Increased far-medium damage range from 17m to 23m (+32%).

Progression

  • Corrected unlock requirement descriptions for multiple Weapon Attachments.
  • Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.
  • Associated weaponry will now be properly included in the Camo unlock splashes.
  • Player Rank
    • Increased Level cap from 55 to 250, enabling players to reach Prestige 5.
      • At each Prestige, a new animated icon is unlocked.

Customization

  • Increased animation rate of the Priceless and Interstellar Completionist Camos.

Maps

  • Derail
    • Swapped Attacker and Defender initial spawn positions in Control.
  • Estate
    • Improved bullet penetration through the staircase in the Lodge.
    • Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.
  • Highrise
    • Improved ambient audio reverberation in the Mechanical Room.
    • Deprioritized spawn points distant from the objective in Hardpoint.
  • Karachi
    • Players will now spawn on the correct side of the map assigned to their team in Cutthroat.
  • Quarry
    • Added collision near the Offices to prevent players from reaching unintended locations.
    • Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.
  • Skidrow
    • Enemy player nameplates are no longer visible through certain surfaces in the Apartments.
  • Terminal
    • Added additional spawn points in Free-for-All mode to improve player experience.
    • Improved ability to gauge spawn selection quality in all Modes.
    • Relocated a spawn point that placed players outside of the playable area.
  • Scrapyard
    • Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.
    • Added additional spawn points in Free-for-All mode to improve player experience.
  • Sub Base
    • Improved ambient audio reverberation in the Power Station.
    • Swapped Attacker and Defender initial spawn positions in Control.
  • Orlov Military Base (Ground War)
    • Improved AI Bot ability to navigate the environment in Invasion mode.
  • Operation Spearhead (War)
    • Added collision near the Hotel to prevent players from exiting the playable area.
    • Added collision near the Corner Shop to protect players in their spawn area.
    • Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.

Modes

  • Ground War
    • Pre-game lobby countdown timer will no longer reset when a player leaves.
  • Search and Destroy
    • Increased Player XP earned for several score events.
      • Kill: 500 XP
      • Assist: 200 XP
      • Shield Assist: 400 XP
      • Headshot: 1,000 XP
      • Plant: 1,000 XP
      • Defuse: 1,000 XP (+ 250 XP for Last Alive)
      • Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive)
  • War
    • Players who join an in-progress match can no longer be placed on a full team.
    • Decreased tank escort phase time limit from 6m to 5m.
    • Joining an in-progress match during the ending cinematic sequence is no longer possible.

Equipment

  • Throwing Star (Lethal)
    • Addressed an issue that allowed one-hit kills without a Headshot.
  • EMD Grenade (Tactical)
    • Prompt to remove tracker will no longer persist after death.

Field Upgrades

  • Deployable Cover
    • Previous deployments will now be destroyed upon new deployment as the maximum has been limited to 1.
  • Trophy System
    • Mosquito Drone (Killstreak) will no longer be targeted.

Killstreaks

  • Juggernaut Recon
    • Addressed an exploit that allowed players to fire Loadout Weapons with unlimited ammo.
  • Precision Airstrike
    • Players will now properly look through the binoculars in third-person view.
  • Remote Turret
    • Implemented safeguard measures to prevent players from becoming stuck with the tablet in hand.

Vehicles

  • NSTV
    • Increased traction control to improve handling on muddy surfaces.
  • Razor Tank
    • Decreased maximum forward speed by 14%.
    • Increased maximum reverse speed by 20% to match forward speed.
    • Increased turn speed by 40% to allow for tighter turns.
    • Increased ability to accelerate on sloped surfaces.
Image credit: Activision

Zombies

Season 1 Content

Story Act and Mission

  • Act IV and a new Story Mission are immediately available for all players at the start of Season 1.
  • A massive gateway has appeared in the Exclusion Zone. Investigate the area and engage in new end-game content.

Dark Aether Rifts

  • Dark Aether Rifts bring rewards to those who brave their challenges.
    • These otherworldly labyrinths are located inside the Dark Aether, where players and their squad have a limited time to complete a series of increasingly chaotic objectives to earn exceptional rewards. Find Sigils to enter the Dark Aether Rifts and face a new level of challenge!
  • Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 1 Story Mission.

Wonder Weapon: V-R11

  • The V-R11 has been added to Modern Warfare Zombies.
    • Shoot zombies and transform them into humans, or blast humans to mutate them into friendly zombies.
    • Players receive a buff when shot.
    • The V-R11 has been added to the Mystery Box in Modern Warfare Zombies.
    • V-R11 Weapon Cases are now available via loot.

Acquisitions and Schematics

  • Dog Bone
    • Consume the Dog Bone to summon the strongest friendly Hell Hound companion. The pet Hellhound will follow you and attack nearby threats until its health runs out.
  • Golden Armor Plate
    • Consuming the new Golden Armor Plate replaces the Armor Carrier with Plates that automatically repair over time, in addition to providing the user additional damage resistances.
  • Aether Blade
    • The Aether Blade is a special Throwing Knife with infinite ammo and a boomerang-like combat style. After striking an enemy, the Aether Blade locates the next nearest enemy to hit before returning to its Operator.

Prestige Challenges

  • Season 1 allows you to level up past Rank 55 into Prestige Ranks that persist across seasons.
  • Beginning in Season 1, reaching Rank 56 will unlock Prestige 1. Achieving this unlocks rewards and a set of challenges in Modern Warfare Zombies — complete those challenges to unlock multiple exclusive Calling Cards.
  • For more details on Prestige Challenges, visit the Challenges and Seasonal Progression section of the Season 1 Announcement Blog.

Season 1 Battle Pass Weapons

  • The XRK Stalker, RAM-7, and Stormender are available in Modern Warfare Zombies loadouts once unlocked via the Season 1 Battle Pass.

Global Challenges

  • Season 1 updates are not limited to just Zombies! Please reference the Global Section above for weapon balancing changes and more.

Maps

  • Urzikstan
    • Various visual map fixes.

Weapons

Wonder Weapons

  • The Scorcher
    • The Scorcher’s launch ability will automatically fire when a player reaches their maximum charge under low ammo conditions.

Assault

  • DG-58
    • Addressed an issue that prevented camos from applying in the customization tab in loadout menus.

Weapon Cases

  • All Weapon Cases
    • Closed a duplication exploit.

Missons

Hostile Takeover

  • Addressed an issue that prevented some safes from progressing this Mission.
  • Adjusted the description of this Mission in the Mission Select menu to state that Greene wants Players to hit "Terminus" instead of "Deadbolt."

Merc Cleanup

  • Mercenaries killed from long distances inside Merc Camps will now progress this mission.

Shocked

  • This Mission now requires players to shock five separate Special zombies instead of shocking the same Special zombie multiple times.

Storm the Castle

  • The required mission item will always drop when the Warlord is killed.

Gameplay

Contracts

  • Defend Ground Station
    • Addressed an issue that prevented the timer for the Defend Ground Station contract from appearing if players previously completed the same contract in a single session.
    • Mercenaries will now continue to fight Players after completing the Defend Ground Station contract.
  • Eliminate Bounty Target
    • HVTs lured far away from their original spawn location in an attempt to exploit their behavior will now return faster to their spawn and heal more.
  • Outlast
    • Enemies no longer spawn if players are not progressing the contract.
  • Raid Weapon Stash
    • Enemies no longer spawn if players are not progressing the contract.
  • Spore Control
    • Adjusted Spores to prevent them from spawning on a player, resulting in an instant death.

Acquisitions

  • General
    • Addressed an issue where players could store more Acquisitions in the stash than intended.
  • Aether Tools
    • Addressed an issue that prevented Aether Tools from applying if a player was driving a vehicle.
  • Ammo Mods
    • Addressed an issue that prevented Ammo Mods from applying if a player was driving a vehicle.
  • Perk-A-Colas
    • Tombstone Soda
      • Addressed an issue where Tombstones could spawn under the map.
      • Addressed an issue where Tombstones could spawn in the center of the map instead of where a player previously died.
      • Addressed an issue where sometimes players would not obtain their essence when interacting with a Tombstone.
      • Closed various duplication exploits associated with Tombstone Soda.
  • Ammo Mods
    • Brain Rot
      • Players will now receive essence when a Brain Rotted Zombie kills other Zombies or dies.

Looting

  • Various fixes for locations on the map where players could not loot items.

Exfil

  • Launch
    • More formidable enemies have been added to the Exfil experience in all zones.
    • Addressed a rare issue that prevented the Hilltop Exfil helicopter from landing.
  • In-Season
    • All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.

General

  • Ammo Caches will now always fully refill applicable player ammo reserves.
  • Addressed an issue that allowed players to die instantly if they ran and slid into a Dog House.
  • Players will no longer be able to hide inside a Dog House.
  • Closed an out-of-bounds location that allowed players to stay alive outside the playable space.
  • Addressed an issue where Player selected Operator skins would change upon entering a vehicle.

Enemies

Zombies

  • Disciples
    • General
      • Addressed multiple issues that allowed Disciples to behave erratically, such as becoming stuck high in the air or on objects.
    • The Stormcaller
      • Addressed an issue that allowed The Stormcaller to die instantly from the Blood Burner’s Aether Pulse.
  • Hell Hounds
    • Hell Hound flame particles will disappear if a Hell Hound does not spawn.
  • Zombies
    • General
      • Adjusted spawns to prevent Zombies from spawning on top of fences.
      • Adjusted pathing to address exploits or incorrect pathing.
    • Light Armored Zombies
      • Addressed an issue that allowed Light Armored Zombies to receive more headshot damage than intended.

Equipment

Lethal Equipment

  • Experimental Gas Grenade
    • Damage against Aether Worms has been reduced.

Tactical Equipment

  • Decoy Grenades
    • Reduced the number of Decoy Grenades that can be stacked or equipped from 3 to 2.
    • Reduced Decoy Grenade duration from 8 seconds to 6.

Killstreaks

Juggernaut

  • Addressed an issue where players could destroy an Exfil helicopter by calling in a Juggernaut suit crate on top of it.

Sentry Turret

  • Players can no longer kill themselves or others when placing down a Sentry Turret.

Customization

Camos

  • Borealis (MWIII) and Bioluminescent (MWII) Update.
    • Increased the animation rate of the Borealis and Bioluminescent Completionist Camos

UIX

  • Player health and stamina are now represented by dynamic bars on the HUD.
  • Addressed an issue that prevented pings on looted items in caches from disappearing automatically.
  • Addressed an issue where players who attempted to equip a Mission Reward in the Gear tab would sometimes equip the wrong item.
  • Addressed an issue where objective titles would occasionally not display while loading into a match.
  • Addressed an issue where objective text would occasionally display outside its panel while loading into a match.
  • Addressed an issue where players would be returned to the lobby screen when selecting "Activate Armory Unlock" on a locked Tactical or Lethal equipment item.

Progression

Achievements

  • The First Step
    • Players can now unlock "The First Step" for reaching level 55 in Modern Warfare Zombies. Previously, players would need to enter the Multiplayer menu to obtain the achievement.

Camos

  • Completionist Camos
    • Golden Enigma (MWIII) & Golden Ivory (MWII) Update
      • We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with Blueprint weapons and Custom Mods.

Audio

Battle Chatter

  • "Friendly Fire" Operator chatter will play less frequently.

Stablilty

  • Adjustments have been made to better ensure players keep their loadout and rucksack inventory if they do not successfully deploy into a match.
  • Added various crash and stability fixes.

Previous Modern Warfare 3 Patch Notes

Below you’ll find all of the previous patch notes for Modern Warfare 3:

Modern Warfare 3 Thursday 30th November Patch Notes

Here are the Modern Warfare 3 Thursday 30th November patch notes copied verbatim from the offical Call of Duty website, which, unsurprisingly, were released on Thursday 30th November 2023:

Global

Cosmetics

  • Gaia and Gaia BlackCell Operator Skins for Nova have been temporarily disabled.
  • Adjustments to improve the visibility of the Gaia Operator Skins are underway. Until these changes can be released to all players, these items will be unavailable to equip in MWIII.

Multiplayer

UIX

  • Equipping Attachments to Weapons in Private Matches will now properly save to the Loadout after returning to the Main Menu.
  • Players will no longer be kicked back to the Play tab after attempting to equip a Weapon via the Battle Pass menu.
  • Loadouts will no longer appear to have placeholder items selected after transitioning from MWZ to Multiplayer menus.
  • View Weapon Mastery button in the Weapon Customization menu will now reflect Handgun Mastery completion.
  • Addressed an issue that caused the HUD to be visible in Hardcore game modes.

Gameplay

  • Addressed an exploit that allowed players to appear in the prone animation while sprinting.

Progression

  • Improved progression tracking for several kill-based Challenges.
  • Added missing name for Daily Challenge progression in the Notifications tray.

Maps

Rust:

  • Adjusted initial spawns in Free-for-All game modes to prevent players from spawning on each other’s line of sight.

Sub Base:

  • Addressed an exploit that allowed players to exit the playable area near the Maintenance Yard.

Operation Spearhead (War):

  • Added spawn points to the Cargo area to prevent Defenders from being killed shortly after respawning.

Farm 18 (MW2):

  • Relocated a spawn point that placed players outside of the playable area.

Modes

Search and Destroy:

  • Sliding near a bombsite will no longer allow players to Plant or Defuse from further away than intended.

Perks

EOD Paddling (Gear):

  • Incoming explosive damage is now properly clamped at 80% of the player’s maximum health.

Modern Warfare 3 Tuesday 21st November Patch Notes

The Modern Warfare 3 1.34 patch notes were released on Tuesday 21st November 2023 and, below, you’ll find its accompanying patch notes copied verbatim from the official Call of Duty website:

Global

Stability and Performance

  • Resolved a crash that could occur while viewing Weapon Challenges.

UIX

Bug Fixes

  • Closed an exploit that allowed players to equip Weapon Camos they have not yet unlocked.
  • Addressed an issue that prevented players from equipping the Borealis Weapon Camo once it has been unlocked.

Cosmetics

  • Dragonfly Blueprint for the M4 (MWII) will now appear as expected across all platforms.
  • Addressed an issue that prevented the appearance of the Io Operator (MWII) from dynamically changing as expected.
  • Adjusted the Ghoulie Camo (MWII) to prevent it from becoming overwhelmingly bright in dark environments.

Multiplayer

UIX

  • Wins will now progress Armory Unlocks without first completing Daily Challenges.
  • Today’s update includes UI modifications to reflect this previously-implemented change.

Bug Fixes

  • Players will no longer experience graphical corruption when transitioning between the Field Upgrades and Social menus.
  • XP requirements in the Progression menu will no longer display as negative values under certain conditions.
  • Attachments that are incompatible with the current selection can no longer be equipped to a Weapon.

Progression

Challenges

  • Updated the description of the Gilded Camo challenge for the MTZ-556 (Assault Rifle) to accurately reflect the intended requirements.
  • Weekly Challenges requiring Triple Kills and Quad Kills will now properly track completion.

Maps

Derail

  • Adjusted environmental fog to increase contrast, improving visibility.

Estate

  • Decreased grime on windows of the Lodge to improve clarity.

Weapons

Holger 556 (Assault Rifle)

  • Decreased headshot damage multiplier from 1.4x to 1.3x.
  • Decreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x.
  • Increased sprint to fire time from 210ms to 231ms (+10%).

DG-58 (Assault Rifle)

  • Decreased maximum damage from 44 to 40 (-9%).
  • Decreased medium damage from 35 to 33 (-6%).
  • Decreased neck damage multiplier from 1.4x to 1.1x.
  • Increased burst delay from 100ms to 120ms (+20%).

FR 5.56 (Assault Rifle)

  • Decreased maximum damage from 44 to 43 (-2%).
  • Decreased near-medium damage from 40 to 36 (-10%).
  • Decreased minimum damage from 36 to 33 (-8%).
  • Decreased headshot damage multiplier from 1.5x to 1.4x.
  • Decreased leg and foot damage multipliers from 1x to 0.9x.
  • Increased aim down sights time from 240ms to 260ms (+8%).
  • Increased sprint to fire time from 210ms to 231ms (+10%).

Striker (Submachine Gun)

  • Increased maximum damage range from 9m to 19m (+114%).
  • Increased near-medium damage from 33 to 36 (+9%).
  • Increased far-medium damage from 27 to 33 (+22%).
  • Decreased aim down sights time from 240ms to 230ms (-4%).

AMR9 (Submachine Gun)

  • Increased lower-torso, lower-arm, and hand damage multipliers from 1x to 1.1x.
  • Decreased sprint to fire time from 294ms to 206ms (-30%).
  • Striker 9 (Submachine Gun)
  • Decreased maximum damage from 32 to 27 (-16%).
  • Decreased aim down sights time from 275ms to 225ms (-18%).

The highlight of this balance pass is a reduction to the lethality of the FR 5.56 and DG-58. Both Weapons will now require two headshots to kill an enemy with a single 3-round burst fire. Additionally, these changes aim to improve the consistency and viability of Submachine Guns to the intended target for the class.

Perks

Ordnance Gloves

  • Removed undocumented reduction to the cook duration of Frag Grenades.

Zombies

Gameplay - Missions

Storm the Castle

  • Warlord kill credit is now squad-based, and the required mission item will now spawn when a member of your squad kills the target.

Interceptor

  • Destroy Mercenary Convoy now accurately tracks completion.
  • Picking up a Keycard from a mercenary at the convoy will always count toward mission completion.

Gameplay - Perk-A-Colas

  • Tombstone Soda
  • Tombstones will no longer appear in the next session if a player exfils while in last stand.

Gameplay - General

  • Essence can no longer be stowed.
  • Addressed an issue where newly stowed items, acquisitions, or schematics would be replaced, and therefore lost, with previously sold items that underwent a swap item menu interaction.
  • Closed various exploits related to the use of Cymbal Monkeys.
  • Closed an exploit that permitted duplication of scorestreaks.

Enemies

Zombies

  • Zombie spawn priority has been adjusted to favor increased ground spawning.
  • Players can expect fewer ambient Zombie spawns on rooftops and higher elevations.

Terminus Outcomes

  • All Mercenaries - Mercenary damage against Player Armor has been reduced.
  • Shielded Soldiers -Shielded Soldiers now have a slower fire rate when engaged.

Weapons

Pack-A-Punch

  • Addressed an interaction and UI issue that would incorrectly show Pack-A-Punch Level III as Pack-A-Punch Level IV.

Stability

  • Various stability fixes.

Modern Warfare 3 Wednesday 15th November Patch Notes

Here are the patch notes released for the Modern Warfare 3 Wednesday 15th November 2023 update copied verbatim from the official Call of Duty website:

The blog also mentioned the release of an Experimental Playlist, including enemy Player outlines, arriving in a future update.

Global

COD HQ

  • Players will no longer encounter a blank screen where MWIII tiles are expected.
  • Fixed an issue console Players where cross-launching from one game to another disbanded parties containing a split-screen Player.
  • Fixed an issue for PC Players which selective installs were not available to play after the installation was completed.
  • A fix has been implemented to solve several crashes that occurred during the application start-up sequence.

Stability and Performance

  • PC Players with NVIDIA GeForce RTX 40 Series GPUs can now use DLSS 3 across all modes in Call of Duty Modern Warfare III. With DLSS NVIDIA Super Resolution and Frame Generation, DLSS 3 multiplies performance by up to 1.8X to enhance your PC experience.
  • Fixed a bug in which some console Players would encounter an error upon being invited to a Party.
  • Fixed a bug in which some console Players were pushed to the Main Menu after selecting certain items in the Battle Pass.
  • Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist.
  • Addressed account-based issues that prevented offline play.

Campaign

Stability and Performance

  • Resolved a crash that occurred for PC Players during the game’s restart sequence after an update.
  • Resolved a bug that resulted in Players receiving an error message when trying to launch Campaign.
  • Resolved an issue causing DEV ERROR 12510 after attempting to start the Operation 627 mission.
  • Fixed a bug that forced Players to skip cinematic cutscenes when a controller was disconnected.
  • Fixed multiple gameplay-related crashes in the Oligarch mission.
  • Resolved a crash that occurred after deploying a Cruise Missile in the Reactor mission.

Gameplay

  • Completion rewards will now be properly awarded if the Player closes the application during the Credits sequence.
  • 141 Ready Achievement will now properly track the lowest difficulty used to complete a mission.
  • Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation.
  • Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun.

Multiplayer

UIX

  • Bug Fixes
    • Enemy Player elevation will now be properly displayed on the Minimap.
    • Fixed a bug in which Playlists would disappear from the Main Menu for some console Players.
    • Prompt to View Gamercard on the Scoreboard now functions as expected for console players.
    • Promoting a Player to Party Leader will no longer allow them to attempt to matchmake for locked Playlists.

Progression

  • Weapons
    • Addressed an issue that prevented Bolt Attachments from being unlocked at the expected Weapon Level for the KATT-AMR (Sniper Rifle).
  • Challenges
    • Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun).
      • Get 10 Operator Double Kills while in Tac-Stance.
    • Resolved issues that prevented several Challenges from tracking completion progress.
    • Corrected unlock challenge tracking conditions for BBQ (Operator).

Maps

  • Terminal
    • Players can no longer plant at the A bombsite from an unintended location in Search and Destroy.
  • Popov Power
    • Players will no longer spawn in enemy territory in the Invasion mode.
Image credit: Activision

Modes

  • Team Deathmatch
    • Increased match score limit from 75 to 100.
  • Ground War
    • Addressed an issue causing DEV ERROR 841 during normal gameplay.

Weapons and Attachments

  • MCW (Assault Rifle)
    • Increased hipfire control during sustained fire.
  • BAS-B (Battle Rifle)
    • Increased hipfire control during sustained fire.
  • MTZ Interceptor (Marksman Rifle)
    • Increased hipfire control during sustained fire.
  • Renetti (Handgun)
    • Increased hipfire control during sustained fire.
  • JAK Ferocity Carbine Kit (Conversion Kit)
    • Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.
  • TYR (Handgun)
    • Increased hipfire control during sustained fire.
  • Odin’s Judgement (Trigger Action)
    • Decreased trigger response time to the intended 210ms duration.

Cosmetics

  • Gun Screen audio will now play as expected upon pressing the preview button.
  • Tracer Pack: Hellsing Operator Bundle
    • Fixed a bug in which Alucard was missing his handgun in the Operator preview.

Zombies

Gameplay

  • Addressed an issue that prevented missions in Act 2 and Act 3 from auto-queueing while in-game.

Stability

  • Fixed a crash encountered when Players navigated to the Store or Progression tab in the Launcher Menu while queuing.
  • Various stability and map fixes.
A silhouette of a soldier aims their weapon at a firey backdrop, bracing for combat.
Image credit: Activision

Modern Warfare 3 Thursday 9th November Patch Notes

Here are the patch notes released for the Modern Warfare 3 Thursday 9th November 2023 update copied verbatim from the official Call of Duty website:

Campaign

Stability and Performance

  • Offline play will no longer be prevented after first setting up an Activision account.
  • Save data integrity has been reviewed and checkpoint loading errors have been solved.
  • Fixed multiple UI-related crashes that occurred while navigating menus.
  • Resolved several crash bugs when loading into some missions.
  • Fixed an issue in which some players experienced an excessive load time after the opening title splash.
  • Fixed several graphical bugs that resulted in hitching after a melee kill.
  • Fixed a graphical bug that resulted in assets loading in low quality.

Gameplay Bug Fixes

  • Resolved a bug that resulted in low audio, audio skipping, and missing dialogue in some cutscenes.
  • Addressed areas in multiple maps in which players could use vehicles and helicopters to access out of map locations.
  • Enemies should no longer stay in cover more often or longer than intended.
  • Fixed a bug in which certain command inputs unintentionally reset loadout selection.
  • Players can now toggle the Optic for the silenced M4 and the Cronen Squall.
  • Fixed a bug in which players became immune to damage from Gas and Equipment.
  • Fixed a bug in which Supply Boxes will not open on first attempt.
  • Fixed a bug in which weapons were missing from orange Supply Boxes.
  • Fixed enemy clipping through objects in the environment on death or in combat.
  • Fixed warning message for areas where the player could only crouch.

Multiplayer

UIX

  • Visual Changes
    • Added a stroke to player nameplates to improve visibility.
    • Adjusted font and contrast of the score event text on the HUD to be less obstructive.
  • New Features
    • Added a HUD element that displays the player’s current streak after each kill.
    • Match event popups now feature the respective player’s equipped Calling Card.
    • Skillful player achievements, such as Kingslayer, Collateral, etc., will now display a Medal splash on the player’s HUD.
    • Tac-Stance toggle state is now indicated by a widget in the lower-right area of the HUD, replacing the previous prompt while aiming down sights.
    • Match Stats are now available during gameplay via a new tab in the Scoreboard, allowing the player to compare current performance to their career average.
    • Detailed Statistics are now viewable while choosing an Attachment in the Gunsmith.
  • Bug Fixes
    • Players will no longer be unexpectedly prompted to choose a Loadout after earning multiple rewards.

Maps

  • Global adjustments to dynamic range for improved lighting fidelity.
  • Increased Operator visibility by adjusting environmental fog.
  • Added spawn anchors to many maps in order to influence the flow of combat in the direction of each map’s intended design.
  • In Team Deathmatch, team-owned areas are now more favored by spawn selection and resistant to enemy pressure.
  • In Domination, spawn selection is now more resistant to enemy pressure on flags, improving consistency by favoring owned flags.
  • Estate
    • Added frontline logic to prevent unintentionally frequent spawn flips.
  • Favela
    • Decreased the priority of spawn points near the Shacks and Construction Site.
  • Highrise
    • Decreased the priority of spawn points in the Actibase and Phonic Tunnels.

Gameplay

  • Adjusted footstep volume to further distinguish enemy and friendly players.
  • Added an option to double-tap the aim down sights button to activate Tac-Stance.
  • Refreshed Default Loadout options with a widened range of content.
  • Movement
    • Sprint input while sliding will now cancel the slide animation.
    • Decreased aim down sights time penalty while jumping by 20%.
  • Settings
    • Added an option to double-tap the aim down sights button to activate Tac-Stance.
    • Added new options to Slide/Dive Behavior.
      • Tap to slide, disables the dive.
      • Tap to dive, disables the slide.
Image credit: Activision

Weapons and Attachments

  • SVA 545 (Assault Rifle)
    • Increased bullet velocity by 19%.
    • Increased rate of fire from 632 RPM to 682 RPM (+8%).
    • Increased lower-torso damage multiplier from 1x to 1.1x.
    • Decreased recoil to veer less to the right.
  • MTZ-556 (Assault Rifle)
    • Increased bullet velocity by 18%.
    • Increased maximum damage range from 23m to 27m (+17%).
  • MCW (Assault Rifle)
    • Increased bullet velocity by 18%.
    • Increased recoil during sustained fire.
    • Decreased minimum damage from 24 to 21 (-13%).
  • Striker (Submachine Gun)
    • Decreased maximum damage from 42 to 36 (-14%).
    • Decreased near-medium damage from 33 to 27 (-18%).
    • Decreased fear-medium damage from 27 to 25 (-7%).
    • Decreased minimum damage from 21 to 20 (-5%).
    • Decreased aim down sights time from 250ms to 240ms (-4%).
  • Holger 26 (Light Machine Gun)
    • Increased bullet velocity by 13%.
  • Pulemyot 762 (Light Machine Gun)
    • Increased bullet velocity by 16%.
    • Decreased maximum damage from 47 to 45 (-4%).
    • JAK Annihilator Bullpup Kit (Conversion Kit)
      • Increased bullet velocity by 29%.
      • Decreased rate of fire from 666 RPM to 571 RPM (-14%).
  • MTZ Interceptor (Marksman Rifle)
    • Increased bullet velocity by 15%.
    • Increased hipfire spread during sustained fire.
    • Decreased aim down sights time from 330ms to 265ms (-20%).
  • MCW 6.8 (Marksman Rifle)
    • Increased bullet velocity by 12%.
    • Increased hipfire spread during sustained fire.
    • Decreased aim down sights time from 260ms to 245ms (-6%).
  • Longbow (Sniper Rifle)
    • Increased bullet velocity by 13%.
    • Swapped full-auto crosshair for expected semi-auto crosshair.
    • Increased flinch when shot by an enemy player to align with other Sniper Rifles.
    • Increased hipfire spread while moving and during sustained fire.
  • KV Inhibitor (Sniper Rifle)
    • Increased bullet velocity by 5%.
    • Increased hipfire spread while moving.
    • Increased flinch when shot by an enemy player by 18%.
  • WSP Stinger (Handgun)
    • Swapped semi-auto crosshair for expected full-auto crosshair.
    • Decreased maximum damage from 25 to 24 (-4%).
    • Decreased maximum damage from 27 to 25 (-7%).
    • Decreased maximum damage range from 12m to 6m (-50%).
    • Decreased upper-torso damage multiplier from 1.1x to 1x.
    • Decreased hipfire spread during sustained fire.
  • Renetti (Handgun)
    • Swapped semi-auto crosshair for expected burst-fire crosshair.
    • Slightly increased recoil during sustained fire.
    • Decreased minimum damage.
    • JAK Ferocity Carbine Kit (Conversion Kit)
      • Swapped semi-auto crosshair for expected full-auto crosshair.
      • Increased aim down sight time 200ms.
      • Increased sprint to fire time from 80ms to 100ms (+25%).
  • COR-45 (Handgun)
    • Decreased maximum damage range from 9m to 6m (-33%).
    • Decreased near-medium damage range from 20m to 10m (-50%).
  • High Velocity (Ammunition)
    • Decreased bullet velocity multiplier from 1.2x to 1.15x.
    • Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.
  • Low Grain Rounds (Ammunition)
    • Decreased damage range penalty.
    • Decreased bullet velocity penalty.
    • Decreased recoil control advantage.
  • High Grain Rounds (Ammunition)
    • Decreased recoil control penalty.
    • Decreased bullet velocity advantage.
    • Decreased damage range advantage.
  • Optics (Attachment)
    • Decreased aim down sights time penalty across multiple Optic types.
      • Dots & Holographics: 30ms to 0ms (-100%).
      • 2.5x: 70ms to 15ms (-79%).
      • 4x & Hybrids: 40ms to 20ms (-50%).
      • Scopes: 100ms to 50ms (-50%).
  • Muzzles (Attachment)
    • Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types.

Perks

  • Demolition Vest
    • Battle Rage (Tactical) will now only restock up to 1 use.
  • Tactical Pads (Boots)
    • Increased slide velocity, replacing the slide distance advantage.
      • Note: Perk description will reflect this change in a future update.
  • Tac Mask (Gear)
    • Added immunity to Flash Grenades (Tactical) thrown by the player’s self.

Field Upgrades

  • Trophy System
    • Mosquito Drone (Killstreak) will no longer be targeted and destroyed.
  • Med Box
    • Updated description to better reflect functionality.
      • Deploy a box of medical supplies for you and your teammates to reduce healing delay.
Image credit: Activision

Killstreaks

  • Enemy Killstreak activations will now invoke announcer voicelines as expected.
  • Guardian-SC
    • Decreased volume of Guardian-SC’s owned by teammates.
    • Increased environmental audio occlusion.
    • Addressed an issue that caused a player’s HUD to disappear until respawn after being stunned.
  • Counter UAV
    • Players within interior areas will no longer receive a "Not enough space to call in" error upon activation.
  • Juggernaut Recon
    • Decreased magazine capacity from 20 rounds to 8 rounds (-60%).

Modes

  • Cutthroat
    • Increased downed timer from 10s to 25s (+150%).

Vehicles

  • NSTV
    • Increased traction to improve handling on slippery surfaces.

Hope you found the Modern Warfare 3 patch notes informative!

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