Latest Articles (Page 2799)
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MS: Wii third-party sales "not pretty"
Says 360 is the real champion.
Microsoft has hit back at claims made by Nintendo that Wii sells the most third-party games, arguing that its own figures crown Xbox 360 the real winner.
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Feature | Biting the Apple
The generation's big battle might not be between Sony and Microsoft after all.
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
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Q-Games to tweak PixelJunk PSN games
Eden and Monsters difficulty addressed.
Q-Games has a pair of patches prepared for PSN games PixelJunk Eden and PixelJunk Monsters.
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Games should enrich people's lives, says former Edge editor
Robertson full of praise for Braid.
Former Edge editor Margaret Robertson has said developers should be able to explain why their games are worth playing - adding that if they can't, they may be bad people.
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Gears gun replica selling "like hot cakes"
Plastic Lancer shakes and roars.
Epic Games has confirmed that the replica Lancer gun from Gears of War, which was prematurely revealed at the end of last week, is official and has been selling like "hot cakes".
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Interview | Arts and Warcraft
WildStorm on the WOW graphic novel.
You might think a graphic novel series would be a logical spin-off for World of Warcraft, what with the game's unique art style and wealth of lore. And out of nearly 11 million players, surely one or two might be into comic books... But in fact it was only last November, three years after WOW's release, that the first graphic novel hit the shelves. WildStorm is now working on volume 2, with plenty of plans in the pipeline for the release of new expansion Wrath of the Lich King.
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Final Fantasy IV on DS in September
Significantly remade for your palm.
Square Enix is preparing the DS remake of Final Fantasy IV for release on 5th September.
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Nazi but nice.
Although it was to be bettered (perhaps even battered) a few months later by Medal of Honor: Allied Assault, our memories of Return to Castle Wolfenstein are probably fonder. Thinking about it, it might be down to clarity of recollection. Set-piece Nazi clashes bled through an MOH stencil into a dozen successors, but RTCW was the Serious Sam of the Second World War: a brutal, relentless tour of late-'90s FPS clichés, preferring rooms full of baddies to more fashionable scripting. We miss that. So, inevitably when we sit down with the newly-minted Wolfenstein from Raven Software, it looks completely different.
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Most criticism of religion in Spore is from "militant atheists", claims Wright
Calm down, for God's sake.
As a simulation of evolution from single-cell organism to space-faring civilisation, Will Wright feared his latest creation, Spore, would draw criticism from religious groups. But so far, the game's creator has revealed, the portrayal of religion in the game has only drawn the ire of angry non-believers.
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Sims man's latest will evolve.
He's referred to his latest project as a 'massively single-player online game' - but despite the failure of The Sims Online, Will Wright has hinted that Spore could evolve into an MMO experience.
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Eurogamer announces Spore Week!
Final game explored and explained.
Earth took seven days (reportedly), but Spore has taken more like seven years - probably longer - and yet emerges from extensive, relatively serene development on 5th September as one of the most anticipated games of the year.
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Interview | Maxis' Will Wright
Spore, The Sims and what lies ahead.
You can tell a lot about someone by what's on their desk, and Will Wright is no exception. He may have sold over 100 million copies of The Sims alone, but there's no solid gold plaque adorning his office door; instead there's a simple EA-branded sheet of A4, with his name printed across, that tells you you're in the right place.
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Wright has new projects "in the wings"
"Very short term" titles mooted.
Having spent the last eight years creating Spore, Will Wright is now eyeing a range of new projects to sink his teeth into, some of which could be "very short term".
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60GB Xbox 360 in Europe on Friday
20GB bundle getting the axe.
Microsoft is introducing the 60GB Xbox 360 Premium hardware bundle in European this Friday.
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Sony and Nintendo will tie in hardware race, says former SCEE boss
Deering predicts third place for Microsoft.
Speaking at the Edinburgh Interactive Festival this morning, former SCEE president Chris Deering predicted Sony and Nintendo will tie in the hardware sales stakes by 2011.
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With new missions and levels.
Square Enix plans to bring DS puzzler Exit to Europe in October, packed with plenty more missions and levels.
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Capcom explains Bionic PC pricing
USD 15 "an appropriate price" for PC.
The PC version of Bionic Commando Rearmed costs an extra five dollars because of "different business terms/expectations in that sector and, more importantly, generally prevailing pricing of PC digital games versus their console counterparts".
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Star Trek Online out within three years
"It's a lot closer than you may think."
Star Trek Online is "a lot closer than you may think" according to Cryptic Studios creative boss Jack Emmert.
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Feature | Coverage Index
The mass media can seem like the enemy - but it desperately wants to "get" games.
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
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Review | Drone Tactics
Full of bugs.
Did you know that about 80 percent of all of the world's species are insects? Or that there could be anything from 2 million to 30 million different types of insect on the planet? Or that, at the time of writing, there are about 10 quintillion individual insects alive across the globe? Yes? No? Either way, don't worry, it's a rhetorical question. I'm just wowing you with my Google skills in a bid to start this review with a topical fact or statement, in the hope that I'll be able to end it with another one to show how clever I am, and to make the review go by with a bit of snap and zing.
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PAIN Trophies/Amusement Park dated
Idol Minds throwing itself at the job.
Downloadable PS3 title PAIN will be retrofitted with Trophies on 4th September, according to the Sony blog.
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Unofficial Xbox Live app for iPhone
Watch a few of your friends.
Enterprising developers have been flooding the new iTunes App Store with games over the past month, and now developer Nicholas Pike has introduced an application for tracking your Xbox Live friends on iPhone and iPod touch.
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Pirates vs. Ninjas Dodgeball dated
Out next month on Live Arcade.
Pirates vs. Ninjas Dodgeball is due out on 3rd September, Gamecock has announced.
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BioWare keen on more Mass Effect DLC
Zeschuk drops hints like he drops rats.
BioWare "is looking at" more downloadable content for Mass Effect, according to final boss Greg Zeschuk.
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Shred Nebula for XBLA in September
Top-down shooter like SubSpace.
CrunchTime Games' Xbox Live Arcade shooter Shred Nebula will be released on 3rd September and cost 800 Microsoft Points (GBP 6.80 / EUR 9.60).
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Mythos developer becomes Runic Games
Rat-punchers from a sinking Flagship.
The development team behind ill-fated free MMO Mythos has re-emerged as Runic Games, promising to put its "expertise in the Action-RPG MMO genre" to use once again in the creation of "the best games in this market".
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Review | Warhammer Online: Age of Reckoning
Beta Report Part 1: The early levels.
There's nothing quite like an MMO launch. These games are laden with so much detail, have been in development for so long, have so much blood, sweat and tear-soaked money stacked up behind them, that the run-up to launch takes on a momentous significance. While it's true that all MMOs - subscribers willing - have long developmental journeys ahead of them, that only seems to add more weight to the occasion. If an ordinary game launch is a sprinter leaping out of the blocks, an MMO's introduction to the world is more like an ocean liner easing out the shipyard for the first time, while a crowd of thousands waves little handkerchiefs in black-and-white.
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Manic miners.
It's not often, when watching a demo of a dystopian-future third-person action game, amid the constant subwoofer rumble and PR burble of E3, that you wind up in a conversation about the great American architect Frank Lloyd Wright. We're chatting to the art director of THQ's Red Faction: Guerrilla when this unlikely influence is brought up.
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Interview | Building BioShock
Ken Levine, Bill Gardner and Chris Kline on narrative, creativity, controversy.
Gamers have a strange, and in ways very English, attitude to success - a cautious, suspicious response that says that it's okay to be successful, as long as you pretend you're not and keep your mouth shut. Talk about how you made your game, what you learned from it or why you think it did well, and the internet will rise up swiftly to accuse you of having a God complex and believing that the sun shines out of your own backside like a perverse, fleshy torch.
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Review | Soul Nomad & the World Eaters
Nippon Ichi's latest journey.
Soul Nomad starts off with one of those long, drawn-out introductions that seem to afflict every uninspired, shamelessly derivative RPG. It's full of scrolling text, barely moving images, and a verbose mixture of cliché and piffle - what's a "clarion vesper", for example, and what's it doing in a videogame? But then, just as you're expecting to be unceremoniously dumped into the usual blend of boring stereotypes and po-faced solemnity, it changes tack. As the game introduces its sardonic and offensive anti-hero, it dawns on you that the whole thing has just been another one of Nippon Ichi's excellent jokes.
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