Latest Articles (Page 2027)
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UK Top 40: Sniper Elite V2 lines up first place
Prototype 2 shot down to second.
6/10 shooter Sniper Elite V2 has ricocheted to the top of the UK all-format charts.
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PS3 Call of Duty Elite premium subscribers get two new MW3 maps this week
Sanctuary and Foundation out this Thursday.
PlayStation 3 Call of Duty Elite premium subscribers get two new Modern Warfare 3 maps this week.
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EA blames Star Wars: The Old Republic subscribers fall on casuals leaving game
"Make no mistake, BioWare intends to grow subscribers."
EA has blamed its announced Star Wars: The Old Republic subscribers fall on casual gamers leaving the BioWare developed sci-fi MMO.
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Review | App of the Day: Shark Dash
Jump the shark.
Sharks get a bad rap in video games. Clover Studios positioned them as bosses in Viewtiful Joe and Okami, they'd devour Tony Montana if we went for a swim in Scarface: The World is Yours, and more recently Batman punched one in the face in Arkham City. Even games that let you play as the toothy predators like New York Shark or the infamous Jaws Unleashed portrayed them as fiends terrorising the land. Thankfully, Shark Dash is here to er, dash expectations of sharks.
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EA: Origin now number 2 direct to consumer game service
Second only to Steam.
Origin is now the number two direct to consumer game service, EA has claimed.
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New Dead Space, Need For Speed due by March 2013
Plus, EA promises more Plants vs Zombies.
New entries in both the Dead Space and Need For Speed franchises will be on shelves by March 2013, publisher EA has confirmed.
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Review | MUD: FIM Motocross World Championship Review
No scrubs.
If you're an Italian studio with a penchant for racing game simulations that deal with perfect riding lines and the art of flicking a rally car through traction-oblivious hairpins, what's the next logical step? Maybe you could make an impassioned takeover pitch for the Formula One and MotoGP licenses, or perhaps set the bar to seemingly impossible heights by taking Polyphony Digital and Turn 10 Studios on at their own game? If that sounds like too much of a challenge, however, you could always take the safe option - combine the virtues of your two main games into a fun racer that's lacking in ambition.
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Hitman: Sniper Challenge revealed by US magazine
Pre-order Hitman: Absolution to download spin-off.
Spin-off Hitman game Sniper Challenge has been revealed by a US magazine.
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The Binding of Isaac: Wrath of the Lamb DLC release date
Ghoulish launch trailer for meaty expansion.
Gruesome indie adventure The Binding of Isaac's new DLC add-on is available from 28th May, priced at your local equivalent of $3.
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Star Wars: The Old Republic has lost 400,000 subs since February
But strong digital sales help EA back into annual profit.
Star Wars: The Old Republic currently has 1.3 million active subscribers, publisher EA has announced.
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Retailer leak names 25 Wii U games - report
UPDATE: Ex-Blockbuster staffer says they're speculative.
UPDATE: The games listed are just speculative placeholders entered by the retailer's sales team, according to a GoNintendo source.
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Jane Jensen adventure game Kickstarter reaches funding goal
Pinkerton Road now working on two new titles.
Adventure game veteran Jane Jensen's new Pinkerton Road studio has reached its Kickstarter funding goal.
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Team Meat lays into "abusive, manipulative" free-to-play devs
"It's a slap in the face to actual game design."
Free-to-play mobile developers who exploit players by charging for incremental power-up and add-ons represent everything that's wrong with mobile and casual gaming today, according to Super Meat Boy studio Team Meat.
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Microsoft confirms $99 Xbox 360 deal
$15-a-month contract available now in the US.
A report last week that Microsoft is set to offer an Xbox 360 and Kinect bundle for $99 with an additional monthly subscription fee has been confirmed as the real deal.
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Resident Evil: Operation Raccoon City sales top 2 million
Street Fighter X Tekken manages 1.4 million.
Widely-loathed zombie shooter Resident Evil: Operation Raccoon City has sold around 2 million units worldwide since launch.
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THQ confirms Company of Heroes 2
First details, screenshot from RTS sequel.
THQ has confirmed PC RTS Company of Heroes 2 for an early 2013 release.
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Feature | Retrospective: Killer7
Try it, you might hate it.
"At best, playing the game is like having someone shout in your ear for 15 hours straight. At worst, it's like getting a high colonic with balsamic vinegar."
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LittleBigPlanet Karting Preview: A Karting Contender
Joy decision.
In spirit, it was LittleBigPlanet Racing all along. United Front Games' 2010 DIY kart racer, Modnation Racers, was a charming if slightly unbalanced effort driven by the same 'play, create, share' philosophy that underpins Media Molecule's creations.
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Feature | Eve Online: the controversy, the economy and the coming Inferno
As Eve turns nine, CCP pulls the curtain back on gaming's most impenetrable MMO.
Today, gritty science fiction MMO Eve Online is famous for many things: its player-driven, emergent gameplay, its complex virtual economy, and, perhaps most of all, its daytime telly quality drama. But nine years ago today, Eve Online was famous for nothing. It was a fledgling persistent world made by a little known Icelandic developer with big ideas but no guarantees. Since then, every year, it has grown. And now, Eve is on the cusp of becoming something even greater: a PC MMO that interacts with a console first-person shooter spin-off.
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Feature | Definitive Years in Gaming History: 1991
Jaz Rignall on 1991's historical significance.
In May 1972, the Magnavox Odyssey was launched in the US. The brainchild of visionary electronics engineer Ralph Baer, this inaugural home video game console heralded the digital entertainment era and kick-started the games industry in one fell swoop.
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Digital Foundry | The Ultimate Retro Console Collectors' Guide
Everything you need to know about the greatest video games systems ever made.
Despite the interactive entertainment industry's manic obsession with relentless technological progress, improved audio visual capability and cutting-edge artificial intelligence, the enduring popularity of vintage software proves that good old-fashioned gameplay remains the biggest draw for most players. All three current console manufacturers offer the ability to digitally download past classics to their systems, and on the PC, retro enthusiasts are ably served by the likes of Steam and GOG. Clearly, all the deferred rendering, anisotropic filtering and bump mapping in the world can't change the fact that good games never die, they just mature.
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Feature | Free Radical vs. the Monsters
The dark LucasArts: What drove the legend behind GoldenEye out of games, and the publishers who had a hand in the studio's demise.
The story of Free Radical Design begins with one of gaming's milestones, and after almost nine years it ended with the studio's blood on several publisher's hands. Founded in April 1999, the Nottingham-based studio created the much-loved shooter series TimeSplitters and third-person psychic drama Second Sight during the PS2 era. But Haze, the company's final game, received a critical mauling, sold poorly, and shortly afterwards Free Radical entered administration.
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Review | App of the Day: MacGuffin's Curse
Wolf? Where?
Is there a genre more resilient than the puzzler? Seriously, decades pass, fortunes wain, oceans rise and platformers give way to shooters, yet puzzle games are always just quietly getting on with things. Timeless to look at and effortless to pick up, whether you're shifting cubes, connecting lines or chaining colours, this kind of fun is never going to grow old. If it's true that every narrative is, on some level, a mystery story, perhaps every game is, from the right perspective, a puzzler. Maybe puzzles lurk at the very heart of gaming? Maybe I should have finished this paragraph much earlier, quitting while I was still, briefly, ahead? Who knows, eh? It's all so puzzling.
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Feature | Retrospective: Second Sight
Look again.
It fits that a game about precognition should be so ahead of its time. Playing through Free Radical's psychic-themed stealth shooter today is to tick off a checklist of features big and small that have since become vogue. And yet, in other ways, Second Sight arrived just too late - a misadventure born of unlucky scheduling and scuffles with publishers that led to it launching against the superficially similar Psi-Ops and then being overshadowed by 2004's heavy hitting sequels to Halo and Half-Life.
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Review | App of the Day: Kitten Sanctuary
Cat power.
Beneath my bearded, haggard exterior and receding hairline lies the soul of a 13 year old girl. I like my drinks neon and sweet, got teary during The Muppets and often emit high pitched squeals around fluffy creatures - cats in particular. Though the App Store has no shortage of adorable games starring felines, Kitten Sanctuary might manage to out-cute them all with its delightful mix of traditional match-three style puzzling and pet simulation.
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Feature | Game of the Week: Awesomenauts
Heroes and zeros.
It's just like old times. There's a new massively multiplayer online role-playing game out this week! In a box and everything!
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Opinion | It Was The Best Of Times
… it was the worst of times.
There has never been a worse time to be involved with the games industry. Whether you're a consumer or a developer, a punter or publisher, we are all infected by a creeping malcontent. The combination of a double-dip recession, ageing console technology and poorly financed corporate monoliths have left us with an industry that's too scared to try anything new; where the almighty COD buck has shaped the very creativity and structure of an art-form, leaving anything with a jot of personality or artistic ambition dead on arrival. If it even gets to arrive in the first place.
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Ratchet & Clank HD Trilogy pushed back in Europe
Touched-up Insomniac platformers delayed until June.
Ratchet & Clank HD Trilogy has had its PlayStation 3 release date pushed back from 16th May until early June, developer Insomniac has announced.
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Review | Awesomenauts Review
DOTA upon me.
Often, ahead of a multiplayer game's release, reviewers are offered a scheduled time to meet with and compete against members of the development team online in order to approximate the general public's experience. It's never quite a 'true' approximation, of course, as the developers have the benefit of months, perhaps years of experience with their creation - and all of the intimate knowledge of strategies, shortcuts and cheats that come with it.
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Early Assassin's Creed concept footage dug up
Back when it was called Prince of Persia: Assassins.
Early concept footage of what would later become Assassin's Creed has found it's way onto the web, showing that Ubisoft's mega-selling franchise started out as a Prince of Persia spin-off.
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