Latest Articles (Page 1780)
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Second Total War: Rome 2 patch out now
Includes over 100 changes and fixes.
The Creative Assembly has released the much-anticipated second patch for strategy game Total War: Rome 2.
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Red 5 axes 10 per cent of staff ahead of the release of Firefall
Insists development unaffected. PvP suspended.
Californian developer Red 5 has axed 10 per cent of its staff ahead of the release of MMO shooter Firefall.
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Battlefield 4 open beta release date announced
UPDATE: early access 1st Oct. Everyone else, 4th Oct.
UPDATE: EA has clarified exactly when you'll be able to play the Battlefield 4 open beta.
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PlayStation Plus adds Far Cry 3, Giana Sisters and Dragon's Dogma
Vita gets Street Fighter x Tekken and Touch My Katamari.
Over at the EU PlayStation Blog Sony has announced the new games PlayStation Plus subscribers can download free for October - and it's an impressive list.
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Digital Foundry | Xbox One exclusive Ryse runs at 900p
Full HD off the table for Crytek's showcase. Digital Foundry assesses the news.
Microsoft has revealed that Xbox One launch title Ryse is not running at native 1080p.
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Final Fantasy: Agito "will definitely be localised"
Square Enix wants to bring Type-0 to the West via PSN.
Final Fantasy: Agito "will definitely be localised", Square Enix's Hajime Tabata told our North American friends USGamer at the Tokyo Game Show today.
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Final Fantasy 14 digital sales resume as server problems ease
Time to jump in?
Square Enix has resumed sales of the digital version of Final Fantasy 14: A Realm Reborn.
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Saints Row 4 GAT 5 DLC free on Steam today
See what they did there?
On the day Grand Theft Auto 5 releases, Volition has announced the GAT 5 downloadable content for Saints Row 4 - and made it free for one day only on PC.
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Call of Duty: Ghosts next-gen upgrade plan detailed
Xbox Game Ahead Program announced. Buy a disc-less dual-license digital version.
Activision has announced the Call of Duty: Ghosts next-generation upgrade plan.
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Civ 5 designer returns with a fresh approach to 4X
At the Gates sets its sights on the fall of Rome.
Jon Shafer strikes me as a rather serious character - in photos, the 28-year-old designer looks like Woody the Cowboy's dutiful younger brother. For the last few years Shafer's been involved in a rather serious business, too. At Firaxis, he's crammed huge handfuls of human history into the controversial hexes of Civilization 5. Now, freshly incarnated as an indie at the helm of Conifer Games, his own micro-studio, he's holed up in a house in suburban Detroit with a few friends, and he's busy plotting the downfall of Rome.
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Gran Turismo 6's audio likely to be patched post-release
Plus you won't be able to transfer data from Gran Turismo 5.
The engine noises in the release version of Gran Turismo 6 likely won't see a significant improvement over those in Gran Turismo 5 - though series creator Kazunori Yamauchi hopes to improve them in a post release patch.
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Grand Theft Auto 5 takes aim at Call of Duty
See how "Righteous Slaughter 7" is advertised in-game.
Grand Theft Auto games are always full of satirical digs at staples of modern life, so why should our present obsession with online shooters be immune from parody?
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Video | Let's Play Grand Theft Auto 5
Spoiler-free tours of Los Santos by ground and air.
Hopefully by now you've read my Grand Theft Auto 5 review and discovered that, against all odds, I'm a huge fan of it. While you wait to get your hands on the game - or perhaps while you sit at work later this week daydreaming about playing it again when you get home - why don't you join me for a quick tour of the city of Los Santos?
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Samurai Gunn is another PS4 indie to get excited about
Kurosawa and pixel-art meet in a duel to the death.
There's something about Samurai Gunn that brings the samurai film Yojimbo to mind. Back in 1961 Akira Kurosawa told the story of a wandering ronin who stumbles into a turf war between two rival gang lords attempting to claim a small village in feudal Japan, and it went on to inspire Sergio Leone's famous string of spaghetti westerns starring Clint Eastwood's nameless anti-hero. It's not the backdrop of Samurai Gunn, a fast, bloody 8-bit indie, that reminds me of Yojimbo, though. It's more the central theme of rivalry.
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Video | Let's Play Takedown: Red Sabre
Watch us clear a level of the hardcore tactical shooter, with developer commentary.
This will be music to some of your ears: the lead designer of Ghost Recon: Advanced Warfighter, making a Kickstarter-funded, hardcore, tactical, co-op shooter and namechecking Rainbow Six and SWAT while he's at it. CLEAR!
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This is what controversial Ouya exclusive Gridiron Thunder looks like
Out at the end of the month.
San Francisco developer MogoTXT has delayed controversial Ouya exclusive Gridiron Thunder by two weeks and released a new gameplay video that shows off the latest build.
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Games with Gold: Rainbow Six Vegas now available
High Roller.
Rainbow Six Vegas is now available to download for free via the Xbox Marketplace as part of Microsoft's Games with Gold promotion. It weighs in at 6.6GB
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How the first Grand Theft Auto was almost cancelled
"Anarchic makes it sound sexier than it ought to be. It was messy."
Ahead of the release of Grand Theft Auto 5, some of the creators of the first Grand Theft Auto game have discussed its troubled, four-and-a-half year development and revealed how it was nearly cancelled before release.
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Whether you're over here or over there, this week it's all about GTA5.
T'was the weekend before the release of GTA5, and all was quiet except for the sound of a few million consoles whirring away, downloading the game so it can be played the moment it goes live.
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15-person Criterion set to work on a non-racing game
"We still exist. We chose not to continue making NFS games. I wouldn't worry at all."
Criterion, much-loved UK developer of the Burnout series and recent Need for Speed games, has downsized to just 15 people as it moves away from the racing game genre.
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Review | Sokobond review
Breaking bond.
To me, the best puzzle games feel like they've been discovered, not designed. Like they've always been there, waiting for someone to come along and uncover them. In the world of puzzle games, developers like Drop7 co-creator Frank Lantz are scientists or explorers, unearthing perfect gems which shine with a complexity that unfurls from a set of simple rules which, once you've grasped them, feel like natural laws. Sokobond is one of these puzzle games - and fittingly, when you start playing it, it feels like a game you've discovered, too.
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Treasure Adventure World announces pre-order campaign
Spiffy new trailer shows how it's been shaping up.
Earlier this year one-man indie developer Robit Studios, aka Stephen Orlando, announced that he was remaking his beloved freeware 2D exploration title, Treasure Adventure Game, as a commercial release, Treasure Adventure World. For the remake, he's collaborating with a couple of other indie developers at Chucklefish to spruce up the art and sound, and now the trio has announced a pre-order campaign for the fruits of their labour.
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Digital Foundry | Wikipad review
An Android tablet with detachable gaming controls - the best of both worlds for mobile gaming?
The Wikipad's route to market has been convoluted and somewhat troubled. Originally pitched as an 8-inch tablet with glasses-free 3D capability and detachable gaming controls, it slowly morphed into the pared back product we have today. The 3D is gone and the display is now 7-inches from corner to corner, but the intention remains the same: the Wikipad is aimed at gamers who want the best of both the tablet and portable gaming worlds.
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Feature | Viewtiful Joe retrospective
Some like it REEEED HOT!
This is the story of how an artist adapts and refines his craft. It starts with a challenge. In a recent interview with Nintendo president Satoru Iwata, The Wonderful 101's director Hideki Kamiya talked about his first wholly original project. "I began developing [Viewtiful Joe] when my boss at Capcom, Shinji Mikami-san, said, 'Try doing the design process by yourself.'" A Capcom star on the rise, Kamiya had previously directed Resident Evil 2 and Devil May Cry - but Viewtiful Joe was to be the first title he'd design from the ground up.
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Feature | Why you should remember Blitz
Mike Bithell highlights the quiet legacy of a truly philanthropic studio.
Early on Thursday morning, Blitz called an end to 23 years working in the video game industry. Founded by the Oliver Twins, two sparky developers who had made their name with the Dizzy series, Blitz never had a big game to its name but the studio had countless successes, and its work for the UK industry was priceless. Its legacy isn't perhaps in the games it produced but the games it helped make possible, and the people that Blitz helped establish careers.
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Digital Foundry | Nvidia GeForce GTX 770 review
Power to the people.
Some might say that Nvidia's second generation Kepler is starting to look rather similar to the first. It's fair to say that at an architectural level at least, the new GeForce GTX 770 is to all intents and purposes a match for last year's GTX 680. There are value-added performance-enhancing additions, an improved chassis and cooling, but at the heart of the product is the same chip - codenamed GK104 - that powered last year's Nvidia flagship.
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Digital Foundry | Inside Digital Foundry: What Grand Theft Auto 4 did for us
How the Rockstar classic shaped the way that we look at games.
We're just three days away from the release of Grand Theft Auto 5 - closer to two if you're planning to attend a midnight launch for the year's most eagerly awaited game. At Digital Foundry, we're aiming to bring you our findings on both the PlayStation 3 and Xbox 360 versions of the game as soon as we can, but in the meantime we thought we'd take the time to pay tribute to its predecessor, not least because so much of what we do and the way we approach games today hails from the seismic release of GTA4 five years ago, and that Face-Off we produced at the time.
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Diggs Nightcrawler dev creates the best fast food ad ever
With an iOS game and short film.
Diggs Nightcrawler developer Moonbot Studios wins fast food advertising.
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Metro: Last Light's Developer Pack DLC due next week
Enter the Spider's Nest.
Deep Silver and 4A Games' gritty, post-apocalyptic Russian shooter Metro: Last Light will be getting its third piece of DLC, the Developer Pack, on 17th September on Steam and Xbox Live. The PSN version will also be out the 17th in North America, but not until the following day in Europe.
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Editor's blog: A personal update
I've been meaning to mention...
Some of you may remember that at the start of 2011 I was promoted to the new role of Operations Director at Gamer Network, the company which publishes this website. The idea was that after a decade working solely on Eurogamer.net my responsibility would grow to include oversight of other publications and general management around and about the company.
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