Latest Articles (Page 1183)
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HTC Vive now offers two-year £35 monthly financing option
Plus shipping.
HTC Vive isn't cheap. You know it, we know it, and HTC knows it too.
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Feature | Street Fighter 2 Nintendo Switch first-person mode is the worst of Wii waggle
You lose.
I've spent some time with Ultra Street Fighter 2 on Nintendo Switch and while my review will have to wait until the end of the month, I wanted to talk now about the game's first-person mode, which, I'm sorry to say, is awful.
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Video | Watch: How Strafe failed to capture the 90s
Doomed.
When you back a game on Kickstarter it's safe to say you're taking a bit of a risk. You're paying money up front for something that doesn't yet exist, a product that's only partially realised, an idea that's still in its infancy.
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Review | NBA Playgrounds review
Cock and Bulls story.
Wouldn't an all-new NBA Jam be a lovely thing? Let's briefly put aside the fact we had a perfectly serviceable revival as recently as 2010 and wallow instead in the warm nostalgia that fuels NBA Playgrounds, Saber Interactive's characterful spin on a much-loved 90s classic.
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Lego Marvel Super Heroes 2 announced
Groot news everyone.
The next Lego video game has been announced - and it's Lego Marvel Super Heroes 2.
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Meet the unofficial mini NES which plays Nintendo's original cartridges
And it's in stock.
If you missed out on buying a mini NES Classic Edition, an unofficial alternative will soon be launched.
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Godda catch 'em all.
A Russian YouTuber was given a three-and-a-half year suspended sentence after he published a video to YouTube showing himself playing Pokémon Go in a church.
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Feature | Is Kickstarter for video games dead?
An investigation.
Do you remember the excitement? It was like an air horn went off in the night. Games we only dreamed about suddenly looked like possibilities. A new point-and-click adventure game by Tim Schafer? A new Wasteland by Brian Fargo? An old-school role-playing game by Obsidian, a spaceship game by Chris Roberts? Honk!
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Digital Foundry | Quake 2 on Xbox 360: the first console HD remaster
id Software's launch game had 1080p60 support - even when the hardware didn't.
Editor's note: We originally published this story in February 2015, but today, Digital Foundry Retro rolls out a new Quake 2 episode, featuring an extended look at the PC original, along with analysis of the original PlayStation, N64 and unofficial Dreamcast versions - in addition to the Xbox 360 port this article focuses on. The new DF Retro episode is embedded below and it offers a nice opportunity to revisit the story of the first console HD remaster - a 1080p60 presentation designed for a console that initially couldn't even output a full HD 60Hz signal.
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Feature | The hidden echoes of Resident Evil 7's remixed house
The house that ate itself.
Editor's note: Heterotopias is a new zine that looks at the intersections between video games and architecture, and I'm delighted to welcome its editor Gareth Damian Martin to Eurogamer for the first of a series of regular articles exploring the same territory. You can pick up the latest issue of the zine over here, and I strongly recommend you do so as it's a rather lovely thing.
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Digital Foundry | In Theory: Could Sony release PlayStation 5 in 2018?
Digital Foundry on the hardware options available for a next-gen PlayStation and how powerful it could be.
Could Sony be releasing its next-gen PlayStation in 2018? That's the notion put forward by Maquarie Capital Securities analyst Damian Thong, cited in a recent edition of The Wall Street Journal. But is the time right to replace PlayStation 4? And what kind of hardware could Sony conceivably deliver next year?
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Feature | Things in games are having a moment
You can touch this.
I half remember a brilliant review from the old, old days - which in games probably means it was around ten years ago at most. This review was for a shooter sequel of some kind, back in that period when designers were starting to experiment with putting physics objects into their games for the first time. The shooting was fine in this particular game, the review stated, but the environment was a problem. All those physics objects, those parts of the background of games which were suddenly, emphatically, promoted to being parts of the foreground. They got underfoot. They got in the way. They turned a John Woo ballet into a prolonged Laurel and Hardy pratfall. I wish I could remember the game, but in truth, the date alone would do. The date that games first encountered things - properly encountered them - and then discovered that games and things had to coexist.
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Recommended | Polybius review
Bullseye.
Phosphenes are those lights you see if you press your fingers against your eyeballs for a few seconds. Actually, "lights" doesn't quite do it. Phosphenes often look like cosmic checkerboard tunnels, curving and warping into the infinite distance. They're such a strange sensation, and such a private, insular one, that it can be quite weird to look them up online and find that they have a name, and that everyone gets them. Odd business, really: things that the eyeball decides to see when it has nothing much to look at it; lights flickering and fizzing without the obvious involvement of photons.
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Feature | If you're after a fighting game for your Switch this month, there's one obvious answer
Howling wolves.
Towards the end of this month, Capcom is bringing a reheated version of Street Fighter 2 to the Switch, and given its slightly swollen price tag you've probably got your own opinions about it already. For the same price, you could pick up four arcade perfect ports of SNK's finest fighting games and still have cash left to treat yourself down the local. Get yourself and a friend a pint with the change, share out the Joy-Cons and enjoy some of the finest the Neo Geo ever played host to.
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Feature | Nioh's big update brings more depth to an already brilliant game
New game double plus: good.
Nioh emerged earlier this year as a sort of fast food version of the Souls formula: an action-RPG that had absorbed the style and structure of From Software's games (down to specific item-consuming animations and audio effects) while combining it with Team Ninja's signature wing-flutter combat, and a drop-in level select arrangement that made for short, palatable bouts of play. It was, it turned out, a game you could feel slightly skeptical about - "Is this really emerging from the shadow of its influences?" - while racing to the platinum trophy in a hundred hours of play crammed around work and family. Reader, I deleted it from my PS4 once I got there.
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Modders set out to make Half-Life 2 playable on Rift and Vive
Half-Life 3(D) confirmed.
A group of modders have picked up the once-dormant Half-Life 2 VR project and set about making it playable with modern virtual reality headsets.
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Feature | The state of Elite Dangerous
According to its most prominent players.
On 25th April 2017, Cambridge-based developer Frontier released patch notes for its two-and-a-half year-old space game Elite Dangerous. Buried within those patch notes, under the section "General Fixes & Tweaks", was a line that set the game's vociferous community alight:
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Here's the first trailer.
Publisher Paradox has picked up Battletech, the turn-based tactical mech game set in the MechWarrior universe.
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The next game from the people behind Tropico is Surviving Mars
Colonise and manage the Red Planet.
The next game from the developer of Tropico is Surviving Mars, a new management game due out in 2018 for PC, PlayStation 4, Xbox One, Mac and Linux.
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Payday 2 evolves into "final form" with upcoming Ultimate Edition
Then all future DLC to be free.
Lots of news in the world of Payday 2. Yesterday we reported on the VR version of the game, due out soon. Now, there's news of an Ultimate Edition.
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Ubisoft to spend next three months fixing Rainbow Six Siege's tech issues
Ditches a year two season to do it.
Ubisoft has said it will spend the next three months working on fixing Rainbow Six Siege's tech issues amid growing unrest from its community of players.
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Video | Jeff Kaplan reveals the Overwatch balance triangle
Here's a thing.
Overwatch now boasts more than 30 million players, all of whom want something very particular from Blizzard's highly-competitive, team-based shooter. Some may play a wide variety of heroes, switching between them multiple times per game, while others focus primarily on a single character (looking at you, Hanzo mains). Depending on their rank, playstyle and preferred game mode, players can experience a wildly different kind of game.
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The Lizardmen are angry in Total War: Warhammer 2's first in-engine trailer
Cold-blooded murder.
A new Total War: Warhammer 2 trailer has cropped up, and it's the first look we've had at the in-game engine.
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Spotlight shines 5pm UK time.
Nintendo has revealed its E3 plans.
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Recommended | Battlezone VR review
Vectory!
Battlezone VR is not quite what I expected, and that's not because I didn't trust Rebellion to make a game that's simple, direct, scrappy and endlessly endearing. Battlezone VR is not quite what I expected because, as well as being a fast-paced blaster in which you knock about in tanks and pretend you're still basking in the vector glow of an arcade great, it's now also a roguelike.
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Free for all Payday 2 owners.
Overkill has unveiled Payday VR, a virtual reality version of its popular multiplayer shooter Payday 2.
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Mass Effect series "on ice" following Andromeda disappointment
BioWare Montreal now helping out with other games.
EA has put the Mass Effect series "on ice" following the Andromeda disappointment, according to Kotaku.
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Digital Foundry | Prey is a love letter to the PC gamer
Digital Foundry finds a radically improved PC experience compared to PS4 and Xbox One.
The die has been cast for the current generation of gaming - multi-platform games are built from the ground up with consoles in mind, with only limited gains when ported over to PC: higher frame-rates, larger resolutions and perhaps a 4K texture pack. But having spent a few days looking at the console and PC versions of Arkane Austin's Prey, one thing is clear - this title bucks the trend. The evidence strongly suggests that PC may well be the lead platform here, and the improvements are dramatic. For the full-fat Prey experience, PC is the only way to play.
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Rime on Nintendo eShop now costs the same as other digital versions
But the physical version remains more expensive.
Back in March, we reported on the price of the Nintendo Switch version of Rime, the new eye-catching adventure game from Spanish developer Tequila Works. The Switch price (£39.99) was notable because it was £10 more than on other platforms (£29.99).
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Recommended | Hitman: The Complete First Season review
Climbing the ladder.
Ratlike cunning, glacial patience, a truly bloodthirsty capacity for improvisation - all definitely components of Hitman 2016's brilliance, but the secret ingredient here may well be just a teeny-weeny dash of class envy. The game's sixth and final downloadable map, a high-tech mountaintop spa in Hokkaido, is my second favourite after the amazing second episode set in Mediterranean beauty-spot Sapienza. The map descends from a surgery overlooking an exquisitely tended Zen garden to a sushi restaurant and, glory of glories, an open-air hot spring where you'll gaze out at prayer lanterns drifting along a distant valley.
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