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Latest Articles (Page 1327)

  1. Shadow Warrior 2 is a surprising sequel

    Flying Wild Hog's 2013 remake of 3D Realms' campy 1997 first-person shooter Shadow Warrior was so successful that the Polish developer has more than tripled in size in the last three years. This swift evolution from a niche team of around 30 to a triple-A developer roughly 100 strong is clear upon spending even a few minutes with its impending sequel, Shadow Warrior 2.

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  2. Watch: Recreating Total War: Warhammer's Battle of Black Fire Pass

    Video | Watch: Recreating Total War: Warhammer's Battle of Black Fire Pass

    How does the final game compare to its flashy reveal?

    Oh man, that first Total War: Warhammer reveal. Do you remember watching it? Finally, these two franchises were working together and it looked absolutely incredible. Flying units, magic, giants, a spider the size of a house - this was what we'd always wanted.

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  3. Xbox One back compatibility now supports multi-disc Xbox 360 games

    Xbox 360 games released on multiple discs can now be made available via the Xbox One's back compatibility service.

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  4. Watch: Ian plays the PS4 exclusive Shadow of the Beast remake

    Video | Watch: Ian plays the PS4 exclusive Shadow of the Beast remake

    Whittaker look at this, live at 3:30pm.

    Shadow of the Beast is a weird game. It's rock hard, incredibly clunky and by modern day standards, a little bit pants. But for whatever reason (almost certainly David Whittaker's incredible soundtrack) it remains a fond favourite for many nostalgic gamers out there.

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  5. Why Zangief is the worst character in Street Fighter 5

    Zangief, Street Fighter's famous muscle-bound wrestler, has never been considered one of the best characters in the game. But he's never been this bad.

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  6. Watch: We take out Hitman's first ever Elusive Target

    Remember Hitman's Elusive Target missions? The first of these special one off missions was supposed to launch sometime in March, but for whatever reason it was delayed right up until this weekend just gone.

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  7. Raiden 5 review

    Review | Raiden 5 review

    Sticking to its guns.

    Editor's note: To mark the EU release of Raiden 5 on Xbox One, we're republishing our original import review of the game, which first appeared on the site this March.

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  8. Here's help with finding the perfect Overwatch group

    Here's help with finding the perfect Overwatch group

    Our sister site MetaBomb has teamed up with matchmaking tool The100.

    Quite a few of us in the office have become rather smitten with Overwatch, Blizzard's first foray into the first-person shooter market that's due out in just over a week from now. There's lots of cleverly designed heroes, loads of maps, and we think there's going to be a lot of love for the game.

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  9. Mario 64's hidden RNG decoded

    Mario 64's hidden RNG decoded

    Blink and you'll miss it.

    A hardcore Mario fan has decoded the hidden RNG system in Super Mario 64 - and discovered how it affects nearly every frame of the game.

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  10. Uncharted 4 UK sales up 66% on Uncharted 3

    Uncharted 4: A Thief's End is the new UK number one and the most successful launch ever for the series.

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  11. Nine ways the the 8-bit era made gaming what it is today

    The mixed reception for the Spectrum Vega and Elite's maligned Bluetooth keyboard may have dulled the resurgence of 8-bit gaming lately, but the announcement of the Spectrum Next computer proves that there's still life - and love - in the old machines. And it's with good reason; the Eighties 8-bit home computer software scene in the UK was a hotbed of invention and discovery. From the primitive games of the ZX81 to the system-stretching marvels on the three most popular machines in the UK, the ZX Spectrum, Amstrad CPC and Commodore 64, new concepts, gameplay elements and marketing ploys were devised constantly throughout the decade. Many of them echo today, and indeed contemporary gaming owes plenty of debt - or at least knowing nods - to these trailblazing pioneers. Here are ten examples of how home computer video games of this era made helped make gaming what it is today - for better or for worse.

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  12. How Thimbleweed Park recreates the glory days of graphic adventure games

    Thimbleweed Park's pitch is simple: Monkey Island and Maniac Mansion creator Ron Gilbert and Gary Winnick are making an oldschool point-and-click adventure that looks, sounds and plays like a Lucasarts title from the late 80s. You look at Thimbleweed Park once, think "yeah, I get what they're going for", and move on. But having played nearly a half hour of it at PAX East, it becomes apparent that by staying true to its quarter century old roots, Gilbert, Winnick, and co. have created something that feels genuinely fresh in today's landscape.

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  13. LG G5 review

    Digital Foundry | LG G5 review

    Has genuine hardware innovation returned to the smartphone market?

    Browsing your local mobile phone emporium, it's hard not to feel a slight twinge of regret that we're no longer blessed with the kind of variety that typified the "feature" phone era; that wild and often unpredictable age before Apple and Google dominated the landscape and big-screen mobiles were the norm. Firms like Nokia, Samsung, Siemens, Sony Ericsson and Sagem weren't afraid to experiment with their handsets, creating products which desperately tried to differentiate themselves from their rivals in weird and wonderful ways. There was a joyful creativity at work, sadly absent from the modern smartphone sector. Today's handsets tend to follow a rigid template and any new idea that comes to market is quickly adopted by practically every manufacturer out of fear of being left behind. However, it would seem that LG - tired of sitting in the shadow of its competitors - has finally woken up to the value of offering something drastically different; the result is the G5, without a shadow of a doubt one of the most interesting phones we've seen in years.

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  14. Exploring a tiny galaxy filled with jerks in Stellaris

    Feature | Exploring a tiny galaxy filled with jerks in Stellaris

    "There is much we can learn from you!"

    Space, as Captain Kirk once said, is big and empty and boring. Okay, maybe not boring, but it's sufficiently large that you can quite easily miss the important stuff that's going down if you've got your head stuck up the wrong nebula. We seem to be terribly alone out there, which is why it's such a blow when fast-radio bursts that appear to hail from intelligent life in the centre of the universe turn out to come from a microwave oven left on in the observatory canteen, or when killjoys argue that the Wow! signal is just a bunch of old comets. Comets, as Captain Kirk also said, can do one.

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  15. Face-Off: Forza Motorsport 6 Apex on PC

    Digital Foundry | Face-Off: Forza Motorsport 6 Apex on PC

    A free-to-play DX12 version on PC - but what does it offer over Xbox One?

    Developer Turn 10 brings Forza Motorsport 6 to PC with a new subtitle, Apex - a release that adds a twist to last-year's Xbox One release. It's a remixed, free-to-play exclusive on Windows 10 that strips track and car selection down to the raw highlights, but powers its core driving with the same ForzaTech engine. The good news is - for the content that makes the cut - the game scales very well across a range of PC setups tested, while visual boosts over Xbox One are also substantial.

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  16. Watch: Five things Nathan Drake taught us about being an adventurer

    If Naughty Dog is to be believed, Nathan Drake's adventures have come to an end after ten solid years of bullet-riddled archaeology. You and I, on the other hand, aren't fictional characters and thus our adventures must continue; but that doesn't mean we can't learn a thing or two from Nathan before we part ways.

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  17. Project Spark is dead - Long live Project Spark

    Project Spark is dead - Long live Project Spark

    You can't download it anymore and services shut down in August.

    Microsoft has discontinued its DIY game creation kit Project Spark.

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  18. The first fandom

    Feature | The first fandom

    The Mage of Reason.

    The human intellect! It's an omnivorous Thing Engine that chews up anything fed to it and spits out the useful and the beautiful. You plug a disease in one end, you get a cure; you plug in ideas, you get a story; you plug in the universe and you get physics, smartphones, lasers. Everyone loves lasers.

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  19. Centipede and Missile Command are getting movie adaptations

    Classic Atari arcade games Centipede and Missile Command are going to be adapted into feature films.

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  20. Hitman's one chance forever Elusive Targets coming tomorrow

    Hitman's one chance forever Elusive Targets coming tomorrow

    UPDATE: Goes live at 5pm Fri, only available for 48 hours.

    UPDATE 13/05/2016 4.52pm: Hitman's first Elusive Target will go live at 5pm UK time. That's in just a few minutes!

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  21. The Doom campaign is actually pretty good

    Feature | The Doom campaign is actually pretty good

    Thoughts on the wonky but hectic and surprisingly subtle story mode.

    Since we've only just received Doom review code, we're going to have a full review up next week. In the meantime, here are some early impressions of the campaign.

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  22. WESA is a new FIFA-style governing body for esports

    A global governing body for esports, The World Esports Association, has been announced in London.

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  23. Watch: Aoife plays Max Payne for the first time

    Video | Watch: Aoife plays Max Payne for the first time

    It's about bullet time.

    Max Payne is one of my top ten games of all time. There's something about the scrunchy-faced hero's first rampage through New York City that's stayed with me ever since I first played it in 2001. Aoife, on the other hand, had never played Max Payne until this month. Imagine growing up without ever knowing the joys of bullet time, hammy narration or a crippling addiction to painkillers; it's too cruel to contemplate.

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  24. Watch: So, is Doom any good? Find out live, at 1pm

    Video | Watch: So, is Doom any good? Find out live, at 1pm

    Can Ian survive four hours in hell?

    I've just realised it's Friday the 13th today. What an incredibly appropriate day to release a video game about murdering a never-ending army of bloody thirsty hell-spawn.

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  25. Disney Infinity's demise blamed on mismanagement, inflated sales expectations - report

    Disney Infinity's demise blamed on mismanagement, inflated sales expectations - report

    Two years worth of planned content detailed - now scrapped.

    Earlier this week, Disney cancelled its popular toys-to-life franchise Disney Infinity and announced that developer Avalanche Software would shut down.

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  26. There's a new Kinect game

    There's a new Kinect game

    It's Kung-Fu for Kinect.

    There's a new Xbox One game which requires Kinect.

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  27. The Eurogamer Podcast - Uncharted 4, Overwatch, Stellaris & Clash Royale

    Hello again! Listen, I said there was going to be a podcast the week after EGX Rezzed and there wasn't. That's on me. Completely my fault. 100%. I've let you down. That being said, there was also a bank holiday last week, which didn't help. And I had to go and visit my family before that as well. So yeah, technically it's my mistake. But also perhaps the bank's? Or my parents'?

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  28. How self-help gurus helped me survive Fallout 4's Survival Mode

    Why did I decide to walk all the way to the sea in one evening while playing Fallout 4's new Survival Mode? I don't know. Does the swallow question why it flies south in winter, or the salmon why it must hurl itself against the rapids? All I know is that on firing up a new save, I felt the call of the ocean in my marrow.

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