Latest Articles (Page 2482)
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Feature | Game Changer?
If successful, Apple's iPad will demand and reward creative thinking from game developers.
GamesIndustry.biz, the trade arm of the Eurogamer Network, recently completed the next step in its evolution toward greater support for the videogames business with the implementation of a full registration system.
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Fast and furious.
"We basically showed the world first-person shooting." So says id Software's Matt Hooper, referring to one of the studio's best-loved titles, Wolfenstein. "That was a big deal. With Doom and Quake we had these successive leaps in technology, where people were moving around in a 3D space and doing things online. So we've had this history of doing things on the technology side and bringing out new IPs."
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FIFA chief unconvinced by motion control
Experiments yet to satisfy, says Rutter.
FIFA boss man David Rutter has said there are no plans to incorporate Kinect or Move support into his game any time soon, as his team has yet to find a compelling reason to offer it.
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Review | Twisted Metal
Blow up Dolls.
From one angle it seemed like an odd choice to end the Sony conference with: a series that has faded from relevance, that had its last major outing all of nine years ago with 2001's Twisted Metal Black on PS2, and which has absolutely none of the cultured cool or mass-market Hollywood sweep with which Sony in particular likes to associate itself. Guns and cars, rust and destruction: this is an absolutely unreconstructed videogame.
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Review | Download Games Roundup
Hector! Perspectives! Vibes! Space! Beavers!
E3's over! Out of the frying pan and into the games.
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Review | Kirby's Epic Yarn
Kirby your enthusiasm?
After the best part of a decade, Nintendo's weirdest mascot - the one who inhales his enemies and plods through bright cartoon worlds looking like a squishy little tumour - is back on home consoles in a game that looks, for all this world, as if my grandmother made it to sleep in.
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Gaikai signs Electronic Arts deal
Cloud service getting MOH, Mass Effect etc.
David Perry's Gaikai cloud gaming service has announced that it has signed a deal with Electronic Arts to include a number of titles from the publisher's key PC franchises.
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Alan Wake downloadable episodes priced
The Signal and The Writer.
Remedy has said that its first two downloadable add-on episodes for Alan Wake will cost 560 Microsoft Points apiece (£4.76 / €6.72).
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ZOE3 "sort of pushed to the back"
Kojima not returning to his robots.
Hideo Kojima has said that Zone of the Enders 3 has been "sort of pushed to the back" due to "various things", meaning we probably won't see it for an age.
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Child of Eden compatible with pads
PS3/360 Mizuguchi title out in Q1 2011.
Child of Eden, Tetsuya Mizuguchi's stunning new conduct-'em-up shooter, was one of the more interesting motion-control games announced at E3, but a preview session with the director yesterday revealed the game will also support control pad input on both the PS3 and Xbox 360.
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Child's play.
Child of Eden is the child of Rez, which might explain why Tetsuya Mizuguchi's astonishing new synaesthesia epic feels both warmly familiar and wonderfully inventive at the same time.
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Halo: Reach is a "sad goodbye" - Bungie
Studio bids farewell with "labour of love".
Bungie's final Halo game is a "labour of love" that will "push the envelope as much as possible" without "ruining the core for fans".
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Rare: Kinect lag "not an issue"
Past problems overcome, insists studio.
Is lag a problem for Kinect? Not according to Rare, the studio tasked with producing one of its flagship launch titles, Kinect Sports.
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Reeves: Sony needs to release PSP2
In order to keep pace with 3DS.
David Reeves, 14-year veteran of Sony and now chief operating officer of Capcom Europe, has told our sister site GamesIndustry.biz that Sony needs to release a true sequel to the PSP quickly if it expects to compete in the handheld market.
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Cricket! Peace Walker! Mario Tennis!
This week may be all about E3, but don't go thinking it's all about E3 - even though it is - because it's also about some games being sold in shops and that. The ones below most specifically.
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Brink delayed until spring 2011
Splash Damage shooter takes its time.
Bethesda Softworks has confirmed to Eurogamer that Splash Damage's upcoming multi-format shooter Brink has been delayed until spring 2011.
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Nintendo researched 3D for 20 years
3DS in development for the last three.
Nintendo has been looking at 3D technology for more than two decades according to Shigeru Miyamoto, but the 3DS only came together relatively recently.
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Scott Pilgrim game gets US date
Middle of August.
Those of you keen to have a crack on Ubisoft's Scott Pilgrim vs. The World game will be able to do so on 10th August.
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Medal of Honor 360 beta delayed
PC and PS3 versions unaffected.
EA and DICE have said that the Xbox 360 version of the Medal of Honor multiplayer beta won't start until next week.
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Mikami shooter gets firm month.
SEGA has said that PlatinumGames' upcoming cover shooter Vanquish will be released for PS3 and Xbox 360 in October.
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Fallout Online seeking beta sign-ups
Interplay MMO taking shape?
Interplay's massively multiplayer Fallout title now has a website and that website is encouraging people to sign up for a beta test.
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Turrets syndrome.
Everyone's smart at Valve. The designers are smart, the art teams are smart, and the lady behind the reception desk can answer the phone in Latin or Aramaic if she has to - trust me, I've made her do it. Most of all, though, the games are smart, and the smartest of them all is Portal: chic, goofy, devious, practical Portal.
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Alien in New York.
Talk to anybody at Crytek about Crysis 2 and they'll quickly start explaining things. Eager to be helpful, they'll tell you about the game's move from the "open sandbox" of the South Pacific jungles to the "choreographed sandbox" of a ravaged Manhattan. They'll speak to you about the changes made to the Nanosuit 2.0, which arranges its powers in tiers now, allowing you to select either stealth or armour first, before augmenting it with the likes of speed, strength, and the new tactical option that lets you eavesdrop on distant enemies and get a better sense of your surroundings.
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Review | New Xbox 360
Quieter, cleverer, not much smaller.
Don't call it the Xbox 360 Slim - although it is about 15 percent smaller than the launch model. The complete console redesign Microsoft unveiled at its E3 press conference today isn't about weight loss, it's about refining and repositioning. Microsoft says it's listened to its customers and this is the box they want: smaller, yes, but more importantly quieter, and with built in Wi-Fi.
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Review | Gears of War 3
Into the belly of the Beast.
First things first: this isn't a hands-on with or any kind of preview of the Gears of War 3 campaign. The gameplay footage from the Microsoft conference is as much as you, me or anyone else is getting. Might as well watch it one more time, eh?
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Interview | Sony's Andrew House
Euro boss talks E3, 3DS, Other OS and PS Plus. Also, where's Last Guardian?
Andrew House is enjoying E3 this year. Not least, he told us, because he hasn't had to organise Sony's conference - a responsibility he previously held for 10 years. But that was before House became president of Sony Computer Entertainment Europe. Now he doesn't have to worry about things like guest lists, pre-conference leaks and whether someone's going to do a Riiiiidge Racer.
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Review | Gran Turismo 5
Slow and steady.
The day before yesterday, everybody in the games industry convinced themselves that Lady Gaga was going to turn up at Activision's E3 party, and she didn't. Yesterday, everybody in the games industry convinced themselves that David Jaffe wasn't going to unveil a new Twisted Metal, and he did.
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Review | The Legend of Zelda: Skyward Sword
Return of the swing.
The Legend of Zelda games may traditionally focus on the heroic adventures of mild-mannered elves and shy princesses, but the roar that met the E3 announcement of the latest instalment was anything but gentle.
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Review | Donkey Kong Country Returns
Gorilla marketing.
Nintendo's booth is one of the busiest at E3. Which is as you'd expect, what with shiny new hardware on show, a fresh bunch of never-seen-before titles to play and a huge fanbase desperate to give them a go. But it's not just twentysomethings in Mario hats and Zelda t-shirts who are lining up. Spotted at the booth this afternoon: Electronic Arts superboss John Riccitiello, standing next to a massive queue and looking like he was wondering whether he was really going to have to join it.
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Review | Need for Speed: Hot Pursuit
Racers race, cops chase.
The Criterion developers demoing Need for Speed: Hot Pursuit on EA's E3 booth say that the new game shares a subtitle with 1998's Need for Speed III for the simple reason that it sounds really cool. Also, creative director Craig Sullivan explains how considering those two words makes his job easier.
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