Latest Articles (Page 1117)
-
Sony has announced Blood & Truth for PSVR, a new game from The Getaway developer London Studio.
Read the rest of this article -
Activision has put out a video of multiplayer map Carentan in Call of Duty: WW2.
Read the rest of this article -
Monster Hunter World's beta will be a PlayStation 4 exclusive
And it starts this December.
Monster Hunter World is getting a beta this December, and it'll be a PlayStation exclusive.
Read the rest of this article -
Shaun White hated first game appearance
Rubbish Activision game put him off for ages.
Skateboarding and snowboarding man Shaun White has been talking about how much he hated his first appearance in a videogame.
Read the rest of this article -
Feature | Spelunky 2? In the age of Nex Machina anything is possible
The walls are shifting...
Did you catch it? In amongst the blather and breaking bones of PlayStation's Paris Games Week press splurge? The moment between a father and daughter that wasn't grim, predictable and clumsy? The moment that was simple, gentle, and beautifully observed? The moment that occurred in the Spelunky 2 trailer when an old hero passes his hat on to the next generation and then...?
Read the rest of this article -
Night in the Woods is getting a free Director's Cut update in December
Coming to Xbox One and "another console" too.
Developer Infinite Fall's celebrated narrative adventure Night in the Woods - a game of cute animals and crippling existential dread - is getting a "director's cut" on December 13th.
Read the rest of this article -
Rocket League careens onto Switch in November
Start your engines!
Developer Psyonix has announced that Rocket League's highly anticipated Switch outing will reach the console on November 14th.
Read the rest of this article -
Eve Online dev CCP ditches virtual reality development
Atlanta studio closed, Newcastle studio up for sale.
Eve Online developer CCP has pulled out of virtual reality development, a move that affects some 100 or so staff.
Read the rest of this article -
Here's five miserable minutes of The Last of Us Part 2
Not for the squeamish.
Rounding off its Paris Games Week conference, Sony has offered up five new minutes of The Last of Us Part 2. It's not very jolly.
Read the rest of this article -
Q-Games' zombie feed-'em-up Dead Hungry is heading to PSVR
The walking fed.
Q-Games has announced that its zombie feed-'em-up Dead Hungry is coming to PSVR tomorrow, October 31st
Read the rest of this article -
Robo-crocs and hawks in new Horizon: The Frozen Wilds trailer
Expansion out next week.
Roughly a week to go until Horizon Zero Dawn expansion The Frozen Wilds comes out, on 7th November, and Sony has released a quick refresher video about what to expect.
Read the rest of this article -
Creepy-looking live action interactive game Erica has been announced for PlaySation 4.
Read the rest of this article -
Sony just announced Spelunky 2
"Looking to the skies..."
This is unexpected! Sony just revealed Spelunky 2 via a short teaser trailer dropped into the press briefing pre-stream at PlayStation's Paris Games Week. I'm still a bit numb, frankly.
Read the rest of this article -
Here's the cool new trailer for Insomniac's Spider-Man game
And is that playable Mary Jane?
Sony's released a new trailer for Insomniac's Spider-Man game and it looks awesome.
Read the rest of this article -
Evolution's new racing game Onrush revealed for summer 2018
Looks like MotorStorm meets Trackmania.
The new racing game from MotorStorm developer Evolution Studios, and Codemasters, was revealed during Sony's Paris Games Week show. It's called Onrush and it's coming summer 2018.
Read the rest of this article -
Sony's Paris Games Week conference pre-show stream had a few surprises, one being the release of a charming-looking game called Oure on PlayStation 4 today.
Read the rest of this article -
Sony's announced Concrete Genie, a new adventure game where your paintings come to life.
Read the rest of this article -
Luchadore.
Sony has kicked off its PlayStation Paris Games Week announces with the reveal of Guacamelee 2.
Read the rest of this article -
Final Fantasy 15's Episode Ignis expansion now has a release date: 13th December.
Read the rest of this article -
Sucker Punch, developer of inFamous and Sly Cooper, has shown off its new project - an open world samurai game named Ghost of Tsushima.
Read the rest of this article -
LocoRoco 2, Moss release dates detailed
Plus: more upcoming PS4 and PSVR indies.
LocoRoco 2 will launch for PlayStation 4 on 9th December, Sony just announced via PlayStation's Paris Games Week press briefing pre-stream.
Read the rest of this article -
In Football Manager 2018, players can come out as gay
"A totally normal thing in life."
In Football Manager 2018, players can come out as gay.
Read the rest of this article -
Star Citizen shows off cities the size of planets
"This is pretty much Coruscant."
The next big thing in the Star Citizen pipeline are cities the size of planets.
Read the rest of this article -
Assassin's Creed Origins physical sales roughly on par with Syndicate's
Super Mario Odyssey is Nintendo Switch's biggest launch yet.
Assassin's Creed Origins has taken the UK chart top spot with physical sales roughly equal to that of Assassin's Creed Syndicate.
Read the rest of this article -
Digital Foundry | Tech Interview: Destiny 2 and Bungie's return to PC gaming
How Bungie's engine evolved for the sequel, and why the game runs so well on PC.
We first went hands-on with the PC version of Destiny 2 at E3 earlier this year, and it was immediately apparent that this wasn't just a mere port or conversion, but instead a thoughtful, considered approach to the platform with all of the unique features and opportunities it represents. Back then, we mentioned to Bungie that we'd really like to go deeper on the game, the technology added to the firm's multiplatform engine, as well as learning more about the approach to bringing the game to PC. Four months later, Bungie's senior technical artist Nate Hawbaker has flown over from Seattle, joining us in the Digital Foundry office.
Read the rest of this article -
It took Nintendo Switch just six months to hit half the Wii U's lifetime sales
Splatoon 2 sold 3.6m in just over two months.
Nintendo has raised its Switch hardware sales forecast and now expects to shift 14m consoles before the end of the financial year.
Read the rest of this article -
Feature | Meet the new boss rush
How Inti Creates remains at the top of its game after 21 years - and what exactly went wrong with Mighty No. 9.
They don't make them like they used to. Except, of course, when they do - such as with Inti Creates' lovingly crafted homages to 8-bit classics. Or, indeed, to some of the games that are embedded deep within this developer's blood; this is a studio, after all, formed from a team of Capcom veterans some 20 years ago, and that went on to make its name with the Mega Man Zero games at the turn of the century.
Read the rest of this article -
Feature | Letter from the meta: This week's top Hearthstone decks
Along with all the latest news from Metabomb.
A note from the editor: Metabomb is Gamer Network's specialist competitive gaming site with a particular emphasis on Hearthstone. Each week we're inviting the team to bring you a round-up of all the biggest news and events they've been covering.
Read the rest of this article -
Feature | Why did ancient Egypt spend 3000 years playing a game nobody else liked?
From the archive: Afterlife is strange.
Editor's note: The Egypt-set Assassin's Creed Origins is out this week, and in a bold bit of opportunism we thought we'd republish Christian Donlan's wonderful piece on Senet, the board game played by ancient Egyptians. The piece was first published last year.
Read the rest of this article -
Digital Foundry | How Wolfenstein 2 scales up the console power ladder
Initial PS4, Pro and Xbox One analysis from Digital Foundry.
Developed by Machine Games, Wolfenstein 2 The New Colossus is a true, generational leap in visual design over the franchise reboot in 2014. From the first frame of action, the standards are clearly kept high - in large part owed to the technologies included in its id Tech 6 engine. The physically-based materials, the dynamic lights, shadowing and GPU-accelerated particles all deliver a clear upgrade over what we've seen in the engine's previous incarnation. Visually, the developers have handed in a masterclass on par with the recent Doom reboot, though it's fascinating to see what another Bethesda studio is capable of producing with the same toolset.
Read the rest of this article