Latest Articles (Page 2164)
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Review | WRC2 - FIA World Rally Championship
Point-to-pointless.
Do you know what the most exciting thing about the World Rally Championship is right now? It's not that Mini has returned to the sport since leaving after the Summer of Love. By far the most remarkable thing about world-level rallying at the time of writing is the fact that, with two events to go, there's no certainty Sebastian Loeb will drive his way to this year's championship.
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Mass Effect 3 SP/MP demo in January
Early access via Battlefield 3.
BioWare has announced a single-player and multiplayer Mass Effect 3 demo.
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Arkham City PC system requirements
RAM! ROM!! CPU!!!
The system requirements for the PC version of Batman: Arkham City are in the wild.
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SWTOR pre-order in-game extras detailed
BioWare reveals exclusive digital swag.
BioWare has detailed exactly what digital items customers get for pre-ordering its impending MMO behemoth Star Wars: The Old Republic.
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Review | Professor Layton and the Last Specter
Ghost story.
The conventional wisdom is that everyone hates conventional wisdom. I saw a poll recently that asked the readers of a political blog, "Do you think the average voter is adequately informed?" Ninety-one per cent of respondents answered "no." Later in the survey came the question, "Do you think you yourself are adequately informed?" You already know the punchline: ninety-two per cent said "yes."
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Review | Ratchet and Clank: All 4 One
Not-so-super Smash Bros.
Co-op gaming looks easy. Just take a one player game and stick another playable character in it, right? Bingo! Instant co-op! That's the approach that a lot of games take, and it's to Insomniac's credit that it has broken out of the traditional platform game mould for its underdog mascot's first fully co-operative adventure. It's just a shame that breaking out of that mould has left both characters and developer lost in a fog of half-baked ideas, restrictive level design and simplistic gameplay.
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Interview | Eurogamer Interviews CCP's Hilmar Pétursson
Meanwhile, in Iceland...
Earlier this week, CCP announced an estimated 20% reduction in its global workforce in the wake of continued controversy surrounding its development ambitions. The company has offered little official comment since the controversy began earlier this year, and so what follows is a lengthy interview with Hilmar Pétursson, CEO of CCP, conducted yesterday evening.
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Feature | GT5 2.0: Why You Need To Go Back
12 months on, what's changed in Polyphony's racer?
Some are born great, some achieve greatness, and some have greatness patched upon 'em. When it launched last November, Gran Turismo 5 was certainly marked with brilliance; a work of slavish endeavour, its dedication to recreating the automobile in many of its forms elevated the simulator to a form of art, with a poetry at the heart of Polyphony's game that its peers have failed to emulate.
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Interview | Suda51 and the rise of Grasshopper Manufacture
No More Heroes' maniac creator lays out his masterplan.
Things are changing at Grasshopper Manufacture. Two years ago it was a modest one-project-at-a-time Japanese studio, with only a sequel to boisterous Wii actioner No More Heroes sitting in its out-tray. Fast forward to 2011 and Eurogamer is sat in an exclusive bar in central Tokyo as famously flamboyant CEO Suda51 shows off not one, not two but nine new projects - all untested IP - currently at various stages of completion.
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Notch challenges Bethesda to Quake 3
Wants to settle lawsuit this way.
Minecraft creator Markus "Notch" Persson wants to settle the Bethesda "Scrolls" lawsuit in a game of Quake 3.
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Nintendo! Skyrim! Prey 2! Soundwave!
What's that coming over the hill? Is it a podcast? Is it a PODCAST?
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Howard: "We're in our groove" on TESV
Promises to show "a lot of stuff" next month.
Bethesda Game Studios' executive game director Todd Howard is pumped for the recently announced fantasy role-playing game The Elder Scrolls V: Skyrim - and reckons gamers should be, too.
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Bethesda discusses squashing bugs
"We have and continue to get better at it."
Bethesda reckons it's much better at squashing bugs in its open world games than it used to be - and it's getting better at it.
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Elder Scrolls V tech took "many years"
Platforms named.
The technology powering next year's sure to be gargantuan fantasy role-playing game Elder Scrolls V has taken developer Bethesda "many years" to create, it revealed today.
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id announces huge Steam discounts
id/Beth games bundle for as little as $40.
id Software has announced a bunch of giveaways and deals running throughout QuakeCon.
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Oblivion 5th anniversary edition spotted
Comes with money off Skyrim voucher.
Sprawling fantasy role-playing epic The Elder Scrolls IV: Oblivion looks set for a limited re-release in June.
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Hines: Someone will lose out in November
But the crush is "healthy for the industry".
Bethesda Softworks vice president Pete Hines reckons that the intense period of high-profile releases at the end of 2011 is good news for the games industry, but probably not good news for all the contenders.
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Feature | Eurogamer's Best of E3 2011
Game of the Show, Best Tech, Best Publisher and more.
It began, as ever, with a leak. With just hours to go until Microsoft's absurdly lavish... Wait a second, this is last year's intro. Oh well, it turns out it still works: where last year we heard about Kinect before we'd even donned our space ponchos, this year we knew about Halo 4 and several new Kinect sequels before Don Mattrick even had a chance to start educating us about "growth and innovation".
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How new is Elder Scrolls V's engine?
Are we talking Gamebryo or id Tech 5?
The Elder Scrolls V: Skyrim will be powered by a new engine, Bethesda has said. But there are some important points to consider before you get carried away.
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Elder Scrolls V: Skyrim combat detailed
Perks! Spells! Stealth! Arrows! Shouting!
Combat in The Elder Scrolls V: Skyrim will be more brutal, tactile and intricate than ever before, according to the latest nuggets of information spilling out of Bethesda Game Studios.
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Skyrim pre-orders come with a world map
Is "premium quality".
If you pre-order upcoming fantasy role-playing game The Elder Scrolls V: Skyrim you will get a "premium quality" world map, Bethesda has announced.
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Elder Scrolls V class system explained
Todd Howard justifies "elegant" revamp.
As you may have read, there'll be no classes in Bethesda's much anticipated RPG sequel Elder Scrolls V: Skyrim. A controversial move, to be sure, but series creator Todd Howard insists the freewheeling new system is more "elegant".
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Elder Scrolls V: Skyrim runes translated
Learn a bit about the story.
Hyper intelligent super-beings from the internet have translated clues about The Elder Scrolls V: Skyrim written in "the tongue of the dragons" towards the back of a recent issue of US magazine Game Informer.
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Conceive now to have a Skyrim baby
Bethesda challenges you.
Feeling horny? Bethesda has worked out that today is the ideal time to start growing a baby if you want it to be ready to pop out on "Skyrim Day" - 11th November 2011.
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Skyrim DLC rarer but "more substantial"
Exceptional Horse Armour?
The Elder Scrolls V: Skyrim will have fewer DLC add-ons than Fallout 3 had, but they will be "more substantial", Bethesda has revealed.
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Elder Scrolls V: Skyrim menus detailed
Designed with Apple in mind.
Bethesda has redesigned the Elder Scrolls series' menus for new game Skyrim. The aim? To make something electronics wizard Apple would be proud of, were it in Bethesda's curly-toed deerskin boots.
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TESV: Skyrim powered by Creation Engine
Bethesda's new invention dissected.
Besthesda has named the new engine underpinning The Elder Scrolls V: Skyrim. It is known as the Creation Engine.
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Bethesda evidently a fan.
The PC version of Elder Scrolls 5 Skyrim will integrate Steamworks, Bethesda has confirmed.
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Skyrim: NPCs the "number one focus"
Bug complaints "fair", Howard says.
Improving the way non-player characters perform was Bethesda's "number one focus" for upcoming fantasy role-playing game The Elder Scrolls V: Skyrim.
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Skyrim: more quests, fewer branches
Quest structure more Oblivion than Fallout.
The Elder Scrolls V: Skyrim developer Bethesda is focusing on telling one story well rather than branching quests.
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