Latest Articles (Page 1672)
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Heroes of the Storm: Blizzard's long road to reinventing the wheel
Familiar faces can't disguise an identity crisis.
Despite Blizzard's bluster about avoiding the term 'MOBA' and wanting to make something different, the alpha of Heroes of the Storm still leans heavily on staples of the genre: two teams of five use the unique traits and skills of their heroes to repeatedly bash each other to death while gradually knocking down defensive structures. The complexities that bubble up in-between add the texture that makes MOBAs fascinating, but the core remains compelling and easy to understand: infinitely spawning waves of opposing AI 'creep' armies meet in the middle of the map to fight each other, but won't make any progress without help from players; destroy the defences that stop your AI guys from getting to the other side, and you've won. Peek beneath all the sorcery and blood, and you're basically playing American football.
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Elder Scrolls Online early access timings
Opens at noon on Sunday for some people.
Early access to the Elder Scrolls Online live servers begins as soon as Sunday for some people. A five-day head start!
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Rollercoaster Tycoon 4 on PC will be "completely different", Atari promises
"But our strategy is mobile first."
Rollercoaster Tycoon 4 publisher Atari has promised that the game's PC version will be very different to the microtransaction-funded incarnation headed to mobiles.
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UK chart: inFamous: Second Son dethrones Titanfall
MGS: Ground Zeroes earns runner-up.
PS4-exclusive inFamous: Second Son has stormed to the top of the UK all-format chart. It's the second biggest launch for any PS4 game, behind launch title Killzone: Shadow Fall.
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New Dragon Age: Inquisition screenshots swoop in
Is he wearing... Long Johns?
New screenshots for the Frostbite 3-powered Dragon Age: Inquisition have swooped in.
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Doctor Who: The Adventure Games released on Steam
Free games now priced £14.99.
The BBC's free Doctor Who: The Adventure Games series is now available to buy on Steam.
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Titanfall game modes tweaked in new patch
Respawn mech changes.
Titanfall developer Respawn has made a list of changes to the game's modes and weapons in a new server patch deployed over the weekend.
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Feature | Immortui: the debut game from a 15-year-old designer
"I just realised: people like working things out for themselves."
I had a hard time arranging a Skype interview with Samuel Silvester, the designer of Immortui, because I kept suggesting dates and times when he was at school. Silvester was 15 years old when he released his game in 2013, and his GCSEs were well under way. It's crazy: on top of history, business studies, music, further maths and all the rest, he still found the energy to code a bizarre first game. A bizarre first paid game, anyway. He's been tinkering with game design itself for years.
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Feature | Reality Crumbles: Whatever happened to VR?
From the archive: a look back at virtual reality from before the emergence of Oculus and Morpheus.
Most Sundays on Eurogamer, we dig an interesting article out of our extensive archive that we think you might enjoy reading again or may have missed at the time. In Reality Crumbles, written in April 2012 well before the emergence of either Oculus Rift or Project Morpheus, Damien McFerran looked back at the seemingly failed phenomenon of virtual reality. Little did we know how strongly it would come roaring back.
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Digital Foundry | Face-Off: Metal Gear Solid 5: Ground Zeroes
A quad-format comparison of the Fox Engine in action.
Transparent as ever, Hideo Kojima's misgivings with Metal Gear Solid 4 proved largely technical in nature, with the scale of its levels and animation blending apparently falling short of his ambitions. Almost six years on, and we have an open-world slice of Metal Gear Solid 5 that seeks to address this - ambitiously hitting not one, but four platforms at once. Helpfully, the 60fps advantage on PS4 and Xbox One has been revealed far in advance by the studio, while Kojima himself declares the PS4 version as being closest to the photo-realistic bar his team is aiming for, thanks to its full 1080p presentation. But is resolution the only benefit in buying Ground Zeroes on Sony's latest platform - and what of the older console releases?
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Feature | Demon's Souls retrospective
I can't take this.
Demon's Souls was never about winning, but learning how to fail. I'd spent most of the latter half of the noughties clocking up more game completions than the previous 25 years put together, and few of them really lingered in the memory that long. By 2009, it seemed like most games were almost designed to play themselves. Most of them were all mouth and no trousers, and it was making me lose interest. I do love my trousers.
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Phil Spencer on bringing VR, paid alphas to Xbox One
And on Microsoft's launch parity clause: "We've taken feedback and changed course before."
Microsoft's Phil Spencer has spoken about the possibility of bringing VR and paid alphas to Xbox One during a talk at this year's GDC.
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Digital Foundry | Performance analysis: inFamous: Second Son
Digital Foundry gets to grips with Sucker Punch's technologically outstanding PS4 exclusive.
Following in the wake of technological showcase that is Killzone: Shadow Fall, Sony's first-party studios surprise and delight us once again with a stunning new workout for the next-gen PlayStation 4 hardware - inFamous: Second Son. Unfortunately, owing to a combination of factors (GDC, Project Morpheus, Metal Gear Solid and the late arrival of inFamous code, if you're wondering), we didn't have the time to bring you a full tech analysis at launch, but we couldn't mark the arrival of this beautiful title without a spot of Digital Foundry coverage.
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Video | Kinect Sports Rivals captures your face with Kinect, David Tennant
And other videos from Outside Xbox.
Hello, Eurogamers! This week, GDC left in its wake revelations of glittering new game technologies, but forget DirectX 12. Forget Project Morpheus. Kinect Sports Rivals can turn your face into a terrifying virtual mask with the power of Kinect and presumably some timelordy magic from narrator David Tennant. Watch Rare's first Xbox One game pour Mike into the unitard of a Kinect Sports Rivals champion in this avatar creation video.
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Interview | Talking Project Morpheus with Anton Mikhailov
Sony's VR engineer on Oculus comparisons, specs, Move, sickness and the future.
It's been nearly two years since John Carmack invited us into a room at E3 to show us Doom 3 running on prototype virtual reality hardware, but it was the insanely successful Oculus Rift Kickstarter that really suggested that the ancient VR concept might finally be ready to deliver on its promise. (Carmack clearly felt it was - he left id Software last year to join Oculus full-time.)
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Opinion | Ground Zeroes shows open worlds how to be open
By getting back to Mother Basics.
By the basic measures that the phrase 'open world' suggests are most important, the battle between the competing playgrounds of inFamous: Second Son and Metal Gear Solid 5: Ground Zeroes ought to be no contest. In one camp we have the entirety of Seattle, recreated so that you can pilot yourself superheroically around it, while the other is literally just a camp - a few tents and admin buildings scattered around on a rock in the sea.
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Koji Igarashi says Castlevania: SotN was inspired by Zelda, not Metroid
Is "honoured" by the genre nickname.
Castlevania producer and Symphony of the Night lead Koji "Iga" Igarashi said he wasn't inspired by Metroid, but rather Zelda when he rejuvenated the series as an exploration-based affair.
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Ken Levine's next won't be a linear narrative
"Narrative doesn't lend itself to systems."
Ken Levine is an old dog trying to learn new tricks. The BioShock creator took to open-micing his new philosophies in a GDC panel attended by Eurogamer, the way a comedian will test new material at a club on an off night.
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Yu Suzuki is looking into Kickstarter for Shenmue 3
And is working on a secret project he can't talk about just yet.
Yu Suzuki is researching Kickstarter, and looking into the possibilities of using it to fund future projects.
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Relic to talk Company of Heroes' future at EGX Rezzed
Developer session next Friday promises "first details of the next phase of COH2".
Relic Entertainment will be hosting a special developer session at EGX Rezzed next Friday where the studio plans to talk about future plans for the Company of Heroes franchise.
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Video | Video: inFamous: Second Son live stream
Two hours of superheroic streaming from 4pm GMT.
"With great power comes great responsibility." Not my words, of course, but the unforgettable refrain of Spider-Man's dad or whoever it was. Who knows what he would have made of inFamous: Second Son, then, a game where you spray-paint stuff on walls and generally fight the power.
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Wii Sports Club updated with Sports Resort levels
UPDATE: Play fore free all this weekend.
UPDATE 21/03/14: Nintendo Europe has confirmed this weekend's free access to Wii Sports Club, previously announced for Japan, will also be available in the UK.
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Casting spells - and votes - in Magicka: Wizard Wars
Paradox's mad multiplayer game has its own take on democratic development.
It was a while before I discovered proper wizards. When I was young, magic was a benign thing: lighthearted entertainment for early evening television. The magicians made things disappear or convinced you that the card you were holding wasn't what you thought. In Magicka: Wizard Wars, you can cast spells that will make people explode into chunks of bloody meat. You can also drop rocks on their heads, scald them, set them on fire and even have the grim reaper chase them down, surgically removing their soul with one swift swing of a scythe. This is more like the magic of my adolescence - less about tuxedos and tails, more about rage and brutality and burning brimstone.
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From Software explains changes to Dark Souls 2 graphics
UPDATE: Source says it was about getting a "playable framerate".
UPDATE 21/03 2PM GMT: A Forbes reporter heard more about the issue from a source close to development.
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Mario vs. Donkey Kong spotted for Wii U at GDC
Just a tech demo for now, Nintendo says.
Nintendo has shown off a new Wii U version of Mario vs. Donkey Kong at GDC 2014.
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Misogyny, racism and homophobia: where do video games stand?
"I want us as an industry to stop being so scared."
BioWare Montreal's gameplay designer Manveer Heir received a standing ovation for his rousing "Misogyny, Racism and Homophobia: Where Do Video Games Stand?" talk at GDC yesterday.
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Batman: Arkham Knight screens show off Penguin, Two-Face, Riddler
Next-gen villainy.
Three new Batman: Arkham Knight screenshots posted by Game Informer have revealed our first next-gen look at returning villains Penguin, Two-Face and The Riddler.
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What's in the InFamous: Second Son patch
Five hours of story, pre-order guff and tweaks.
There's an inFamous Second Son day-one patch available that adds a considerable amount of content: five hours of gameplay across 19 side-story missions.
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Microsoft talks PS4 sales: "This is a marathon, not a sprint"
"We're happy with our plan."
Microsoft exec Phil Harrison has defended the Xbox One's ongoing sales battle with PlayStation 4 as "a marathon, not a sprint" in response to Sony's higher global sales total.
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Digital Foundry | Microsoft reveals DirectX 12 - and it's coming to Xbox One
Forza Motorsport 5 already ported - and running on PC.
Update 21/3/14 07:30: Microsoft tells us the PC Forza demo "was simply a rendering tech demo to showcase the power and ease of development for DX12. We have no plans to release Forza Motorsport 5, or any other Microsoft Studios Xbox One title on PC." When asked about specific enhancements for Xbox One, Microsoft confirmed that DX12 was on the roadmap for the console, but "beyond that, we have nothing more to share."
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